aqulameow added a new file:
QuoteDisplay MoreTHE MOD IS A CONFIG FOR Bread and butter.
THE MOD CONFLICTS WITH ANY MOD THAT AFFECTS AI HEALTH. It is recommended to start the game with a new profile, if such have been used.
INSTALLATION INSTRUCTIONS IN THE ARCHIVE DONT IGNORE THEM PLEASE.
Don't forget that the fights will become much more deadly not only for bots, pmc, bosses, but also for you. 1 random injury in this mod can be fatal if you ignore it. So you will have to use tactics and treat medicine with respect. This is no longer just a patch for another hole in your body, untimely use or ignoring and entering into another battle with a wound, in 90 percent of cases it will cost you your life. (unless of course you have a surgical kit)
SORE FOR MU ENGLESH PLES
In real life, the speed of stopping a person with bullets is influenced by many factors.
Preparedness, adrenaline level, stress, concentration on the combat task, caliber, hit area, distance, etc.
I regularly watch PoliceNetwork and am generally fond of Military topics, so I know about cases (I saw on video and read)
when one bullet was enough to stop a person in battle, but also about cases when 10 was not enough.
What does this mean?
There is no realistic damage system in any game.
In this case, the player's HP should depend on the multipliers of different states, increase or decrease depending on different conditions, there should be a dynamic value of damage resistance or something like that.
There should also be the effect of a severe injury that occurs when hp drops to a certain level. A person should not die instantly (except for shots in the head), he should fall, lose his capacity or be able to shoot lying down, crawl until he receives help.
Unfortunately, there are no such games, and I think no one really wants to implement such a thing. Because this is a shooter, not a simulator, and there should be balance, predictability and all that. Although I remember something similar in a game called Swat4. There was a meaning there called Morality.
This factor could be randomly applied to NPCs, and it depended on how quickly they would surrender to you or die from bullets.
I can't do such a system, but I was able to balance the damage and health of bots, and in my opinion this is the closest to reality, I'm getting to the point.
In vanilla tarkov, to stop a person, you will need 2 bullets of most types of ammunition. Only 2, in the chest. Okay, what about the excellent health redistribution system?
Let's do the math together. Let's take a PS ammunition and shoot them into a person's stomach.
Damage 50, health 440.
Stomach health 70.
1 shot. Stomach hp 20, total 390.
2 shot 390 - 20 (stomach health) and the remaining 30 hp* 1.5 = 325
Next, all shots are fired with a multiplier of 1.5 50 * 1.5 = 75, and 325/75 = 4.33 ...
It turns out, in order to lay a man with a steel army bullet without a bulletproof vest, 7 bullets must be fired into the stomach from a distance of 10 to 100 meters (the most common in most gaming situations in Tarkov).
What about BS or 7n31? about 10+ bullets. And I'm not talking about limbs and armor, where these values grow twice. If such a thing were possible in life, no one would ever die on the battlefield, everyone would have time to help. I don't like it, I don't think it's realistic, although I couldn't bring dynamics with my modification, but I was able to balance damage and health so that the number of bullets fired into the stomach did not differ from the chest by 3-7 times.
It can be said that I created an imitation of the fact that the damage does not go to the chest or stomach, but along the torso. In 1 area.
I will give examples.
5.45x39. Most of the ammunition stops a person with 3 hits in the chest or 4 in the stomach. HP, Sp with 2 in the chest or 3 in the stomach.
Armor-piercing with 3-4 in the chest, 4 in the stomach. See? That's what I was talking about. Health is balanced in such a way that you can kill,
for example, with 3 shots in the chest or 3 shots in the stomach, 3 in the chest or 4 in the stomach etc.
Next, I will list the stopping power of all calibers so that you know what you will encounter.
The number of shots will depend on the type of ammunition. At the same time, I did not touch the armor damage and armor penetration.
Instead of a chest and a stomach, I will write - a torso.
9x18 3-5 bullets in the torso.
7.62x51 2-3 bullets in the torso.
7.62x25 4-5 bullets in the torso.
9x19 2-5 bullets in the torso.
5.56 2-4 bullets in the torso.
7.62x54 1-2 bullets in the torso.
4.6x30 4-6 bullets in the torso.
.366 2-3 bullets in the torso.
7.62x39 2-3 bullets in the torso.
9x21 2-4 bullets in the torso.
9x39 3-4 bullets in the torso.
12.7x55 1-2 bullets in the torso.
5.7x28 2-5 bullets in the torso.
.45 2-3 bullets in the torso.
.300 3 bullets in the torso.
.338 lapua magnum 1 bullet in the torso.
12.7x108 1 shot in the torso.Shotguns: 1-2 slugs in the torso. 4-8 buckshots in the torso. (1-2 shots)
Explosives just simple balanced for a new health system.
Unfortunately, the mod does not use the health of YOUR scav. This is because it is impossible to change the health value of your scav without changing the value of all scav. It will just break the whole balance of mod. I hope to make a separate mod in which this will be adequately implemented. So far, you can enjoy the mod only by playing for PMCs. You can still play as a SCAV, but you will lose limbs very quickly and die a little faster than PMCs.