Lua added a new file:
QuoteDisplay MoreAll in Weapon
The cursed series is back!
Now you can create the monster weapon of your dream again! I wish BNBaku would make more videos on Tarkov Cursed Guns.
What you can do?
- Use any ammo you want on any weapon/magazine
- Use any magazine you want on any weapon
- Assemble any mod into any slot
- Be aware of the option "FuckItAll"!
Read more on Configuration Tab.Familiarize with the settings.json file
JSON: settings.jsonDisplay More{ "Active": true, "Cursed": { "Enable": true, "FuckItAll": false }, "AllowAnyMag": true, "AllowAnyAmmo": true, "IDs": { "Blacklist": [ "5cde8864d7f00c0010373be1", "5d2f2ab648f03550091993ca", "5d70e500a4b9364de70d38ce" ], "Ammo": "5485a8684bdc2da71d8b4567", "Magazine": "5448bc234bdc2d3c308b4569", "Weapon": "5422acb9af1c889c16000029" } }
Explanation
- Active: Defines whether the mod is active or not
- Cursed: Is the setting that allow any mod
- Enable: Allows you to select any mod from any other weapon, by respecting the category of the slot
- FuckItAll: The name says it all - All the mods regardless of the type of slot you selecting, it will accept it all!
I advice to buy the mods separately and put on the slot you want, as you won't be able to see the mods from the editing screen.
This option is temporary deactivated!!!- AllowAnyMag: Any magazine can be used in any weapon
- AllowAnyAmmo: Any ammo can be used in any magazine/weapon
- IDs: Do Not Touch This! It's for internal use!
If necessary i move this to the code.So i felt the need to add this information as i think it is important to emphasize some information.
This mod is only require to load after the mods that creates new items as Ammo, Magazines and Weapons
Because the mod "edit the filter" of weapons and magazines, any other changes regarding other mods, can be dismiss.
Make sure you provide a link of the mod you want for compatibility.
I will make a test and if everything works fine, the mod requested will be loaded before All in Weapon!
So, what is happening?
This mod work by identifying items that respect the parent hierarchy!
Let me give an example. The mod will edit the "MP-153 12x", but this is how the mod find it:
- "MP-153 12x" ID: "56dee2bdd2720bc8328b4567", it's parent is:
- "Shotgun" ID: "5447b6094bdc2dc3278b4567", it's parent is:
- "Weapon" ID: "5422acb9af1c889c16000029"
So if you look at the information on settings.json, it is the "weapon's id" on the database. So for the example above, the mod will take every "item" that is parent of "Weapon" and it checks if that's a generic item (Aka Shotgun) or if it's really a weapon. Since "Shotgun" is not a weapon, but a generic item, it will use shotgun's id to look for all the items that have it as parent! Therefore finding all the weapons that is categorized as Shotgun.
The issue in question
Mods that creates items (Weapons, magazines and/or ammo) that doesn't have inheritance (Aka _parent property assigned) from the base generic item of it's category, All in Weapon will never be able to detect those items.
So i suggest that if you want other mods to be compatible, this information must be emphasize to the developers as other mods may also use this searching method.
Click the button below to expand.
- Open spt folder: %SPT folder%
- Extract the contents of the file inside spt's folder.