- Server version
- 3.2.0 (19078)
- Game client version
- 0.12.12.19078
- Client log file
- codepaste.sp-tarkov.com/?68072…kahLHYbM7q5CjPsvGgwcvaoKV
- BepInEx log file
- codepaste.sp-tarkov.com/?7bd17…ysrt8mppkBrhUcwivCkxK55ir
- Server log file
- codepaste.sp-tarkov.com/?5bce5…jcsUx263SNRrBVRJq53VoiUf7
- Have you read the FAQ?
- Yes
- Where did you download your game from?
- A Friends game files
- List of used mods
- None
The input file hash doesnt match the expected hash.
if i click yes and run the game, it runs okay, but when i extract, i get no loot, like nothing happened.
The game is running perfectly to that point.
Server shows UNHANDLED /getBundleList in red
and console in-game shows
Parameter name: uri
[Exception] : ArgumentException: Only Uris starting with 'ws://' or 'wss://' are supported.
System.Net.WebSockets.ClientWebSocket.ConnectAsync (System.Uri uri, System.Threading.CancellationToken cancellationToken) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0)
Class1221+Struct412.MoveNext () (at <c362059e069c472e8b31c7df5b807232>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class248:UnityEngine.ILogHandler.LogException(Exception, Object)
Class248:method_2(Exception)
GClass596:LogException(Exception)
Class1219:smethod_6(Exception)
Struct412:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(Struct412&)
Class1221:method_4(CancellationToken)
Struct411:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(Struct411&)
Class1221:method_3(CancellationToken)
Class1221:vmethod_0()
Class1219:GInterface148.Open(Action`2, Action`2)
GClass1759:method_2()
Struct415:MoveNext()
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(Struct415&)
GClass1759:method_11(Result`1)
Class178`1:method_0(Result`1)
Class185`1:method_0(Result`1)
Class183:method_7(String, String[], Byte[], Byte, Nullable`1, Class179, String, GClass1113, GClass551, Boolean, Int32, ERequestHandlingMode, Callback`1, Result`1)
Class187`1:method_0(Result`1)
Struct20`1:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(GClass554)
Struct17:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(GClass554)
Struct18:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Please help. Big supporter of Aki