[Modded] Errors when Modding Weapons on stash

  • Server version
    3.5.5
    Game client version
    0.13.0.22617
    Client log file
    codepaste.sp-tarkov.com/?3f86a…Fz3fz8A1MiFi6JWLdFb66UHUR
    BepInEx log file
    codepaste.sp-tarkov.com/?c9dfa…Th7wxTKdjbi7wumAbFrTMheCM
    Server log file
    codepaste.sp-tarkov.com/?db12d…UsrnzMgRjPFXoJgGLCEk7cqkj
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    by buying the game https://www.escapefromtarkov.com/
    List of used mods
    FENIX'S NO AI ESP -- update version for 3.5.5 in the comments
    ITEM INFO 3.1.6 -- SPT-AKI 3.5.2
    GAME PANEL HUD 2.6.2
    KMC SERVER VALUE MODIFIER 1.6.3 -- SPT-AKI 3.5.4
    SPT-AKI PROFILE EDITOR 2.6.3 -- SPT-AKI 3.5.4
    FORCE DIFFICULTY SETTING 1.1.0 -- SPT-AKI 3.5.3
    NO BUSH ESP 1.5.0
    CWX DEBUGGINGTOOL 1.1.0
    sailro trainer -- github.com/sailro/EscapeFromTa…eleases/tag/installer-2.1

    i constructed the workbench and when i try to use it in the stash the console appear showing this "red lines",


    Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)

    GClass2731`2:ShowScreenAsync(EScreenState, Boolean)

    GClass2731`2:ShowScreen(EScreenState)

    EFT.UI.ItemUiContext:ModWeapon(Item)

    GClass2655:method_20()

    GClass2654`1:ExecuteInteraction(EItemInfoButton)

    EFT.UI.Class2380`1:method_1()

    EFT.UI.Class2379:method_0()

    EFT.UI.SimpleContextMenuButton:method_0()

    UnityEngine.EventSystems.EventSystem:Update()


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.Awake () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.GameObject:SetActive(Boolean)

    EFT.UI.Screens.UIScreen:method_0(CanvasGroup, Action)

    EFT.UI.Screens.UIScreen:ShowGameObject(Boolean)

    EFT.UI.ItemObserveScreen`2:Show(Item, InventoryControllerClass)

    EFT.UI.WeaponModding.WeaponModdingScreen:Show(Item, InventoryControllerClass, LootItemClass[])

    EFT.UI.WeaponModding.WeaponModdingScreen:Show(GClass2775)

    GClass2731`2:DisplayScreen()

    Struct786:MoveNext()

    System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(Struct786&)

    GClass2731`2:ShowScreenAsync(EScreenState, Boolean)

    GClass2731`2:ShowScreen(EScreenState)

    EFT.UI.ItemUiContext:ModWeapon(Item)

    GClass2655:method_20()

    GClass2654`1:ExecuteInteraction(EItemInfoButton)

    EFT.UI.Class2380`1:method_1()

    EFT.UI.Class2379:method_0()

    EFT.UI.SimpleContextMenuButton:method_0()

    UnityEngine.EventSystems.EventSystem:Update()



    and each time i try to change any attachment i cant because the console appear with this "red lines",


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.OnDisable () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Behaviour:set_enabled(Boolean)

    EFT.UI.ItemObserveScreen`2:HideModHighlight(Boolean)

    EFT.UI.WeaponModding.ModdingScreenSlotView:method_1(PointerEventData)

    EFT.UI.HoverTrigger:OnPointerExit(PointerEventData)

    UnityEngine.EventSystems.EventSystem:Update()


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    HighLightMesh.Update () (at <a751280e1c2f49a499ea8f5770107520>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

  • chomp

    Changed the title of the thread from “Errors when Modding Weapons on stash” to “[Modded] Errors when Modding Weapons on stash”.
  • CWX

    Closed the thread.

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