Balanced Overhaul Of Bullet Spawns (BOOBS)

  • Jehree added a new file:

  • Jehree added a new version:

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    Fixed issue with SSA AP box giving Warmageddon/ being empty when found in raid

  • Jehree added a new version:

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    This update adds ammos added with Streets expansion, does a LOT of backend code cleanup, and adds a blacklisted item type feature.


    Any spawn points containing one or more items with parent ids present in the config.json spawnpoint_item_type_blacklist array will be skipped when loose loot is edited. This is to hopefully keep the mod from overwriting spawn points like Customs giving tree, various marked rooms, etc. that can spawn many item types and not JUST ammo.


    If you find any spots that were previously spawning high value loot but now only spawn ammo boxes, please let me know so I can try and blacklist those spawn points.

  • Jehree added a new version:

  • Jehree added a new version:

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    Fixed bug that caused error upon raid load when Realism compatibility setting enabled. Thank you <3  monarrez95 for pointing it out and finding the fix!

  • Jehree added a new version:

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    Updated package.json to ~3.8.


    No changes were made to the mod itself for 3.8.3. I have been playing with it without issue.

  • Jehree added a new version:

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    Raychadbury's taking up some maintenance and updating work to keep this lovely mod going forward!

    Updated all ID's to mongoID, and added boxes for 6.8mm FMJ+Hybrid (Which don't have boxes in vanilla!)
    Since this lets all the old boxes spawn again, on top of the newer vanilla ones, it might result in overwhelming amounts of bullets - please report if you have any issues or the numbers seem ridiculous!

  • Newest Update crashes with the following console message:


  • Jehree added a new version:

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    Fixed a dumb mistake I made when merging my work into Jehree's original repo, causing crashes. Thanks to CJ for catching it before I even had a chance to look at the code.

  • Jehree added a new version:

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    Fixed some functionality by sacrificing readability, this is temporary though.
    Loose grenades, flares, and UGLs should now spawn as well.
    Weightings should apply properly now, hopefully fixing the bullet overload problems from previously.
    If not, you can manually add "disabled": true to the various boxes in ammoboxes.json. I'm also working on a way to make that process simpler.

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