White screen on launching game

  • Server version
    3.5.7/3.5.8
    Game client version
    13.1.1.24742
    Client log file
    codepaste.sp-tarkov.com/?0b635…PSiVW2WzdEshgy6CX3YPV38yh
    BepInEx log file
    codepaste.sp-tarkov.com/?eb32b…SC6BS72PGGAe1TWWAqZjHg2W8
    Server log file
    codepaste.sp-tarkov.com/?94b4c…nhpX5DNbowsgJR4eN47MeJivR
    Have you read the FAQ?
    Yes
    Where did you download your game from?
    Battlestate Games
    List of used mods
    None

    Couple of days ago found out about this project, installed the files (tried both manual and auto versions), everything works fine until the actual game launch.
    After making an SPT account and clicking 'Launch Game' EFT.exe is launching, but instead of a title screen (the one with watermarks) I get only white screen forever, no error messages appear whatsoever. Checked error logs in files, and this is what catching my eye the most:

    0.13.0.5.23399|Error|Default|Unknown error occurred while loading 'T:/Singleplayer Tarkov/EfTSP/EscapeFromTarkov_Data/resources.assets'.

    2023-07-18 18:14:59.774 +03:00|0.13.0.5.23399|Error|Default|

    EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object

    at TMPro.TMP_Settings.get_defaultFontAsset () [0x00005] in <a55c7851e55d4cea8badeca3b2a8838e>:0

    at TMPro.TextMeshProUGUI.LoadFontAsset () [0x00016] in <a55c7851e55d4cea8badeca3b2a8838e>:0

    at TMPro.TextMeshProUGUI.Awake () [0x000a6] in <a55c7851e55d4cea8badeca3b2a8838e>:0

    2023-07-18 18:14:59.774 +03:00|0.13.0.5.23399|Error|Default|NullReferenceException: Object reference not set to an instance of an object

    TMPro.TMP_Settings.get_defaultFontAsset () (at <a55c7851e55d4cea8badeca3b2a8838e>:0)

    TMPro.TextMeshProUGUI.LoadFontAsset () (at <a55c7851e55d4cea8badeca3b2a8838e>:0)

    TMPro.TextMeshProUGUI.Awake () (at <a55c7851e55d4cea8badeca3b2a8838e>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class311:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    (I hope I made everything correct and you can see log files yourself)

    Live version works absolutely correct with no such issues.

  • CWX

    Closed the thread.

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