MissinginAction added a new file:
QuoteDisplay MoreA small map I made to re-familiarize myself with mapping.
(also the first custom map to use fog and Unity terrain tools + add custom AI spawns/patrols)
This is not an accurate 1-1 replica of Parkside. Expect bugs, this map is technically WIP.
A small park, torn apart from the Contract Wars. Remnants of the park and military crates can be found here. Only for true fights.
How to Install
(install gif by DrakiaXYZ)
Bugs
AI:
This map utilizes custom spawn and patrol points for AI. There are also a lot of props. Because there is little to no guidance on mapping or utilizing AI in your maps, they have wallhacks and spawn after ~2-3 minutes. They also love walking into props. What silly little creatures.
Should be mostly fixed in the newest version.
Spawns:
Some spawns are left behind by a previous mapper. I use a custom server mod to help the map load faster and have custom loot crates (wip)
You might spawn outside of the map in the skybox, forever falling until you die or disconnect, or you might hear a couple gunshots from scavs that met the fate you would've
Collision:
Some objects have weird collision, especially trees. This is something I can probably fix later. Also, the terrain doesnt interact with bullets or melee in the usual sense. You just "hit" it, but dont cause any effects or textures to appear.
Textures:
I haven't fully figured out texturing in Unity. Some textures may look too shiny, too reflective, or just weird at times. I tried to get them to look as good as I can.
Remember that there is basically no documentation on mapping, so everything I do in these maps is done without any help, other than some materials provided without guides. AI is especially hard to make, and you can blame BSG for their weird behavior and map usage. This mod also uses a lot of assets (as seen below, and that's just the models folder) which are really hard to find. If you have any guides or tips for mapping, PLEASE tell me. I would greatly appreciate it. I'm still working on this map. Some bugs will probably be squashed out in a bit.
i also added a super cool sign on the side of the extract building :3
Thanks to GrooveyPenguinX for the custom server and tools
Thanks to SSH_ and SamSWAT for the SDK.
Thanks to Unnamed (SilverZeether) for the navmesh guidance.