Raid Overhaul

  • DJLang added a new version:

    Quote

    HOTFIX

    • Left in an unfinished block of code from testing. Should be working properly now if you aren't using a progression mod.

    If you are using apbs or alp then this hotfix shouldn't effect you but users without a progression mod will need to update


    Back to the void animefingerdancing

  • Hello

    First of all i'm very interested in your mod but didn't try it yet as i use svm with some custom settings.

    Will this mod conflict with SVM or other mods? Is it possible to just use the Time Changes module standalone?

    Thanks in advance for your help.

  • Hello

    First of all i'm very interested in your mod but didn't try it yet as i use svm with some custom settings.

    Will this mod conflict with SVM or other mods? Is it possible to just use the Time Changes module standalone?

    Thanks in advance for your help.

    I am using both and there is no conflict , and you can definitely turn off as mainy features as you want and use only what you need

  • I'm getting no Error regarding it in my Server but I'm unable to turn in the Gamma Case I got from using the Unheard Edition on SPT to the Requisitions Office for the Custom Gamma Case.. All other Items could be turned in without Problems.
    Modlist: APBS, RefsSPTFriendlyQuests, Borkels NVG's. Health per Level, Expanded Task Text, Gilded Key Storage, leaves shiny airdrop guns, LiberWeight, Lotus, Perfect Repair, More Checkmarks, Raid Overhaul, No Transit Tasks, VCQL, Zero2Hero++ Unheard Edition, SAIN,Declutterer, Waypoints, Dynamic Maps, EFTApi, GamePanelHUD, Menu Overhaul, Player Encumbrance Bar, Thats Lit, Amands Graphics, Boss Notifier, Continuous Healing, Big Brain, Loot Radius, DadGamer Mode, Easy Skill Options, UseLoseLoot, Healing Auto Cancel, Interactable Exfils, Trader Scrolling (Kaeno's), Reach Extender, De-Hazardifier.

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