Borkel's Bloody Bullet Wounds + Particles + Splatters

  • Borkel added a new file:

  • Borkel

    Changed the title of the thread from “Borkel's Bloody Bullet Wounds” to “Borkel's Bloody Particles and Bullet Wounds”.
  • Borkel added a new version:

  • Borkel added a new version:

  • Borkel added a new version:

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    Greately improved the look of the particles, they have more accurate reflections.


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  • Borkel added a new version:

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    • Reworked the plugin logic, it now will spawn different particle systems depending on the damage dealt (includes exit wound particles).
    • Also reworked the particle system itself, adjusted particle size, amount and dispersion to achieve a more realistic look.


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  • Borkel added a new version:

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    I've given up on the blood particles, can't get them up to standard so they are now disabled by default. They can be enabled in the F12 menu for those who liked them.

  • Borkel

    Changed the title of the thread from “Borkel's Bloody Particles and Bullet Wounds” to “Borkel's Bloody Bullet Wounds”.
  • Borkel added a new version:

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    Updated for 3.9.

    Next version will most likely have a new particle system.

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  • Borkel added a new version:

  • Borkel

    Changed the title of the thread from “Borkel's Bloody Bullet Wounds” to “Borkel's Bloody Bullet Wounds + Particles + Splatters”.
  • Borkel added a new version:

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    Refactored by pein once again.


    Added new configs to the F12 menu, it is now highly customizable:

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  • Borkel added a new version:

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    Darkened the blood splatters to be more inline with other blood textures and tweaked the bullet hole texture.

    Configurable limit of splatters will come next update.

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