UI Fixes

  • Tyfon added a new version:

    Quote
    • Unlocked cursor from window in maximized windowed and borderless (it was already unlocked in windowed), or disable setting to lock cursor to screen in windowed
    • Changed ammo box unload to unload in-place
    • Added keybind for examine/fold/toggle/check mag
    • Tweaked multi-select logic and interaction with sorting table:
      • Shift-drag will now draw a selection box anywhere, including on top of items
      • If you've changed the selection box keybind to anything other than left-click, you can start selection boxes anywhere (without needing shift)
      • Shift-click multiselect is disabled when the sorting table is open (previously it moved AND multi-selected, which is just weird)
      • But you can now multiselect and then move all of them to the sorting table with a single shift-click
      • ...unless you use the new advanced setting to disable shift-click move to sorting table
      • ...Because I added a new keybind to move an item to/from sorting table (with auto-open)
      • That all sounds complicated, but in general it should feel more intuitive now. Use shift!
    • Added optional setting to force magazines to always reload in-place even if there's room and even though it's slower
    • Updated flea barter owned/required numbers to account for global setting requiring found-in-raid on flea
    • Fixed custom scroll speed not applying to flea market
  • Tyfon added a new version:

    Quote

    - Added setting to autopopulate new flea offers with min/avg/max price

    - Added setting to auto-update flea offer price when toggling bulk, or when updating the number of selected items when bulk is checked

    - Limited various UI components to be only draggable with the left mouse, without shift held down, to avoid multiselect conflicts.

    - Temporarily removed "Open ammo boxes in-place" feature while I sort out some issues with it :S

  • Tyfon added a new version:

  • Tactical devices and headlights are already different. What do you mean?

    I mean, if you use 2 tactical devices (one light only, one laser) you can toggle through it to get lasers+light, light only, laser only. But you have to cycle through all variants. It would be nice to have a toggle for lasers/lights only.

  • Tyfon added a new version:

    Quote

    Hotfix for ammobox unloading in fika


    Also

    - Disabled Home/End/PageUp/PageDown when a textbox is active

    - Tweak dropdown expansion to not go off screen

  • Tyfon added a new version:

  • Tyfon added a new version:

    Quote

    - Quickbind tactical devices now includes headlights and NVGs

    - Toggle/hold setting now applies to respective quickbinds

  • Tyfon added a new version:

  • Tyfon added a new version:

    Quote

    - Add in-menus reload keybind (R)

    - Compat fix for MergeConsumables (requires version 1.1.0)

    - Fix description of Add Offer keybind

    - Fix exception thrown when viewing weapons in handbook

  • Tyfon added a new version:

    Quote

    - Add option for grid reorder to prioritize smaller grids. For example, quick moving a 1x1 item like a grenade into your rig will place it in a 1x1 grid if possible, rather than a larger one.

    - Add keybind to highlight search in hideout craft, handbook, and flea market. Defaults to Ctrl-F

    - Fix some issues with flea market search bar

    - Fix more compatibility with MergeConsumables, allowing item swapping between different med and food items. This fix also allows med and food items to stack (assuming you have some other mod that changes stack size)

    - Fix null references when flea market back button is disabled

  • Tyfon added a new version:

  • Tyfon added a new version:

  • Tyfon added a new version:

  • Tyfon added a new version:

    Quote

    - Improved modding/preset dropdown usability: you can click the whole box to open and clicking outside closes it

    - Fixed BSG bug: Clicking a red-outlined item in the modding/preset screen will no longer break the UI.

    - The "Purchase All" hotkey from the flea market section now works on normal trades as well

  • Tyfon added a new version:

    Quote

    - Inspect panel will highlight (green border) compatible empty slots when dragging attachable mod (just like player equipment slots)

    - In-raid weapon modding will not consider weapons equipped by dead bodies to be "in hand"

    - Fix resizing left/up feature to work in raid

    - Adjust rules around in-raid container swapping. Swapping incompatible containers (e.g. a container that could never fit inside another) was previously disabled in raid to prevent you from accidently swapping with your dogtag case and losing it all. That's still disabled, but you can now swap *equipped* containers. This will let you swap your backpack with a bigger one off a dead body.

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