[BETA] Quest Randomizer

  • DeadLeaves added a new file:

  • DeadLeaves added a new version:

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    • Quest whitelist toggle in config, in case other mods get angy. (Default OFF)
    • Fix incompatibility with TRAP Custom Quests (Technically the issue is with their mod. But whatever.)
  • DeadLeaves added a new version:

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    • Korean Translation - Many thanks to Rising_Star
    • Spanish Translation - Many thanks to Strungerman
    • Add a list of quests that can't get "harder" maps. Configurable in config.
  • DeadLeaves added a new version:

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    0.0.6

    • Added missing "Bloodhound" to name list.
    • Updated RU translation
    • Allow parents to be used in the handoverItemBlacklist and added "Ammo" parent to that list as a default.
    • Added ES-MX Translation - Many thanks to ``UralreadyDead`
    • Added chanceHandoverNeedsFIR property to decide if handover quest items needs to be found in raid.
    • Added chanceToEditHandoverCondition property to decide if we even want to edit handover stuff.
    • Added chanceToEditKillConditions property to decide if we even want to edit kill stuff.
    • Easy quests now also don't randomize as much for kill quests. (renamed config property to easierQuestList)
      • Uses Easier map list
      • Does not ADD body part requirements
      • Does not ADD time of day requirements
      • Does not ADD distance requirements
      • Does not ADD/EDIT gear requirements
      • Does not EDIT weapon requirements
    • Added chance and config for handover quests requiring from categories rather than individual items.
    • Added chanceToAddHandoverCondition which is a chance to add a handover condition to quests.
    • Localization for handover categories. (Working on doing the same for weapon categories.)
  • DeadLeaves added a new version:

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    • Added weapon- and mod-category items into the handbook so you can see them in-game.
    • Portuguese translation - Many thanks to SoundBlaster1998
    • Chinese translation - Many thanks to Echo
    • Added mod categories, and reworked the whole weapon categories file. You can now add weapon mod categories to other categories. Example adding silencer mod category to AKM-series weapon category.
    • Added more weapon and mod-categories to the default config.
  • DeadLeaves added a new version:

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    • Massive reworks of behind the scenes. (Quest generation coming soon)
    • Remove ZONE requirements for now. (This might have bricked quests in earlier versions, for that I sincerely apologize.)
    • Added ratios between scavs/pmcs/any so that quests that convert to other things will have their kill counts adjusted.
  • DeadLeaves added a new version:

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    LOOKING FOR TRANSLATORS. SEE https://crowdin.com/project/spt-questrandomizer

    • Fix issue with quests handover-tasks sometimes not being randomized.
    • Show found in raid requirements (oops)
    • Safeguard against other mods adding broken items to quests.
  • DeadLeaves added a new version:

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    • Major rework. Quests are now on a per-profile basis. I have tried to test this as extensively as possible. But consider this even more of a beta than previous releases.
    • Add localization for weapon groups. (Uses locale, then en, and lastly the weapon group name string)
    • Cleaned up console spam if Debug isn't enabled.
    • Unload profiles if they've been inactive for a while.

    LOOKING FOR TRANSLATORS. SEE https://crowdin.com/project/spt-questrandomizer

  • DeadLeaves added a new version:

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    This will be the last version before 3.10 (excluding potential hotfixes)

    • Check for missing properties more. (Adds compat with AQM)
    • Enabled quest whitelist by default (Which by default includes all vanilla quests)
    • Changed quest whitelist location to be it's own folder. This is to make it easy to enable/disable whitelists from other mods. You might not want to randomize AQM, but maybe you've played a ton of other quests mods before, and want them randomized.
    • Add a trader whitelist, letting you decide what traders to randomize and not. This is in addition to all previously mentioned whitelisting stuff.
    • XP multiplier for quests. In case you want to have more or less xp from quests. Useful for ensuring the quest progression matches level and trader progression.
    • Added first iteration of generated quests. (They're still quite bare-bones, but will be improved upon in the future.)
      • Added generated weapon quests.
      • Added generated sniper quests.
      • Added generated handover quests.
    • Fixed bug that made "hard" locations sometimes appear on "easy" quests.
    • Added multiple options for compatibility with mods that add new weapons to work with quests. (See readme.md for more info)

      LOOKING FOR TRANSLATORS. SEE https://crowdin.com/project/spt-questrandomizer

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