penguingreentea added a new file:
QuoteDisplay MoreRemoves the blurriness, smudginess, and distortion effects when looking through a face shield. It's so clean that you can't even tell when it's flipped down! (look at your inventory to check)
Showcase
Overview
I like face shields - how they look on my character, how they make me feel all warm and protected, how scavs hate it when they cannot head-eyes me anymore with buckshot - but I hate the visual smudginess and blurriness when actually equipping them. I saw that there were several outdated mods to fix this so I decided to code my own for 3.9.
Install
Extract directly into the SPT folder. The plugin can be located in BepInEx/plugins/.
Other Mods
I recommend using Quieter Faceshield Breathing by Arys and my other mod, Get Concussed, to pair nicely with this mod.
Full Helmet Coverage is compatible as well only if you want to buff all helmets and face shields in general (it's pretty sick though if you turn on PMC aiming at heads while using SAIN).
Specifics
This mod patches a prefix to the method2() function in VisorEffect.cs, which sets the material textures for the VisorEffect's Mask, BlurMask, and DistortMask when flipping down a visor. It simply removes those function calls. I tested with thermal and night vision to ensure that only face shields are affected by this patch.