Old Tarkov Movement (No Inertia)

  • Boogle added a new file:

  • Boogle

    Changed the title of the thread from “Old Tarkov Movement” to “Old Tarkov Movement (No Inertia)”.
  • Boogle added a new version:

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    • Fixed an issue where vaulting wasn't working
    • Fixed an issue when using the old animations variant you were unable to drop your bag (all interactions are janky, but atleast they work now)
    • Other various improvements and cleanup.


    Please report any issues you run into.

    I am aware there is potentially an issue with the car extract, but I can't seem to replicate it.

  • Boogle added a new version:

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    • Fixed car extract not working
    • Fixed planting beacons not working
    • Fixed planting quest items not working
  • Boogle added a new version:

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    • Fixed an issue where you would start blindfiring when trying to check mag or other things that used ALT when walking.
    • Fixed an issue where when using the modern variant you would not keeping running after jumping
    • Other general cleanup
  • Boogle added a new version:

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    Fixed a small tiny bug.

    If you have any issues, report them right away.

  • Boogle added a new version:

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    SPT 3.10 (33420) ONLY


    • Fixed an issue with stationary weapons breaking
    • Made the movement states a descendant of the original ones, should improve compatibility with other mods that utilize movement states. 8)

    If you get any issues with this update specifically, let me know.

  • For some reason I still carry momentum after not pressing anything for about half a second, but strafing back and forth is snappy, is this mod compatible with fika or nah?

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