Leave It There

  • Jehree added a new file:

  • Jehree added a new version:

    Quote

    For SPT 3.10.X Only


    Bug fixes:

    • Fixed Issue with certain maps (like Woods) being entirely broken and not allowing you to loot anything.
    • Removed "Place Item" interaction from dead bodies.
    • Fixed issue that caused placed insured items to duplicate.
      • Sorry about this, you'll be receiving an insurance return for every single raid you did on a map with an insured item placed LOL. ;(
      • There is still small a bug related to insurance. If you: place an insured item > leave the raid > start a new raid > "Reclaim" and pick up the item, it will not be insured again until you exit the raid. If you die with it, insurance won't apply. Once you DO exit, though, the insured status will return. This is not a priority for me to fix right now, so call it a T.A.R.K.O.V. Anomaly. :D
    • Altered how I'm patching EFT interaction code to fix incompatibility issues with other mods like Use Loose Loot.

    Features:

    • Server mod now does these things (configurable, see the config tab)
      • remove_in_raid_restrictions
      • everything_is_discardable
      • remove_backpack_restrictions
    • BepInEx/plugins/LeaveItThere/placeable_items_filter.json config created. This is really only for advanced users who want to be very specific about what is place-able. See config tab for how to use.
    • I discovered in testing that item cases do not qualify for the check I'm doing that checks whether an item is a "container" or not for calculating item costs. I find it really cool, so I'm not fixing it! What does this mean? It's a feature, Not a bug!
      • Item cases like weapon cases, junkboxes, etc. will be MUCH cheaper to place than other items with inventories like backpacks. This should encourage you to use them as caches, and make obtaining them feel way more rewarding!
      • They will instead cost their outer size like any non-container item would (a junkbox costs 16, for reference).

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