Tarkin Item Exporter

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  • tarkin added a new version:

    Quote

    - Reworked material conversion to be more accurate, using more values from the original shader.
    - Switched to `KHR_materials_specular` instead of `KHR_materials_pbrSpecularGlossiness`. It supports specular tint, and requires no hacks from Blender (it set material `IOR` to 1000). The specular map now plugs in the specular `IOR Level` socket of the BSDF, and the base `IOR` is default `1.5`. It looks correct now, it was so wrong before.
    - Treating collimator glass as transmission material.

    - Proper bundle dependency handling. The export process is now 10-30% faster, by simply not loading unnecessary bundles.

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