Geko's Better Progression

  • DrunkGeko added a new file:

  • DrunkGeko added a new version:

    Quote

    - Fixed a breaking bug with FiR requirements in repeatable quests

    - Now requires SPT 3.11.1 or above (3.11.0 is no longer supported)

  • First, create a new profile(don't need to delete the previous one) and try to load with it, if the games loads normal then the problem lies with the original profile, if it is the case try adding this to your original profile between "Vitality" and "StressResistance"


    Code
    {
    "Id": "Health",
    "Progress": 2517,
    "PointsEarnedDuringSession": 0,
    "LastAccess": 1744128393
    },

    Edited once, last by Bavatcher ().

  • I figured it out. The crash is actually unrelated, and that log is actually related to another mod. Not sure why it started happening the same time I got your mod but disregard. There is other mods conflicting that I will have to figure out. Sorry to waste your time.

  • DrunkGeko added a new version:

    Quote

    CONFIG FILES FROM PAST VERSIONS OF THE MOD ARE NOT COMPATIBLE WITH THIS VERSION


    Changes:


    • Added workaround to breaking SPT bug in more recent versions that would strip guns and cause other oddities when the algorithmical rebalancing was enabled
      • Thanks to DevilFlippy and DirtyWindshield for the report
    • Improved Secure Container grid changing logic to no longer overwrite container filters with default ones
      • This should help with mods such as Gilded Key Storage that modified the allowed items in containers. Previously the compatibility with such mods depended on load order, now it should work regardless of order
      • Thanks to JulioZer for the report
    • Secure Container grid sizes are now considerably easier to customize in the config file
  • DrunkGeko added a new version:

    Quote
    • Fixed stupid ass typo that broke the ref gains on PMC kill
      • Thanks to DevilFlippy for the report
  • DrunkGeko added a new version:

    Quote
    • Fixed a bug where skill buffs were not being updated correctly on game start
      • Thanks to Big_Daddio_Paddio and Seriy500 for the report
  • Hi, I was playing with my friends and when we unlocked flea market we figured out that it works like in normal tarkov instead of restricting it. We really enjoyed the "no found in-raid" feature and flea markets obviously ruins it as we could just buy the things for the quest. Is there a way to fix this?

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