Posts by MrBlu1911

    1.19.2d is out, and the issue should be fixed. Using your config, at least, I was getting scavs that only spawned with class 2 and 3 armor.

    Excellent.

    Thank you very much for your hard work.
    ^^:thumbup:<3

    Out of curiosity, were my settings correct with regards to how I wanted the AI to behave and what I wanted them to be loaded out with?

    Good news, I seem to be able to replicate the issue using your config, and I'm tracking down the issue. -Not sure about PMCs yet, but I'll look into that afterwards.

    Excellent news about replicating the problem.

    As for the PMCs ..... I realized that I forgot to change the "convert scavs into PMC" number from 0 to anything else. So please disregard.

    DERP DERP :D

    I'm having some trouble with filtering what gear the AI can use. As I understand the instructions in the editor, the AI has X amount of chance to spawn with a certain thing based upon the number given.

    Well.....it seems things are working in reverse because not only have I limited what armor classes scavs can spawn with (using the min/max) setting, but I also made them have 0 chance of spawning if any armor above a certain class and they seem to be spawning with nothing BUT what I tried to limited them from.

    I want scavs to spawn with armor class 1-3 and 30 pen range and down, raiders with 4-5 armor class and 40-50 pen range, and PMCs with armor class 4-6 and 40-60 pen range. But scavs seem to be spawning with what I have set for raiders. They're spawning with class 4-5 armor and similar ammo. They're even acting like raiders, as in chasing me everywhere. I first experienced this at the dorms on customs and thought it was Reshala and his goons. Turned out to be just regular scavs ..... with raider like gear.

    As I understand it, the alphabetical order in which the mods are listed in the user/mods folder is the order they're load in and that the most recently loaded mod overwrites relevant settings in a previous one. That means your mod, which is listed 2nd to last in the user mods folder, would overwrite everything relevant in every mod above it.

    Attached is a screen cap of the settings I'm using in your config editor and a list of my mods in the user/mods folder. Yours is highlighted at the bottom.

    Just FYI, I ran into a bug where on Aki 2.0.1, setting Hideout Stash to Level 4 causes the game to think that Level 5 has finished construction and needs to be installed (but won't let me actually install it). The next time I launch the game, I will get a "The given key was not present in the dictionary" error which prevents the profile from loading at all. Reverting stash to Level 3 or restoring the profile to a point before the stash was modified fixes the error.

    I had similar problems when I had a station in the hideout being upgraded and I changed the level of the station to max. The change didn't overwrite the construction time and when it was done, it had the "install" button. I had to revert the profile editor change and then install the upgrade. After that, I left the editor alone and just upgraded normally in the game.

    Sadly, you can't change the account type once it's made. As far as I know.

    I have no idea what this could be caused by...
    I am not getting this error on my end so it must be something related to the mods themselves, compatibility or some bugged features.. or maybe something you're missing cuz that is a wild error haha I've never had something like that before..
    I don't think I can assist here sadly.. ;(

    That's OK. I just thought I would bring it up, in case something seemed "familiar" and you know what it could be.

    Short of a corrupted profile, I don;t know what's going on.

    Any idea as to what could be "missed"? When I load vanilla AKI, everything is fine.

    Just did a fresh install of your "mod" into the most updated versions of Fin's and Lua's (due to finding errors with Fin's today) and this insane error list came up.

    I added a screen cap of the errors I get with Fin's mod alone (last one). Fin said something about there only being 26 objects or whatever and the mod (or something else) is trying to load in a 27th.

    It's all Greek to me. I haven't gone into a raid to see what happens, but I didn't get these errors until you, Fin, and Lua all updated their respective mods over the last 1-2 days.

    FYI - I removed all my mods, loaded vanilla AKI to made sure the game would load after clearing out items/presets from mods (it worked), then installed your changes into Fin's and Lua's mods and I get the errors listed.

    Yeah, I looked through several ini files and couldn't find anything yet, which sucks, cause that's what made me quit aki 6 months or so ago. I really don't like this "friendly same-faction PMCs" shit.

    I agree it's annoying, due to it being default AND unchangeable.

    There should be a setting where ALL AI (PMCs and scavs) try to kill you. There are numerous combinations this could be set to.....but it's a moot point due to the current situation.

    OK. I went in with ZERO mods, messed around a bit so the game would have time to do an autosave or whatever, exited, downloaded the most recent version, and this came up.

    I had just loaded vanilla AKI and it worked fine. I even had to identify a bunch of stuff (due to a setting in a different mod) which is fine. Just means the game loaded properly and didn't look for any mod items or presets. Something I learned to look for and delete in previous error testing.

    At this point, I don't know what to do.

    OK. I removed all my mods, loaded in (to make sure the game didn't have any errors regarding trying to spawn an item in my inventory that's from a mod I removed and it loaded fine), exited the game, installed your mod, and got the following error.

    At this point, I think there has to be something wrong with the mod, as the game runs fine without it or any other mods.

    Got the following error after updating your mod, Lua's spawn configuration, and zicoman's AI Configuration.

    In addition, a USEC PMC's arms were spinning around. I saw something similar when a mod was incompatible with a certain weapon from another mod. I can't remember the weapon, so I will go into another raid and look for the same bug.

    I don't know if it's your settings or a bug in one of the 2 mods, but the PMC AI just stands around, looking up or in the general direction of a scav, gives a voice line about "I see a scav" or something similar, and I can just walk right up on them. They don't chase scavs unless they spawn right on each other.