Posts by MrBlu1911

    While trying to test for a bug regarding Fin's AI Tweaks (scavs were being given gear Fin's config editor supposedly filtered out in the settings I put in), I removed all the mods and relevant items/presets so I wouldn't get an error when the game loads and looks for certain things. Everything we going fine, until I tried to go into a raid with zero mods (more testing for the bug) and I got a bugged insurance screen and avatar on the loading screen. I then got an "object reference" error message and the game closed when i clicked OK.

    The files linked above in the required sections are from after I had removed the mods and tried to play vanilla.

    I provided a screen cap of the mods in use, in case I missed one or misspelled something. Disregard the folder location, as this was taken mid testing and they weren't in the user/mods folder.

    That's possible to do (In theory. At the moment it can't be done in the mod), and when I was designing the system it's one of the options I considered, but in the end I opted for the current system because it's better for allowing a 'spread' of ammo, and also works better between calibers (A good pen value for 7.62x54 weapons, which are all either bolt or semi-auto, is not going to be a good pen value for 5.56x45 weapons, or 5.7x28 ones, whereas being able to say "Use only the top 30% rounds available to this gun" works better when arming bots with a variety of weapons).


    I might look into a way to toggle between the modes if I have the time, though.

    Well ..... it didn't work. Still getting scavs with armor class above settings. And after setting PMC conversion to 50%, I now know I'm NOT getting PMCs.

    I'm getting raiders (or what seem like raiders, given the gear they have) instead.

    FYI - This was with all the mods listed before, so I will clean up my PMC and remove any non-vanilla items/presets...then try again.

    In terms of armor I believe they were, though your ammo settings were a little off. -So with scavs you were removing 35% of their good ammo, and 25% of their bad ammo, meaning that..


    Let's take 5.45 ammo as an example: The lowest pen round is SP or HP, with 11 pen, and the highest pen round is PPBS, with 62 pen. Your settings would remove anything below 11 + (61-11 * 0.25)) = 23.5 pen, and anything above 61 - (61-11 * 0.35) = 43.5 pen.


    So you'd wind up with bots armed with PS, PP, and BP ammo, which I believe is a bit more than you want, since you said you wanted them to use ammo < 30 pen. If you want that, I'd say you should set that to about.. [50,0], or something like that, which would have them using only ammo with less than 36 pen, for 5.45

    OK. Thanks.

    It's a bit confusing, but I think I'm starting to wrap my head around it.

    Is there a way to have the setting be where you give 2 numbers and they be the min/max for pen like with the armor class setting? If not, due to how the game is coded, I understand. It would just make things a LOT easier.

    Now I just need to pray for raiders to spawn in the command bunker rooms for Prapor's quest.

    You and me both. I've gotten a few, but sometimes they're already dead due to me spawning so far away that they get into a fire fight before I can get there.

    RNGesus. It's all RNGEsus.

    1.19.2d is out, and the issue should be fixed. Using your config, at least, I was getting scavs that only spawned with class 2 and 3 armor.

    Excellent.

    Thank you very much for your hard work.
    ^^:thumbup:<3

    Out of curiosity, were my settings correct with regards to how I wanted the AI to behave and what I wanted them to be loaded out with?

    Good news, I seem to be able to replicate the issue using your config, and I'm tracking down the issue. -Not sure about PMCs yet, but I'll look into that afterwards.

    Excellent news about replicating the problem.

    As for the PMCs ..... I realized that I forgot to change the "convert scavs into PMC" number from 0 to anything else. So please disregard.

    DERP DERP :D

    I'm having some trouble with filtering what gear the AI can use. As I understand the instructions in the editor, the AI has X amount of chance to spawn with a certain thing based upon the number given.

    Well.....it seems things are working in reverse because not only have I limited what armor classes scavs can spawn with (using the min/max) setting, but I also made them have 0 chance of spawning if any armor above a certain class and they seem to be spawning with nothing BUT what I tried to limited them from.

    I want scavs to spawn with armor class 1-3 and 30 pen range and down, raiders with 4-5 armor class and 40-50 pen range, and PMCs with armor class 4-6 and 40-60 pen range. But scavs seem to be spawning with what I have set for raiders. They're spawning with class 4-5 armor and similar ammo. They're even acting like raiders, as in chasing me everywhere. I first experienced this at the dorms on customs and thought it was Reshala and his goons. Turned out to be just regular scavs ..... with raider like gear.

    As I understand it, the alphabetical order in which the mods are listed in the user/mods folder is the order they're load in and that the most recently loaded mod overwrites relevant settings in a previous one. That means your mod, which is listed 2nd to last in the user mods folder, would overwrite everything relevant in every mod above it.

    Attached is a screen cap of the settings I'm using in your config editor and a list of my mods in the user/mods folder. Yours is highlighted at the bottom.

    Just FYI, I ran into a bug where on Aki 2.0.1, setting Hideout Stash to Level 4 causes the game to think that Level 5 has finished construction and needs to be installed (but won't let me actually install it). The next time I launch the game, I will get a "The given key was not present in the dictionary" error which prevents the profile from loading at all. Reverting stash to Level 3 or restoring the profile to a point before the stash was modified fixes the error.

    I had similar problems when I had a station in the hideout being upgraded and I changed the level of the station to max. The change didn't overwrite the construction time and when it was done, it had the "install" button. I had to revert the profile editor change and then install the upgrade. After that, I left the editor alone and just upgraded normally in the game.

    Sadly, you can't change the account type once it's made. As far as I know.

    I have no idea what this could be caused by...
    I am not getting this error on my end so it must be something related to the mods themselves, compatibility or some bugged features.. or maybe something you're missing cuz that is a wild error haha I've never had something like that before..
    I don't think I can assist here sadly.. ;(

    That's OK. I just thought I would bring it up, in case something seemed "familiar" and you know what it could be.

    Short of a corrupted profile, I don;t know what's going on.

    Any idea as to what could be "missed"? When I load vanilla AKI, everything is fine.

    Just did a fresh install of your "mod" into the most updated versions of Fin's and Lua's (due to finding errors with Fin's today) and this insane error list came up.

    I added a screen cap of the errors I get with Fin's mod alone (last one). Fin said something about there only being 26 objects or whatever and the mod (or something else) is trying to load in a 27th.

    It's all Greek to me. I haven't gone into a raid to see what happens, but I didn't get these errors until you, Fin, and Lua all updated their respective mods over the last 1-2 days.

    FYI - I removed all my mods, loaded vanilla AKI to made sure the game would load after clearing out items/presets from mods (it worked), then installed your changes into Fin's and Lua's mods and I get the errors listed.

    Yeah, I looked through several ini files and couldn't find anything yet, which sucks, cause that's what made me quit aki 6 months or so ago. I really don't like this "friendly same-faction PMCs" shit.

    I agree it's annoying, due to it being default AND unchangeable.

    There should be a setting where ALL AI (PMCs and scavs) try to kill you. There are numerous combinations this could be set to.....but it's a moot point due to the current situation.

    OK. I went in with ZERO mods, messed around a bit so the game would have time to do an autosave or whatever, exited, downloaded the most recent version, and this came up.

    I had just loaded vanilla AKI and it worked fine. I even had to identify a bunch of stuff (due to a setting in a different mod) which is fine. Just means the game loaded properly and didn't look for any mod items or presets. Something I learned to look for and delete in previous error testing.

    At this point, I don't know what to do.