Yes, if you don't want other bosses on that particular map.
Those numbers are just probabilities of the boss spawning, so 0 obviously means "will never spawn here", 100 is "will always show up".
Yes, if you don't want other bosses on that particular map.
Those numbers are just probabilities of the boss spawning, so 0 obviously means "will never spawn here", 100 is "will always show up".
Go into config.json, select the map you want ("enabled" has to be set to true), pick the boss on the bossList and set his percentage to 100.
Example: Gluhar on Factory
"factory4_day" : {
"enabled" : true,
"bossList" : {
"bossGluhar" : 100,
"bossKojaniy" : 0,
"bossSanitar" : 0,
"bossBully" : 0,
"bossKilla" : 0,
"bossTagilla" : 0
}
}
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If you want "correct" bosses on every map, then just set the right one to 100 on each one.
Maybe you should use these more user friendly names in the config and then just map them in the code to their actual codenames. It would help avoid this kind of confusion.
That's one of the options in "AIO".
Huh. I forgot about that option. And I had it enabled as well. Let's see if it does it.
Just... Why would it cause weapons to spawn without grips though.
I keep finding scavs with their weapons in what should be an unusable state - no pistol grips or whole stocks (imagine a "naked" Mosin and how fun would it be to shoot something like that). At first I thought it was the AdvancedBotLoadouts mod glitching out, but the same thing happens without it. Actually, even WITH the mod added, "CustomizeScavEquipmentChances" enabled and every "pistol grip" or "stock" spawn chance cranked up to 100, it still happens.
ENDR added a new file:
QuoteDisplay MoreHave you ever felt that killing PMCs with grenades is easier ONLINE than in SPT, with the AI with their spidey-sense always knowing when and where to run, and because of this, completing Grenadier is a bit annoying?
Have you noticed how grenade launchers chuck objects called GRENADES, that blow up people on impact?
See where I'm going with this?
* kudos to kiki for a quick modding tutorial