Game randomly crashes at the weirdest times. I have a 3060TI, 36gb of ram and an 11700F CPU. This never used to happen. If anybody has any input or ideas let me know. Thanks
Posts by SHunt05
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Do you know if this conflicts with Valens Progression in anyway?
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I have an issue with PMC's not spawning with any kind of helmets. Not sure what it could be or if other people are experiencing this.
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Fin,
Haven't run into that error again so it must be fixed. The only thing that I'm still running into is the decreasing mag size on weapon presets for bots and the blue gunpowder, half masks, and knives in rigs. Other than that everything looks good! Thanks for the great work
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Ran into this error
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Fin, a couple things.
The first thing is that it looks like when PMC's use the weapon presets that they use terrible ammo and the mag size decrease regardless of having the percentage for that to happen at 0.
The second thing, for some reason the PMC's constantly have blue gunpowder, a knife, and half masks in their rigs. I'm not sure what is causing this but I know it has something to do with this mod because if I turn the gear changes off for PMC's it fix's this issue. I have attached a picture and the debug hash for you to take a look at.
Thank you!
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Hi FIn,
It seems like this mod effects the inventory of the bots in a way that makes the probability of them having a knife, half mask, and blue gunpowder is very high. Every bot I kill has the same stuff in their inventory with the exception of a few things. Do you know if there is a fix for this I can implement? I don't believe the loadout can be looked at through the debug, but I pasted anyways
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The first bit is just the new inventory structure AKI uses, the value is the relative weight the item is given.
Since I'm answering that question: The blacklist should be being respected, doing a quick test on my end to remove '5648a7494bdc2d9d488b4583' seemed to work as expected. However, I need a debug hash to do any sort of bug fixing.
As the config settings in the advanced files aren't part of the debug hash, I can help a bit here. This seems to be an oversight on my part, on both counts. When updating to the new inventory system, a chunk of the code became actively harmful and would remove all non-armor rigs from bot inventories, which causes a safety I built in to automatically give them the Tarzan so that they still have a rig, if they aren't allowed both armored rigs and armored vests. As for the ammo issue, I hadn't considered weapons that could use multiple calibers.
So.. To fix these things (And I'll release a proper patch this weekend), you'd want to do this, for the rig problem:
Find these lines:
//Non armors only
for (let id in bot.inventory.equipment[armorSlots[slot]])
if ((!itemdb[id]._props.armorZone || itemdb[id]._props.armorZone.length == 0) && (!itemdb[id]._props.armorClass || itemdb[id]._props.armorClass * 1 <= 0))
delete bot.inventory.equipment[armorSlots[slot]][id]
And delete them.
For the ammo issue, I believe this will work, but can't verify it without ingame testing, which I can't do right now.
You'd want to find this line:
let newAmmoTpl = ammoPool[RandomUtil.getInt(0, ammoPool.length - 1)]
And add this line right above it:
ammoPool = ammoPool.filter(i => itemdb[i]._props.Caliber == itemdb[rootItem._tpl]._props.ammoCaliber)Fin
The first bit is just the new inventory structure AKI uses, the value is the relative weight the item is given.
Since I'm answering that question: The blacklist should be being respected, doing a quick test on my end to remove '5648a7494bdc2d9d488b4583' seemed to work as expected. However, I need a debug hash to do any sort of bug fixing.
As the config settings in the advanced files aren't part of the debug hash, I can help a bit here. This seems to be an oversight on my part, on both counts. When updating to the new inventory system, a chunk of the code became actively harmful and would remove all non-armor rigs from bot inventories, which causes a safety I built in to automatically give them the Tarzan so that they still have a rig, if they aren't allowed both armored rigs and armored vests. As for the ammo issue, I hadn't considered weapons that could use multiple calibers.
So.. To fix these things (And I'll release a proper patch this weekend), you'd want to do this, for the rig problem:
Find these lines:
//Non armors only
for (let id in bot.inventory.equipment[armorSlots[slot]])
if ((!itemdb[id]._props.armorZone || itemdb[id]._props.armorZone.length == 0) && (!itemdb[id]._props.armorClass || itemdb[id]._props.armorClass * 1 <= 0))
delete bot.inventory.equipment[armorSlots[slot]][id]
And delete them.
For the ammo issue, I believe this will work, but can't verify it without ingame testing, which I can't do right now.
You'd want to find this line:
let newAmmoTpl = ammoPool[RandomUtil.getInt(0, ammoPool.length - 1)]
And add this line right above it:
ammoPool = ammoPool.filter(i => itemdb[i]._props.Caliber == itemdb[rootItem._tpl]._props.ammoCaliber)
Fin,
First, thank you for the speedy reply. Just reporting back on the results after inputting the lines of code you asked me too. After deleting the code for the armor, It did work and PMC's were wearing all of the rigs available. However, with the line of code for the PMC's to use better ammo in weapons from my presets did not work. Just wanted to report back and let you know. One other thing that I did notice is that for some reason the dynamic loot is a bit messed up. Seems like every pmc I kill has gunpowder, half masks, and knifes in their rig or backback. This may or may not be your mod but thought I would let you know. Thanks again Fin! Looking forward to the next update!
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I used the new feature where a bot can use your weapon presets. I have a preset for an AKMN and when the bots use it they use the wrong ammo. They use .366 instead of BP ammo and on top of that they have different magazines in their rig then in the gun itself. Any idea on how I could fix this?
Another thing I've noticed, and I'm not sure if I can somehow go into the files and change this myself, is that a majority of the PMC bots always wear the Tarzan rig. I'd say 95% of them. Is there a way to adjust the probability of a PMC spawning with that rig? Not a big deal but when I kill 5 PMC's and all of them are wearing the same rig it is a bit immersion breaking. I haven't seen any PMC's with the MK3, Blackrock, CR MK2, LBCR for example. Just wondering if I can fix this on my end.
Otherwise love your mod thank you for the great work!