Dildz added a new version:
QuoteLike the eedit I can be, I forgot to rename the config file, very silly mistake...sorry
If you downloaded v1.3.0 of the mod - simply rename config.json to config.jsonc.
Download link has been updated.
Dildz added a new version:
QuoteLike the eedit I can be, I forgot to rename the config file, very silly mistake...sorry
If you downloaded v1.3.0 of the mod - simply rename config.json to config.jsonc.
Download link has been updated.
Dildz added a new version:
QuoteUpdated for SPT 3.10.X
Additional 'Late Autumn' season implemented, 'Early Spring' & 'Storm' cause raid loading to fail & have been disabled until a fix is found.
Dildz added a new file:
QuoteDisplay MoreThis is simply an update to the CNN - CONTAINERS 3.1.0 mod for SPT v3.9.X.
No other changes or additions have been made.
Installation:
Download and Extract: Download the mod package zip and extract it into your SPT directory.
Containers:
- RECYCLED AMMO BAG : In this container you can put all the ammunition to take you on a raid and keep them safe in the Secure Container.
This container is purchasable from Prapor at level 1.
- MOD CASE : In this container you can place all the Mod items for weapons.
This container is purchasable from Peacekeeper at level 1.
- SMALL TOOLBOX : In this container you can place all the Barter Items.
This container is purchasable from Mechanic at level 1.
- GEAR BOX : In this container you can put your clothing (VEST, RIG, BACKPACK).
This container is purchasable from Ragman at level 1.
- RECYCLED FAK : In this container you can place all medical items.
This container is purchasable from Therapist at level 1.
- SMALL PORTABLE FRIDGE : In this container you can place all provisions items.
This container is purchasable from Jaeger at level 1.
Support:
This mod is provided as-is, with no official support.
License:
This mod is licensed under the MIT License. See the LICENSE file for more details.
Credit:
Cannuccia for the original CNN_Container mod.
Dildz added a new file:
QuoteDisplay MoreAutomatically adjusts the in-game season based on the southern hemisphere dates and the system date, ensuring that the season reflects the real-world time of year.
Installation:
1. Download and Extract: Download the mod package zip from releases and extract it into your SPT directory.
2. Configuration:
- The mod comes with a config.json file where you can enable or disable the mod, or force a season.
Configuration Options:
The mod includes several configuration options that can be adjusted in config/config.json:
- enable: Toggle the mod on or off.
- enableStorms: Disabled/Bypassed.
- consoleMessages: Toggle console messages on or off.
- forceSeason: Force a season with values 0-4, Auto Detect = -1.
How It Works:
1. Season Determination: The mod calculates the current season based on the server’s system date and time. It follows the Southern Hemisphere's seasonal calendar:- Summer: December 1 - February 28
- Autumn: March 1 - April 30
- Late Autumn: May 1 - May 31
- Winter: June 1 - August 31
- Spring: September 1 - November 30
- Early Spring & Storm disabled/bypassed
2. Persistence: The mod recalculates the season on each server start, ensuring that the correct season is always in effect.
Known Issues:
- The mod defaults to summer if there is any issue determining the current season.
- Selecting Early Spring or Storm causes raid loading to fail when setting the weather. Both have been disabled from selection until a fix can be found.- Ensure the server’s time zone is correctly configured, as the mod relies on the system date to determine the season.
Support:
This mod is provided as-is, with no official support. If bugs are reported I will do my best to fix.
It is intended for tinkerers and advanced users who understand how to modify and troubleshoot their game environment.
Please make sure to back up your game and mod files before making any changes.
License:
This mod is licensed under the MIT License. See the LICENSE file for more details.
Credit:
- DewardianDev for the original All The Seasons mod which this is based on.
- sheepy for the Simple Season Selector mod which I used as a reference for updating to SPT 3.10.X as well as adapting certain features.
Display More1)Dont use both SeeitemValue, delete older version_)
2)For the best possible compatibility you must delete "z" in all SamSwat mods
3) AXMC is incompatible !!!!!!!!!!!! Wait for a fix from original mod author.
FinAiTweaks must be under all weapon\gear mods! My Fait is latest in mod list for sure)
Each Sam's mod with "z" have same name, so delete it in each mod.js too,
like on my screen(
mydb = databaseImporter.loadRecursive(`${modLoader.getModPath("SamSWAT-HolosunHS507C")}database/`);
)
Appreciate the reply!
1 - that was me slipping up...i usually do delete old versions. it's gone now but didn't affect anything i don't think.
2 - removed z's in folder names & mod.js, they work now without issues - thanks
3 - removed all MC & Sam mods & added them back 1 by 1...i have 3 mods left that still produce the "errors are not game breaking / items will be removed from bot loadouts" errors.
I see u have them in your mod-list - SamSWAT-HKG36, MC-AK545 & MC-RD704. is there something else i need to change to get a clean server launch? my guess is the guns just won't spawn with bots - which isn't the end of the world if i can buy them
Hi Fin,
1st off I'd like to say I love your AI-Tweaks mod, i don't play SPT updates until I see Fin updates!
I've added the guns from SamSWAT & MC & get the errors posted below...1st just MC's mods, then just Sam's mods, then all together.
It says it's not game breaking but the MC mods seem to break the loading of K-AIO later on...
I did try to look this issue up but not finding anything...if there is & I missed it, apologies - hope I'm not wasting ur time!
Should I take this up with MC or is it something else?
Thanks in advance!
MC mods:
SamSWAT mods:
MC & SamSWAT mods:
Modlist: