Posts by NaCl223

    We tested it out and we can't reproduce the issue you're having, the gun can be took apart and reassembled without any problem. Can you explain more about your issue?

    Btw, a new version of the mod is released and I recommended you to try it out to see if the issue is fixed.

    I figured it out, it was a mod conflict between yours and tyrian's universal weapons mod. Just needed to disable the mod and use a fresh profile. Tyrian's UWM might have been overwriting some of your weapon's properties so there might be a possibility for other mods similar to that causing conflicts

    I've got an issue with the magazine and the stock of the typhoon being incompatable with the main weapon itself. It can load and shoot the proprietary rounds but that's about it.


    Current Mods Installed

    Kiki's bigger stash

    ATLAS gear

    Bluehead's AIO trader

    JustNU core (used for lukewarmpudding's blackgear mod)

    Priscilu trader mod

    ShadowXtrex Welcome Gifts mod

    Extrenz Arnautov's tracer mod

    Tyrian's Sensible Universal Weapon Mods

    Lukewarmpudding's black gear mod

    FALmonsta's Caiman retexture bundle
    FALmonsta's Multicam black, tropic and standard bundle.

    AT-nanosuit mod


    BepInEx

    kmyuhkyuk's gamepanel HUD


    I have booted up SPT with only the nanosuit mod but still have the same issues

    If you open your profile file manually, and ctrl-f through it, are there any item entries that contain the string "_Finup_"? If so, could you upload that file somewhere so I can have a look at it?


    Also, did this occur after you removed any mods? The items are created dynamically when the game begins, in order to account for the presence of mod-added or mod-altered armors, which means that removing those other mods will also prevent their armor bits from appearing.

    I more than likely have updated one of the gear mods I have, so that likely explained why some of the upgraded stuff up and vanished.


    Made a txt file for you, i noticed the "_Finup_" instances towards the bottom, in the 15000s lines with at least 13 instances.


    Now I did notice that sometimes there will be upgrades for the upgraded armor bits, producing a mk ii V armor or something but that was most likely before that hotfix you made yesterday but wanted to bring that up incase its more common and still prevalent than I think.

    OK, So after about a few hours of playtime and rebooting the game all the upgraded armor just suddenly VANISHED. That I have no clue what would cause that. There were upgraded sets of armor both in stash and being worn and they disappeared.

    I believe you may have downloaded it in the brief period when I'd put the wrong version on DropBox? Try redownloading, and let me know if that doesn't fix it.

    So far nothing bad has happened yet, but will keep you posted if anything weird happens or major spaghetti code shenanigans occur. At the moment it's working pretty well with the BlackGearSet mod

    I've currently been encountering this error:


    TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))

    TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))

    at Function.createAssort (C:\Users\zicor\Desktop\SPT 3.2.0\user\mods\Fin-ArmorUpgrades\src\mod.js:150:47)

    at Function.onGameStart (C:\Users\zicor\Desktop\SPT 3.2.0\user\mods\Fin-ArmorUpgrades\src\mod.js:489:44)

    at Object.action (C:\Users\zicor\Desktop\SPT 3.2.0\user\mods\Fin-ArmorUpgrades\src\mod.js:603:25)

    at $79469d862e09d5e9$export$1d24e66a30f2c3c6.handleStatic (C:\Users\zicor\Desktop\SPT 3.2.0\obj\bundle.js:13983:61)

    at Proxy.handleRoute (C:\Users\zicor\Desktop\SPT 3.2.0\obj\bundle.js:14299:41)

    at Proxy.getResponse (C:\Users\zicor\Desktop\SPT 3.2.0\obj\bundle.js:14289:30)

    at HttpServer.sendResponse (C:\Users\zicor\Desktop\SPT 3.2.0\obj\bundle.js:15973:38)

    at Inflate.cb (C:\Users\zicor\Desktop\SPT 3.2.0\obj\bundle.js:15999:22)

    at Inflate.zlibBufferOnEnd (zlib.js:153:10)

    at Inflate.emit (events.js:315:20)


    which causes the game to not even load the main menu. It works fine whenever I scorch earth redownload SPT and reinstall mods but after rebooting it will bring up this error message again.


    Current mods installed


    AKGUY

    alevesThings

    Armalite-Reloaded

    AssAssIn-Olympus

    FershteBalancePatch

    Fin-ArmorUpgrades

    GearGal

    Goggles

    jbs4bmx-HoltzmanShield

    JoshJ5Hawk-SuperAmmo/Items

    KawaiiWeaponMods

    LukewarmPudding-Blackgearset-V1.3.2

    MaidTraiders

    Priscilu

    RaiRaiTheRaichu-AllTheCloths-1.0.0 (not updated to 3.2.0 but has not caused problems)

    RaiRaiTheRaichu-UselessKeyBlacklist-1.0.0

    SVM

    TacticoolReplacers

    Trap-ProgressiveStash


    It still does this even when it's the only mod in the folder. Unsure if this is user error or some major bug found but I could use some help

    Alrite, i figured and it was exactly what i thought - it doesn't make quotes for strings, so you'll have to do it yourself.
    So here how it will look now, works and playtested.
    "5cc80f38e4a949001152b560:TracerColor:\"blue\"",
    I'll try to fix such behavior in future hotfix, Too much syntax makes it horrible to use, still better than manual searching tho.
    I like the fact someone actually use CustomProps.

    Thanks a bunch, most of the time i like using the custom properties for aesthetic bullet stuff and messing around.

    So there's a small issue that plagued me in the change individual item property. This used to work before the updates to 1.5.2 I'd usually change the tracer settings to true and change it's color value to whatever colors are available.


    Testing Example


    "5cc80f38e4a949001152b560:Tracer:true",

    "5cc80f38e4a949001152b560:TracerColor:blue",

    "5cc80f38e4a949001152b560:InitialSpeed:200"


    Now whenever I try to change the color of the tracer it ends up throwing the:

    "Custom properties failed to load, error of the code:SyntaxError: Unexpected token b in JSON at position 0"


    This issue didn't happen back in 1.5.1 when SPT was at 3.0.0 as I used practically the same syntax and everything and it didn't throw a hissy fit, however when I remove the TracerColor line the errors don't appear. I understand the correlation with the unexpected token as it's linked to the color value but every value ive used was from the resources and item properties so im currently at a loss as to what exactly is going wrong. (i honestly hope this isn't me fubbing the syntax again otherwise im gonna hate myself)