Posts by cnsenior77

    cnsenior77: I think this should work now in new version of Custom Quests 2.4.3

    thanks, I'll download it. Is this to fix the error that's generated on accepting a quest? I put a stupid amount of time into the @build on my .json file and got it working the way I wanted too.

    This is a copy/paste of the @build I'm trying to use for a quest. It's not giving me a function weaponing. Plus, every time I hit accept it's crashing the game. Snap shot of the error attached.


    Can you advise on how to correct these issues? Please and thank you!


    {

    "type": "@build",

    "id": "M4A1 Silenced",

    "item": "5447a9cd4bdc2dbd208b4567",

    "attachments": {

    "mod_reciever": {

    "item": "55d355e64bdc2d962f8b4569",

    "attachments": {

    "mod_scope": {

    "item": "57ac965c24597706be5f975c"

    }

    }

    }

    },


    "mod_barrel": {

    "item": "55d3632e4bdc2d972f8b4569",

    "attachments": {

    "mod_gas_block": {

    "item": "56eabcd4d2720b66698b4574"

    },

    "mod_muzzle_adapter": {

    "item": "5c6d710d2e22165df16b81e7"

    },

    "mod_silencer": {

    "item": "5ea17bbc09aa976f2e7a51cd"

    }

    }

    },

    "mod_handguard": {

    "item": "55d459824bdc2d892f8b4573",

    "attachments": {

    "mod_tacticalgrip": {

    "item": "5c1bc5612e221602b5429350"

    }

    }

    },

    "mod_pistol_grip": {

    "item": "59db3a1d86f77429e05b4e92"

    },

    "mod_stock": {

    "item": "5947e98b86f774778f1448bc"

    },

    "mod_charge": {

    "item": "55d44fd14bdc2d962f8b456e"

    },

    "mod_tactical": {

    "item": "560d657b4bdc2da74d8b4572"

    }

    },

    {

    Looking through the documentation to learn how to use the @build command for quests. I'm wondering where your item id is coming from for the modded item.


    For example, traps shotgun. I'm not clear if I need to make up a new one or if that's predefined somewhere. If it's predefined - where do I find a list?


    I'm looking to build a silenced M4 as reward.


    also, does the build command need to be at the beginning of the file or does it matter?


    Thanks!

    So ... with your mod's default settings and raid set as online for both difficulty and amount - all the performance issues go away. Even in Interchange.


    I've lost the mad max amount of bots lol tho.


    But I think if the bot amount is set to high, then it actually is 1.5 on top of that.


    The airdrops - I had one. So I think it's that changing the percentage of airdrops with KMC becomes invalid after loading your mod (yours loads last) and it returns to the regular 10% chance.


    I'm going to keep playing to see how close to mad max I can get without too much performance lag. Thanks for the thoughts and help.


    You modders are the awesome sauce that goes on this game.

    Hey there, thanks so much for a amazing mod. Couple of questions and this is regarding to hideouts. I've run into a couple of issues regarding Pure water production and bitcoin farms. When trying to mess around with the mod when changing production times on Bitcoins it never really works. For example Ill change the time per bitcoin to 10 seconds as a test. It'll still take 20 mins to make one. I am also getting an error message when trying to grab bitcoins and pure water when they are done


    This is the only mod I have downloaded so if you have any ideas let me know, thank you so much! :)

    for the bit coin, change the amount of boost per GPU above 1.00 - this will reduce the time too.

    That tends to be due to bot count; FAIT's default settings spawn.. Probably at least 1.5x as many bots as you'd get with vanilla SPT, and they'll spawn in much more quickly. It's especially noticeable on Interchange. -So if you're having stuttering issues, that's the first place I'd look.

    ahhh.....i've had a random thought inspired by the extra cup of coffee i just made myself. You said 1.5x the bots as vanilla. Does that mean if I have my AI amount set to high - I'm getting 1.5x the bots as high or as the default? Because if I'm getting 1.5x the bots as high - that would explain a lot.

    KK. I'm hoping to be able to put FAIT back in after I tweak it and see about improving performance. Love what it does to the bots! but don't love the stuttering lol. it was literally killing me.

    Is the disappearing airdrops a known issue? Or am I missing something in the settings? I have the airdrops set to 50% with KMC but with FAIT, I get no airdrops or heli crashes.


    This isn't a support request per se as it's not a deal breaker for me but just wondering. I've pulled FAIT out of my mod folder because of performance issues for now and the airdrops and heli crashes came back - I didn't connect the dots til I'd removed FAIT.

    I'm a fricking idiot.


    Fixed!


    i put the dropped the mod folder where it should go but forgot to put the .dll in the bepinex folder.


    d'oh.


    i swear i'm not blonde ....

    So, no that didn't fix it. If I'm wearing armor, the armor loses points from a hit. If there's no armor, then it's like shotgunning, naked and running for the plane lol. Except in Factory at horde levels.


    there's nothing marked "enable" in the config file, but everything is set to true. Class 10 with 1500 points etc.


    There aren't any errors being generated or anything. So I don't know? It's a mystery. I've pulled it back out and buffed my health to get the effect I wanted.

    Yes, it's enabled. I'm actually just about to remove my FAIT mod folder. It's causing glitches with other things - I'm wondering now if it is with this one.


    I'm gonna pull out FAIT and put yours back. I'll drop a comment here after I'm done.

    I just dropped in to say the same thiing ... I had the airdrops increased to 25% and the bitcoin time dropped to 14500. Everything worked perfectly.


    I added FAIT yesterday and the airdrops have disappeared, my bitcoin time has gone back to default. Other things but not related to your mod are SamSWAT Helocrashes are gone, and the holstein shield does not work.


    FAIT did add some realism but I like the other perks more so out it came. And everything went back to working perfectly. FAIT was the last mod loaded, if that means anything.

    I'm not sure if I'm not doing this right or what. However, there are appears to be no difference with injuries/death when I where this armband.


    It doesn't lose armor points or anything or seem to offer any protection. I dropped it in with the default settings.


    None of the other mods I use have anything to do with armor so I'm not sure if it could be a conflict.


    Alex-AIO (for the smg holster only, everything else is disabled)

    FAIT

    Sam's Helo Crashes

    Take a Break

    Hideout Archtect

    KMC Server Values

    The very next line after the one you posted is downloading the patcher. Since there are many patchers available, it searches for and downloads the correct patcher for your live version.


    From the sounds of it, because there is no correct patcher for you, it's looking for it. Since it can't find it, it just keeps looking. These SPT guys are pretty quick and awesome. I'd bet the patcher will up in another couple days - then it would will work just awesome.


    Be patient, because SPT is awesome lol.

    Hi!
    I'm having some trouble with the Installer, it just stops after "[INFO]: No AKI zip file present in directory, downloading..." no more progress after this.
    The AKIZIP file is created but nothing more happens, i've tried running as administrator, disabling Windows Defender and Disabling the firewall but it just doesent want to download the files :(
    Anyone able to give me some tips on resolving this?

    From your screenshot, your current live version is 18876. That was just released and I don't believe the patch is posted yet for that version. SPT is at 18346, so you might need to wait just a bit for the patch to be updated.

    Hi,


    I have no idea what it was that caused the problem but it was something in the live files. I ended up doing a clean install of the live and then the installer and it worked fine, including the patcher pop up.