Posts by HunterXHK
-
-
Is it not possible to change the AI behavior without changing their Faction?
-
Does it works without mods?
-
16GB is enough. My Rig is 16GB
But you have to use Medium texture or below and use low shadow.
Draw distance < 1000
I close chrome and use "Automatic Ram Cleaner" Option sometimes too.
-
Trying to load customs crashed my pc.
You need to try a clean install and use a correct patcher.
-
Used to do Java but it's been over 2 years so I felt kinda dumb just looking at the code not knowing tf to do.
Remove mods one by one until it works and start from there.
-
I don't know what I'm doing but I think I get your mod to work with Lua's custom spawn point.
Added this to event-watcher.js, method watchOnGameStart
CodestaticRoutePeeker.watchRoute("/client/locations", (url, info, sessionId) => { const HttpResponse = this.ptt.container.resolve("HttpResponseUtil"); const LocationController = this.ptt.container.resolve("LocationController"); this.ptt.pathToTarkovController.updateSpawnPoints(this.ptt.pathToTarkovController.getOffraidPosition(sessionId)); return HttpResponse.getBody(LocationController.generateAll()); });
Nvm.. Need to change some code in Custom spawn point's mod.js as well.
-
Aw... I think Traps disabled it since 3.0.0, and it's broken for now.
I'll play around with it, thinks for the help.
Code
Display More// DISABLED since 3.0.0 // This is a fix to ensure Lua's Custom Spawn Point mod do not override player spawn point // _hijackLuasCustomSpawnPointsUpdate(): void { // // if disabled via config // if (this.config.bypass_luas_custom_spawn_points_tweak) { // return; // } // const LUAS_CSP_MODNAME = "Lua-CustomSpawnPoints"; // const locationsRoute = HttpRouter.onStaticRoute["/client/locations"]; // const luasUpdateFn = locationsRoute[LUAS_CSP_MODNAME]; // // if Lua's Custom Spawn Points is not loaded // if (!luasUpdateFn) { // return; // } // locationsRoute[LUAS_CSP_MODNAME] = (url, info, sessionId) => { // // _response is not used since we need to call `LocationController.generateAll()` after `_updateSpawnPoints` // const _response = luasUpdateFn(url, info, sessionId); // this._updateSpawnPoints(this.getOffraidPosition(sessionId)); // return HttpResponse.getBody(LocationController.generateAll()); // }; // Logger.info( // "=> PathToTarkov: Lua's Custom Spawn Points Update function hijacked!" // ); // }
-
This mod seems to overwrite Trap's Road To Tarkov player spawns in SpawnPointParams...?
I can't find anywhere in your source code that do it and don't know how to fix this, any helps?
This is how traps done it.
-
Is the CSP slug in the chamber already before you loaded the mag?
The mag still showing 5/5
-
Can confirm. This issue exists since 3.0.0 I think.
-
Same issues here. But, I don't use any of mods though.
Here is the list I found that have this kind of issue.
This don't seem to be a mod's bug. I don't have mod related to traders but still get this.
I only begun to notice it when Peacekeeper stop selling M556A1 after raids.
-
Seems like the slots from hideout management is causing the issues.
Here you go. Thanks.
-
I have elite skill in hideout management. The hideout has extra slots for items.
The generator's slots and water filter's first slot still works sometimes.
But the rest of the time it encounter errors and the game has to be restarted for inventory to work again.
Thanks.
(Using Profile from 3.1.1)
-
Adding to this. The fee displayed is not accurate.
I was selling yellow key card and it said the fee is around 500k.
But in fact it needs 600~700k.
-
Same. But this usually just cancel my last action related to trading or inventory items moving.
I can continue playing once the game is back to main menu, Not even need a restart.
-
I once encounter this issue when I accidentally ran the patcher twice.
Also make sure you used the right patcher with the right version.
-
Same. And I can't put cash, key tool, injector case and etc. in inventory.
Stating a maximum of 0 can be held in inventory at a time.