Posts by LightoftheWorld

    LightoftheWorld added a new version:

    Quote

    This is an incredibly small QOL update for quest creators. You do not need this version unless you are using this mod to create quests and want the single thing it adds.


    -Added "QuestName" as a field for the .json files (It isn't used by anything, it's merely there for ease of looking at larger files)

    LightoftheWorld added a new version:

    Quote

    We skipped 1.1.1 for some reason. Oh well.


    -Possibly fixed some issues with the plugin, especially related to the hideout

    LightoftheWorld added a new version:

    Quote

    Critical bug fixes related to the end of raids, especially for hideout instances

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

    Quote

    Penultimate update that I have planned for QuestsExtended. That does NOT mean I am just dropping QE off a cliff after the next massive update, it simply means that my vision for this mod will be "complete" and update will become smaller and less frequent.


    -Added 'CompleteOptionals' condition (see the "Quests with optional objectives" tab). This means that, in short, you can create quests in which the player only has to complete a certain number of conditions on that quest, instead of needing to complete ALL conditions on that task.

    The above is a standalone feature, but is also a framework for the "last" update, which is to add multiple choice quests. I do not know how long this will take to implement, I have some framework stuff already.

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

    Quote

    One fix and one addition:


    -Fixed "DamageToArmour" incorrectly calculating the amount of damage dealt. It now properly detects how much damage was dealt to the armour itself, aka durability lost.

    -Added "DamageToArmourWithShotguns" as a quest condition

    LightoftheWorld added a new file:

    LightoftheWorld added a new version:

    LightoftheWorld added a new file:

    Quote

    Extremely lightweight mod that checks if a bot is friendly or hostile. The identification process takes a short amount of time, and takes longer if the bot is far away. Once a bot is identified, it will remain identified for roughly a minute; lose it for too long, and you'll have to re-identify.


    Due to the jank of how Tarkov builds its levels, you might be able to identify bots though certain small structures, details, etc. that would theoretically block your LOS. This was preferable to the identifier not working in places with a perfectly clear LOS due to a horribly constructed LowPolyCollider.


    Example video:

    LightoftheWorld added a new version:

    Quote

    Nothing changed. The mod from 3.8 works on 3.11. Get wrecked, complicated mods. Simplicity wins again.

    LightoftheWorld added a new file:

    LightoftheWorld added a new version:

    Quote

    Took out the unfinished search quest, hoping to fix the incompatibilities with UI Fixes. Continue reporting bugs

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

    Quote

    I changed the second quest to have a fail condition... and didn't make it restartable. Incredible.


    Also, since I forgot to mention it the past 2 uploads... all Mag Drills quests work with MagTape and BlackCore

    LightoftheWorld added a new version:

    Quote

    Fixed the folder name

    Originally I would have just edited the previous update, but with 200 downloads already on it, I figure it's best just to push a new version so that everyone sees it.


    I also slightly changed the first couple quests so that it's now based on not killing anything instead of getting a run-through, just makes things easier imo

    LightoftheWorld added a new version:

    Quote

    this took so long

    there were so many ids

    I'm sure I got one wrong somewhere, please let me know if any quests don't work


    99% of this is just a 3.10 update for GL, though there are a couple quest changes here and there. Bug fixes, inconsistencies patched, spelling corrections... Again, generally speaking, if you're still on 3.9 you really aren't missing much. Though, since 3.9 cannot be downloaded, I do not plan on updating 3.9 in the future.