Posts by LightoftheWorld

    LightoftheWorld added a new version:

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    -Fixed "EnemyTypes" checking the player's side (usec / bear / scav) instead of the enemy's side (thanks Austib for the report!)

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

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    Blacklisted all Achievement conditions. Because BSG uses the exact same method for both Quests and Achievements. Thanks, BSG.


    Also removed null guards on a method and wrapped it in a try/catch to better expose the error. That means that I fully expect this to break. But all the other versions break, so why not try this one? At least when that stupid, worthless error happens, I'll catch it. It'll show me what's wrong. And I will finally rid it from this repository.


    It doesn't happen on my end or Id've fixed it already btw

    LightoftheWorld added a new version:

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    This is an attempt to fix the commonly reported issue with bots freezing upon dying. Long story short, there are some invisible "debug" quests in game that QE was picking up, I have prevented this. If the issue still persists, please send me the BepInEx LogOutput; I might need to blacklist more things.

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

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    -Fixed many issues related to Quests Extended in the main menu. Particularly, QE was struggling if the player completed multiple "multiple choice quests" between raids, this has been fixed.

    -Added some additional null guards to hopefully end the bots freezing in place and being unlootable

    -Added a new EnemyTypes modifier, applicable to all of the Combat quests. You can put Bear, Usec, or Savage ("Scav" works as well). Thanks to austib on Discord for the idea!


    I know I haven't been updating this mod's page with all of the quest types. I sincerely apologize. I am out of town this weekend, but I will do my best to get it done as soon as I can next week. Continue using the version notes for now.

    LightoftheWorld added a new version:

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    -Quests Extended no longer throws infinite errors upon the first raid of a profile.

    -Quests Extended (should) now properly start quests in the main menu

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

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    This is an incredibly small QOL update for quest creators. You do not need this version unless you are using this mod to create quests and want the single thing it adds.


    -Added "QuestName" as a field for the .json files (It isn't used by anything, it's merely there for ease of looking at larger files)

    LightoftheWorld added a new version:

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    We skipped 1.1.1 for some reason. Oh well.


    -Possibly fixed some issues with the plugin, especially related to the hideout

    LightoftheWorld added a new version:

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    Critical bug fixes related to the end of raids, especially for hideout instances

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

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    Penultimate update that I have planned for QuestsExtended. That does NOT mean I am just dropping QE off a cliff after the next massive update, it simply means that my vision for this mod will be "complete" and update will become smaller and less frequent.


    -Added 'CompleteOptionals' condition (see the "Quests with optional objectives" tab). This means that, in short, you can create quests in which the player only has to complete a certain number of conditions on that quest, instead of needing to complete ALL conditions on that task.

    The above is a standalone feature, but is also a framework for the "last" update, which is to add multiple choice quests. I do not know how long this will take to implement, I have some framework stuff already.

    LightoftheWorld added a new version:

    LightoftheWorld added a new version:

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    One fix and one addition:


    -Fixed "DamageToArmour" incorrectly calculating the amount of damage dealt. It now properly detects how much damage was dealt to the armour itself, aka durability lost.

    -Added "DamageToArmourWithShotguns" as a quest condition