TsarNapoleon added a new version:
QuoteCompatibility with 3.5 update
No fundamental changes
Removed trader changes until they are fixed in next updateRead the README file for installation and troubleshotting
TsarNapoleon added a new version:
QuoteCompatibility with 3.5 update
No fundamental changes
Removed trader changes until they are fixed in next updateRead the README file for installation and troubleshotting
Display MoreTypeError: Cannot read properties of undefined (reading 'log')
TypeError: Cannot read properties of undefined (reading 'log')
at AmmoRework.setProfileHealth (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:46:25)
at AmmoRework.setProfiles (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:24:14)
at Object.action (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:14:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at AkiHttpListener.getResponse (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
at IncomingMessage.<anonymous> (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
at IncomingMessage.emit (node:events:527:28)
at IncomingMessage.Readable.read (node:internal/streams/readable:527:10)
TypeError: Cannot read properties of undefined (reading 'log')
TypeError: Cannot read properties of undefined (reading 'log')
at AmmoRework.setProfileHealth (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:46:25)
at AmmoRework.setProfiles (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:24:14)
at Object.action (C:\Users\admin\Desktop\EFT\user\mods\TsarNapoleon-AmmoRework-1.5.2\src\mod.js:14:26)
at StaticRouterMod.handleStatic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
at HttpRouter.getResponse (C:\snapshot\project\obj\routers\HttpRouter.js)
at AkiHttpListener.getResponse (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
at IncomingMessage.<anonymous> (C:\snapshot\project\obj\servers\http\AkiHttpListener.js)
at IncomingMessage.emit (node:events:527:28)
at IncomingMessage.Readable.read (node:internal/streams/readable:527:10)
Only this mod
If it doesnt crash the game, which it doesnt for me, ignore it for i dont even know what it is
Yeah, um. I have to uninstall this mod since the 20rd mag change affects ALL M4 builds, not just this mod. And the Magpul PMAG 30 GEN M3 30round FDE magazine isn't compatible.
I suspect this is a bug, as the black version fits ... along with all other mags.
Also, the 100rd STANAG mag, as well as the Magpul PMAG FDE 30rd, doesn't fit the HK416.
If you want 20round STANAG mags, maybe model one? IIRC, the original M16A4 mod had that.
Note taken, i shall reverse the change
TsarNapoleon added a new version:
QuoteFixes health, player health is the same as AI PMCs once more
Fixed broken mags
Fixed broken AI spawns (Gluhar)
Added FDE Pmags for 5.56 back in
STANAG 556 mags go from 30rds to 20rds.
Is this planned?
yes, and you will like it
TsarNapoleon added a new version:
QuoteDisplay MoreAdds the final few calibers (Ash, Magnum and Lapua)
Adds weapon weights, to make sure anything other than SKS spawns.
Ive taken the creative liberty NOT to rework shotgun munitions, so this will be the final addition of calibers to the game.
Next update: magazines.
Display MoreI'm using Faupi's MunnitionsExpert mod and it's giving data that doesn't match up with your mod's changes.
I went over the entire list, one by one, to see which ones were affected.
Inaccurate numbers are marked in red, with the in-game shown number first and the sheet listed number second.
Mods used :
This mod
ServerValueModifier (to unlock the ammo on flea)Faupi-MunnirtionsExpert
Thank you very much!
.45ACP and the one after arent implented yet anyways, its only conceptual, so dont worry about it, as for the rest, its only the problem for spreadsheet, for i am always changing stuff within the mod itself, yet i forget to update the spreadsheet. If you are wondering if the spreadsheet or the mod is wrong, just compare to the rest of the values and see if they have the same kind of standartized "hits to kill" as the rest of the ammo, as well as penetration progression. Other than that, thank you, and i shall fix the spreadsheet.
TsarNapoleon added a new file:
QuoteDisplay MorePROJECT ABANDONED. AUTHOR LEFT THE PROJECT.
DISCLAIMER: This mod is not meant to be realistic, and focuses on gameplay FIRST.
Reworks include:
- Reworked all ammo calibers besides 12g, 20g and KS-23
- Reworked magazines (Currently: 5.56 and .300)
- Reworked trader progression
- Bot changes for HP values and behaviour
- Player health changes
Full spreadsheet of changes: https://docs.google.com/spread…M8MQNibc/edit?usp=sharing
Compatibility: I would generally say this mod works with anything that isn't an overhaul or claims similiar changes, but ive made it as such that it should rewrite whatever anyone else has modded just to make sure my changes come after anyone elses. If you encounter a crash with my mod enabled, its a compatibility issue with another mod.
EXAMPLE (Makarov and 556 changes) [outdated]
These are the damage/penetration values of 556 and Makarov, including their name and category of armour they are meant to penetrate
hub.sp-tarkov.com/attachment/3638/
Dont be fooled, Makarov cartridge does NOT compete with actual intermediary cartridges, they are low velocity and used by low accuracy weapons. What this rework actually does is make these 13 different cartridges have actual uses, specifically based on unlocks.
hub.sp-tarkov.com/attachment/3639/
This is the full table of 556 and makarov respectively. Makarov is a pistol cartridge and it can barely be used short range, and 556 will always be superior to a pistol cartridge.
Tl;Dr - this mod essentially reworks bullet viability in raids and progression of your buyable ammo. No more are bullets obselete, and instead you earn better ammo as you play more.
Thanks to all who have helped me and still help me developing my mod (AKI team, KiKi, K4 and others)
NEXT UPDATE: MAGAZINE CHANGES
User info rerolled back to a state of around 12 hours ago. Tasks, inventory, health status, workshop and etc are resert to be as i left the game **before** my today's session, 12 hour session.
Steps taken before relogging and witnessing this:
1) i didnt close the server and launcher apps after exiting the game and leaving to do other tasks
2) upon return, i log out my profile and make a new profile, and then close both the launcher and server in said order
3) i use ServerConfigMod to make a new preset
4) I relaunch server and launcher apps in said order and log in the new account
5) I play around 30 minutes on the new account
6) I quit the game and exit both launcher and server, in said order
7) I reapply previous preset with a few modifications
I relaunch server and launcher in said order, although with a small rush than usual
9) i relog into my original profile without issue
10) I witness that my progress of the last 12 hours has been rerolled
Points of contention:
2) i mightve done it the opposite order
9) if i had paid attention, i could tell you that the launcher also showed the player level differently, but since i didnt, i cant tell you if it did
10) Upon exiting i saw that the level was rerolled on launcher screen as well, and relogging back didnt change anything
If you require any more information, i shall provide
Thank you.