TsarNapoleon added a new file:
QuoteDisplay MorePROJECT ABANDONED. AUTHOR LEFT THE PROJECT.
DISCLAIMER: This mod is not meant to be realistic, and focuses on gameplay FIRST.
Reworks include:
- Reworked all ammo calibers besides 12g, 20g and KS-23
- Reworked magazines (Currently: 5.56 and .300)
- Reworked trader progression
- Bot changes for HP values and behaviour
- Player health changes
Full spreadsheet of changes: https://docs.google.com/spread…M8MQNibc/edit?usp=sharing
Compatibility: I would generally say this mod works with anything that isn't an overhaul or claims similiar changes, but ive made it as such that it should rewrite whatever anyone else has modded just to make sure my changes come after anyone elses. If you encounter a crash with my mod enabled, its a compatibility issue with another mod.
EXAMPLE (Makarov and 556 changes) [outdated]
These are the damage/penetration values of 556 and Makarov, including their name and category of armour they are meant to penetrate
hub.sp-tarkov.com/attachment/3638/
Dont be fooled, Makarov cartridge does NOT compete with actual intermediary cartridges, they are low velocity and used by low accuracy weapons. What this rework actually does is make these 13 different cartridges have actual uses, specifically based on unlocks.
hub.sp-tarkov.com/attachment/3639/
This is the full table of 556 and makarov respectively. Makarov is a pistol cartridge and it can barely be used short range, and 556 will always be superior to a pistol cartridge.
Tl;Dr - this mod essentially reworks bullet viability in raids and progression of your buyable ammo. No more are bullets obselete, and instead you earn better ammo as you play more.
Thanks to all who have helped me and still help me developing my mod (AKI team, KiKi, K4 and others)
NEXT UPDATE: MAGAZINE CHANGES