Posts by Quinnemineminem

    noticeable. normally (when working correctly) i'll only go below 90 each if i stay in raid for a while, with the bug/conflict/whatever I go below 80 in a matter of 8-10 minutes.

    EXCEPTION: System.Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.

    at Class218+Struct15`1[T].MoveNext () [0x00083] in <d3009f6e81094cf5b1dbab57108c9a07>:0

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at BotsPresets+Struct50.MoveNext () [0x000e5] in <d3009f6e81094cf5b1dbab57108c9a07>:0

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <85d1d3e7744a4a47b5f51883bf40bba2>:0

    2023-02-15 18:57:55.045 -06:00|0.13.0.2.21734|Error|Default|Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.

    Class218+Struct15`1[T].MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)

    --- End of stack trace from previous location where exception was thrown ---

    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    BotsPresets+Struct50.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)

    --- End of stack trace from previous location where exception was thrown ---

    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class309:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.UnitySynchronizationContext:ExecuteTasks()



    This was my relevant error log from a factory raid with no bot generation, just in case you find it useful. Love the mod btw

    I didn't know I had that many mods, sorry. But yeah, sometimes when you kill someone they don't actually die. They stay standing, weapon out of their hands, they are not lootable, and it brings up the voice line suggestion as if they are still alive. They do not count as kills in the post raid summary. There are console errors that are brought up in game and they are attached. It's not game breaking, but I wasn't sure if it is an issue due to mods or if it is an SPT issue. I did not see anyone else post in the support threads about this, sorry if it has already been noticed or addressed. As always, thanks for your hard work on the SPT project. Thanks.

    https://i.imgur.com/s03vw20.png

    https://i.imgur.com/kvFWrb5.png