Posts by Quinnemineminem

    Hmm 2-3 seems too high, maybe it was just lucky RNG? The vision for the mod long-term is that PvE is rewarded with loot, and traders and flea market aren't reliable sources of gear (hence the trader and flea changes). I hope to add mechanics that will nerf world loot too.


    You can change the tier odds in the config, so you could have tier 4 bots only appear at lvl 35+ if you wanted. I wasn't sure when to set the end game, I've no idea what the average level people get to is so that would be good to know too. I could add another 1 or 2 level brackets up to lvl 40 or something

    I was wondering about this... how feasible is it to make the brackets configurable level wise? I know we can edit bot tier chances for the level brackets specified as of now, but is it possible on your end to make it so we can configure when the level brackets begin and end?

    noticeable. normally (when working correctly) i'll only go below 90 each if i stay in raid for a while, with the bug/conflict/whatever I go below 80 in a matter of 8-10 minutes.

    Downloaded the mod and played with the default configs for about two hours and it was working fine and the changes were great. A bug has now occurred when I am unable to ADS (Aim with right mouse button, or any button -- I have tried changing the keybinds with no fix). I am only able to ADS once I deselect the Recoil, Ballistics and Attachment Overhaul.

    Any one else had this issue/have a fix?

    Are you using a faceshield? If so, that's probably causing your issue. The mod disallows ADS when using certain helmets/faceshields. If you want to turn it off, you should be able to from the BepinEx menu, which is normally accessed by pressing f12.

    EXCEPTION: System.Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.

    at Class218+Struct15`1[T].MoveNext () [0x00083] in <d3009f6e81094cf5b1dbab57108c9a07>:0

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at BotsPresets+Struct50.MoveNext () [0x000e5] in <d3009f6e81094cf5b1dbab57108c9a07>:0

    --- End of stack trace from previous location where exception was thrown ---

    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0

    at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <85d1d3e7744a4a47b5f51883bf40bba2>:0

    2023-02-15 18:57:55.045 -06:00|0.13.0.2.21734|Error|Default|Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.

    Class218+Struct15`1[T].MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)

    --- End of stack trace from previous location where exception was thrown ---

    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    BotsPresets+Struct50.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)

    --- End of stack trace from previous location where exception was thrown ---

    System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class309:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.UnitySynchronizationContext:ExecuteTasks()



    This was my relevant error log from a factory raid with no bot generation, just in case you find it useful. Love the mod btw

    I think trader changes is behaving differently than the previous updates. The scarcity thing is still working as it used to, but at least for me, the changes to what traders will buy from you are not working. I'm used to selling tech stuff (SAS and SSD Drives) to mechanic, I'm pretty sure I could sell that stuff to him before in 3.4.1, but he no longer buys them. Is this something you can reproduce? Let me know what I need to give you if you want to further look into it. Thanks so much for working on this mod, you deserve a break. MVP of SPT modding for sure.

    I didn't know I had that many mods, sorry. But yeah, sometimes when you kill someone they don't actually die. They stay standing, weapon out of their hands, they are not lootable, and it brings up the voice line suggestion as if they are still alive. They do not count as kills in the post raid summary. There are console errors that are brought up in game and they are attached. It's not game breaking, but I wasn't sure if it is an issue due to mods or if it is an SPT issue. I did not see anyone else post in the support threads about this, sorry if it has already been noticed or addressed. As always, thanks for your hard work on the SPT project. Thanks.

    https://i.imgur.com/s03vw20.png

    https://i.imgur.com/kvFWrb5.png