EXCEPTION: System.Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.
at Class218+Struct15`1[T].MoveNext () [0x00083] in <d3009f6e81094cf5b1dbab57108c9a07>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at BotsPresets+Struct50.MoveNext () [0x000e5] in <d3009f6e81094cf5b1dbab57108c9a07>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <85d1d3e7744a4a47b5f51883bf40bba2>:0
2023-02-15 18:57:55.045 -06:00|0.13.0.2.21734|Error|Default|Exception: In response to http://127.0.0.1:6969/client/game/bot/generate: The given key was not present in the dictionary.
Class218+Struct15`1[T].MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
BotsPresets+Struct50.MoveNext () (at <d3009f6e81094cf5b1dbab57108c9a07>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class309:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
This was my relevant error log from a factory raid with no bot generation, just in case you find it useful. Love the mod btw