viniHNS added a new version:
QuoteDisplay More
viniHNS added a new version:
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viniHNS added a new file:
QuoteHere's the original upload
I will gladly remove this if/when NORVINSK_EVANGELION comes back and wants to take over his mod.
viniHNS added a new file:
QuoteDisplay More
Some new 9mm ammo:
- 9x19mm Hornady Critical Defense FTx® -> Peacekeeper LL3
- 9x19mm Federal HST -> Peacekeeper LL3
- 9x19mm Tula Steel case -> Prapor LL1
- 9x19mm Soft Point (SP) -> Prapor LL1
Some new .300 Blackout Ammo:
- .300 Blackout TAC-TX -> Peacekeeper LL2
- .300 Blackout TCX -> Peacekeeper LL3
Some new Ammo Boxes:
- 5.56x45mm M855 Ammo Can (420 pcs) -> Peacekeeper LL2
- 5.56x45mm M855 Ammo Box (1200 pcs) -> Peacekeeper LL3
Oil Filter Suppressor for PM(T) -> Mechanic LL1
Simply extract vinihns-lotsofammo.zip into your SPT game folder. (Yes, it's SAIN, but the same concept applies to all of my mods)
config/config.json
If you have any ideas (other cartridges, new models) feel free to leave a comment or hit me up on discord: bagreassalariado.
5.56x45mm M855 Ammo Can (420 pcs) by creationwasteland
9x19mm Hornady Critical Defense FTx® by noah glenn
9x19mm Federal HST by noah glenn
9x19mm Tula Steel case by noah glenn
9x19mm Soft Point (SP) by noah glenn
.300 Blackout TAC-TX by noah glenn
.300 Blackout TCX by noah glenn
Issues? Open one HERE
If you enjoy my mods and want to show your appreciation, feel free to buy me a coffee on Ko-fi. Your support means the world to me! ☕💖
viniHNS added a new version:
QuoteMake Shotguns Great Again! v1.5.1
- Fixed a critical bug where certain weapons were unable to utilize the newly added ammunition types.
viniHNS added a new version:
QuoteDisplay MoreMake Shotguns Great Again! v1.5.0
New Cartdriges
- 12/70 Winchester Super-X 00 Buckshot -> Peacekeeper LL2
- 12/70 Flechette Kinghunter -> Peacekeeper LL3
- 12/70 Armor-Piercing Slug “SVAROG” -> Peacekeeper LL3
- 12/70 Magnum Express Kinghunter -> Peacekeeper LL2
Gallery:
viniHNS added a new version:
QuoteDisplay MoreMake Meds Great Again! v1.4.0
"New" Weapons:
- MP-12 Single Shot Shotgun > Prapro LL1
- MP-700 .700 Nitro Express Double Rifle > Jaeger LL4
New Cartdrige
- .700 Nitro Express FMJ > Jaeger LL4
New Attachments:
- SOK-12 12/76 Alliance Armament 30-round magazine
Gallery:
viniHNS added a new version:
QuoteSaiga 12k UPDATE
- Name Adjustment:
The Saiga-12K's name now reflects its fully automatic capability, making it clear that it's a powerhouse on the battlefield.
- Increased Customization:
The Saiga-12K is now compatible with most AK handguards and dust covers, giving you more freedom to customize your shotgun to suit your playstyle.
viniHNS added a new file:
QuoteDisplay More
Not So Realistic aims to give EFT a more casual playstyle, heavily inspired by the SPT Realism Mod
Mod Features:
- Enhanced Medical Kits
- Reduced Weapon Recoil
- Removes the double-action penalty.
- Kriss Vector 9mm now matches the rate of fire of the .45 ACP version (1100 rpm).
- Allows the use of any scope with the Alpha Dog Alpha 9 9x19 sound suppressor.
- RPD and RPDN can now use the same muzzle devices as the AKM.
- New medications: Paracetamol and Exodrine (use with extreme caution)
- Food poisoning (to remove the contamination drink Vodka, Whiskey, Moonshine or Canister with purified water) S.T.A.L.K.E.R reference
Walking in surgery
Running while healing
Malfunctions without inspection
Food poisoning (OFF by default)
Simply extract zvinihns-notsorealistic.zip into your SPT game folder. DrakiaXYZ's gif for installing a mod:
In the folder config, you will find medsConfig.json, qolConfig.json, recoilConfig.json where you can customize the following settings:
MedsConfig.json
General Settings for Medkits and Items
- Usage counts for consumables:
- calocUsage, armyBandageUsage, analginPainkillersUsage, etc.: Define the number of uses for each item (whole number).
Custom Settings for Specific Items
Each medkit has customizable properties, such as HP, ability to heal specific injuries, and associated costs:
Note: If the property medKitNameChanges is set to false, the medkit will revert to its default values.
- Grizzly(this applies to other medical kits as wel):
- grizzlyChanges (true or false) - Enable or disable the following changes.
- grizzlyHP (Whole number) - Amount of HP the medkit have.
- GrizzlyCanDoSurgery (true or false) - Enable or disable the ability of the medkit to do surgery like the CMS and Sur12
- GrizzlySurgeryCost (Whole number) - Cost of the surgery
- GrizzlyCanHealHeavyBleeding (true or false) - Enable or disable the ability to heal heavy bleeding.
- GrizzlyHeavyBleedingHealCost (Whole number) - Cost of healing a heavy bleeding.
- GrizzlyCanHealLightBleeding (true or false) - Enable or disable the ability to heal light bleeding.
- GrizzlyLightBleedingHealCost (Whole number) - Cost of healing a light bleeding.
- GrizzlyCanHealFractures (true or false) - Enable or disable the ability to heal fractures.
- GrizzlyFractureHealCost (Whole number) - Cost of healing a fracture.
qolConfig.json
General Settings
- enable (true or false) - Enable or disable the changes.
- doubleActionAccuracyPenalty (Whole number) - Amount of Accuracy Penalty.
recoilConfig.json
General Settings (values and description from Documentation, here and here)
- enable (true or false) - Enable or disable the changes.
- RecoilCrank (true or false) - if set to true all guns will recoil towards the camera/player's shoulder instead of recoiling forwards.
- RecoilDamping (number) - Up/down wiggle. The higher it is, the more guns will wiggle up/down from recoil.
- RecoilHandDamping (number) - Front/rearward gun/arm wiggle. The higher it is, the more the gun will wiggle forward/back.
This applies to other weapons as well. You have to input a number like 0.5, which represents 50% less smgRecoilUp, for example.
- smgRecoilUp (Number) - Vertical recoil. Simply how much the gun recoils upwards.
- smgRecoilBack (Number) - "Horizontal recoil" in the game stats. It is a lie, it causes the gun to recoil backwards/forwards, not horizontally. This is mostly visual. The gun will actually recoil FORWARD by default. Set "RecoilCrank" to true to get guns to recoil backwards as they should..
- smgRecoilConvergence (Number) - Generally known as "Recoil Autocompensation". This dictates how quickly the gun resets after recoil, and its general snappiness. The *higher* it is, the snappier the gun is, and quicker it resets.
- smgDispersion (Number) - This is used to calculate the radian the gun bounces around in. Basically, the lower the value, the more "spread" you will have in full auto or spamming semi. Generally doesn't do as much as it did pre Patch 14.
- smgDampingHandRotation (Number) - Intensity of vertical recoil. Lower value means more exaggerated movement, and more wiggle after firing.
- smgRecoilCamera (Number) - Camera recoil is much more attached to where your weapon is pointing under recoil. Increace it to have less screen shake.
- smgRecoilCategoryMultiplierHandRotation (Number) - Overall procedural intensity of recoil.
- smgRecoilStableAngleIncreaseStep (Number) - Related to the amount of spread during stabilization period.
In Game (F12 by default)
- Can walk in surgery: Enables or disables walking while performing surgery.
- Can sprint using meds: Enables or disables sprinting while using medical items.
- Can resolve malfunctions without inspection: Allows the player to resolve weapon malfunctions without inspecting the weapon first.
- Remove boss malfunctions: Removes weapon malfunctions caused by bosses. (needs testing)
- Contaminated Food Chance: Chance to the food contaminate the player (0 -> No contamination)
- If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).
- If you find any bugs, please report them
- Make Meds Great Again - My other mod (This mod includes all the features of this mod)
Dynamic Maps - SPT Mods Workshop
Full Helmet Coverage - SPT Mods Workshop
Covered Up Armpits - SPT Mods Workshop
- Jehree -> Big thanks to Jehree for the incredibly helpful Client Modding Quick Start Guide, which made this mod possible!
- Fontaine -> Huge thanks for creating the Realism Mod, which heavily inspired this mod.
- NoNeedName -> Thanks for the Slightly Boosted Meds mod, which served as a great example and inspiration!
- Cj, Lacyway, Arys -> Also huge thanks to these legends for helping me find the classes to patch and answering countless questions.
- SPT discord -> A big thank you to the entire SPT Discord community for their support and feedback.
If you enjoy my mods and want to show your appreciation, feel free to buy me a coffee on Ko-fi. Your support means the world to me! ☕💖
viniHNS added a new version:
QuoteUpdated for SPT 3.10
viniHNS added a new version:
QuoteUpdated for SPT 3.10
viniHNS added a new version:
QuoteUpdated for SPT 3.10
viniHNS added a new version:
QuoteUpdated for SPT 3.10
viniHNS added a new version:
QuoteHotfix
- Fixed an issue where disabling fracture healing, surgery, and bleedings for specific items in the configuration did not work as intended.
Known Issues
- If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).
Yes, 3.9
up
In game there's 1337 stamina increasing stimulants. There's cheap and expensive ones, better or worse.
About "any meds can heal fractures" - there's 2 types of meds that can handle it - with 1 or 5 uses.
About "any meds can heal blacked body parts" - there's 2 types of meds - CMS and Surv, with 5 or 15 uses, and difference is with "what maximum health points is available after healing bodypart"
Please, can you add share healing as i ask before and stop to add cheats to the game?
If you don't like features such as 'any meds can heal fractures' or 'any meds can heal blacked body parts,' you can disable them in the config.json I'm planning to add shared healing functionality, but one step at a time!
viniHNS added a new version:
config.json
file has been completely overhauled. If you were using an older version, you will need to reconfigure.QuoteWhat's New:
- Advanced Healing Item Configuration: You can now customize all meds to:
- Stop light bleeding and/or heavy bleeding.
- Cure fractures.
- Restore blacked body parts.
- New Stimulant: Exodrine:
- Significantly increases maximum stamina.
- Drastically improves stamina regeneration.
- Comes with severe side effects.
Important Changes:
- The
config.json
file has been completely overhauled. If you were using an older version, you will need to reconfigure.Note:
This is the final update for this mod as I am working on a larger project that will include these features and much more .
viniHNS added a new version:
QuoteUpdate:
- Added most of the Injury Treatments.