Posts by Tyrian

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    Pretty much exactly the same as the previous release, however I pushed a fix that stops it from spamming your console and also fixed the logic behind it.

    Tyrian added a new version:

    Tyrian added a new version:

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    Opened up modding even more, bot generation ability may vary. Use the aforementioned fix if you have bot generation issues.

    Tyrian added a new version:

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    Added a new config file with "AllHellBreaksLoose" setting. Disabled by default. Opens up more modding capability.


    By enabling this you understand that bots WILL fail to generate, unless you are using a mod that overwrites bot weapon generation such as Fontaines Realism with his Bot Changes setting.

    Tyrian added a new version:

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    Improved compatibility with SVM, thanks to Jehree.

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    Added the ability to change the ammunitions max stack size, default is 60.

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    Fixed magazines not being pushed correctly when Universal Ammo is in mods folder.

    Tyrian added a new file:

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    Fixed patron_762х54R_SNB BulletID in config.


    Tweaked some other pieces of code.

    Tyrian added a new version:

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    Properly fixed Emplacement Ammo's by pushing them to the staticAmmo pool. Now loose magazines and loose loot will correctly generate if emplacement ammos are enabled.

    Refactored certain code.

    Removed unused code.

    Tyrian added a new version:

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    Fixxed issues caused by removed ammo types from items.json causing issues with bot generation. Ammo removed from array.

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    Added some missing config settings that were missing from 5.45x39mm's config.json

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    - Fixed enabled ammo being made explosive by default


    My apologies to first downloaders of 1.0.0, apparently during my attempt to make the code a little more optimized before full release after testing, I broke the code that checked for specific ID's of the grenades, resulting in it applying their settings to all ammo that was enabled regardless of ID it found. This is now fixed.

    Tyrian added a new file:

    Tyrian added a new version:

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    So, guess who figured out how to fix the infinite loading loose loot magazine issues when emplacement ammo's were enabled?


    That's right, now you can get into your raids with 'EmplacementAmmos' enabled, no longer is it just a fun 'hideout' feature.


    By replacing the function causing the issues in the first place, it hopefully fixes those issues for good.

    Tyrian added a new version:

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    Adds a config.json along with a readme file within the config folder to enable/disable game breaking features, these are disabled by default to prevent game breaking issues.

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    Added in requested ammo types.


    My apologies to those having conflicting issues with other mods, specifically SVM. Loading SVM after my mod fixes the issues. Not sure what's causing it however, as the All Items Examined setting does not mess with ammunition filters at all. Perhaps it somehow breaks filters in general, I'm not sure and sadly lack the time to look into it completely.