Posts by Tyrian

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    Fixed mask eye slots no longer glowing red.


    Did some slight tweaking to item positioning and such to prevent as much clipping as possible.

    Tyrian added a new version:

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    Changed mesh shaders to use correct shader type, items will look different but how they'll work properly in the in-raid game world. Which means, when I get around to it, I can have NPC's use them in their loadouts. We'll see how that goes.


    Also fixed is the Light Stahlhelm, its positioning was a little off.

    Tyrian added a new file:

    Tyrian added a new version:

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    Fixed the "RemoveVanillaModConflicts" setting not completely working.

    Tyrian added a new version:

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    Added two more config settings, "UniversalMuzzleAdapters" & "UniversalMuzzleDevicesOnAdapters". UniversalMuzzleAdapters is rather obviously, to enable Universal Muzzle Adapters on barrels and UniversalMuzzleDevicesOnAdapters is so that Muzzle Devices can go onto *all* Adapters.


    Also fixed is weapons that don't technically have a 'Barrel', weapons like the SKS for example don't have a barrel slot and thus because the SKS's barrel is part of the entire weapon it never had any of the muzzle devices pushed to it. That's been fixed.


    Enjoy!

    I did not update spt aki from version 3.5.0, respectively, all profiles were created on this version, but with a time difference. According to my observations, many mods work on this version for both older versions and newer versions (for example 3.5.5). It was like that until I installed your mod version 1.1.5.7 with it just started having problems. However, it is strange that this only happens with one profile, since they were all created on 3.5.0.

    I'm not sure what to say then, I made the mod for and on 3.5.5 and I've yet to come across that issue myself. I don't have 3.5.0 in order to test, nor do I have a profile that causes that bug. So I'm hard pressed to be able to debug it.


    Your error is that it's trying to read an undefined JSON, and it's also caused by a function that I've not changed. Mhmm.

    I have one strange problem. In the spt launcher I have 3 characters to play, one of them is level 12, the rest are 3lvl+- . The problem is that the bots do not spawn on the main character of level 12, but they spawn on the other two without any problems with all mods, the problems started after installing version 1.1.5.7. I have tried absolutely everything, "BotsUseVanillaModLoadouts" is set to true. Below is the error code that usually appears when starting a raid. What could be the problem?

    https://imgur.com/a/hZ3h1Gt

    Is this other profile created in another SPT version other than 3.5.5?

    Tyrian added a new version:

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    Fixed a missing setting from .45ACP ammunition, causing it not to work correctly.

    Not to be redundant, but I had the same problem as Toby. I enabled expanded modding and disabled vanilla conflicts, but parts from different guns weren't showing up. Disabling conflicts still worked, though. I just reinstalled 1.1.3 and it seems to work fine.


    so im having an issue with 1.1.4 where with every option enabled, i cant actually put different parts on guns ( like axmc 28in barrel on sr25) , however switching back to 1.1.3 , it works just fine

    Update released, I am very sorry that 1.1.4 was not working as intended. 1.1.5 should fix these issues now.

    Tyrian added a new version:

    so im having an issue with 1.1.4 where with every option enabled, i cant actually put different parts on guns ( like axmc 28in barrel on sr25) , however switching back to 1.1.3 , it works just fine

    Oh, that's particularly strange. I'm not sure why it's not working suddenly. It was fine before. I'm genuinely baffled.

    Tyrian added a new version:

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    Essentially I remade the entire implementation I had that allowed bots to use vanilla mod setups. The original implementation, while it worked, seemed to spam the in game client console with airdrop errors. This has been fixed.


    The new implementation also seems to be better for performance in general, as well as bot generation issues created with the prior implementation.


    With the removal of the custom database server and custom items.json, I hope this new update provides you all with better bot generation and performance.

    Camera will unsnap if I press C by itself, doesn't seem to require holding ctrl and pressing C for it to unsnap. Tried changing it to other hot keys and other binds, etc, no change. Pressing C will unsnap regardless.

    Tyrian added a new version:

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    Added the ability to enable and disable which slots you want to be 'Universal' or not. Has a config for each slot. Also optimized the size of the custom items.json by removing items not required for weapon generation. Also optimized the code so that it doesn't create a new database server if you have Vanilla Loadouts set to false.

    Tyrian added a new version:

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    SensibleModsExtended config opens up modding even more now.


    Added a new config setting called "RemoveVanillaModConflicts" that removes vanilla mod conflicts on item slots.

    Tyrian added a new version:

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    The M32A1 cylinder magazine, for some unknown reason, is not included in the cylindermagazine base classes. It is, essentially an edgecase. Thus it was not being added to the magazine pool, this has now been fixed.