carl makes mods added a new version:
QuoteAdded support for features added in the 12.10.X rework.
- Restored missing support for TD skeletonized vertical grip and MCX iron sights.
carl makes mods added a new version:
QuoteAdded support for features added in the 12.10.X rework.
- Restored missing support for TD skeletonized vertical grip and MCX iron sights.
carl makes mods added a new version:
QuoteAdded support for features introduced in upgrade to BlackoutEXP.
- Ammunition types will now have unique assetbundles to make it easier to tell them apart.
Tried to make localization for mod.Created "ru" folder,copied files from "en", add lines to db.json and nothing happened.items still dev names without any localization
db.json only tells the mod where it can look for given .json files, but the mod will only know to look for said files if you tell it to.
What you'd want to do is go into /src/core.js and then add this at the end of static doTheManualCreationThingy(db, modPath{}):
for (const langKey in db.locales.ru.templates)
{
const path = db.locales.ru.templates[langKey];
const lang = JsonUtil.deserialize(VFS.readFile(`${modPath}/${path}`));
DatabaseServer.tables.locales.global.ru.templates[langKey] = lang;
}
That should result in RU localization being loaded. Good luck, and good work!
Couple of FAQs and common problems I got on older versions of the mod (read these before posting, they may help) -
There's a document included with the mod, INFO.TXT, which goes over this, but I'll go over them again really quick.
Quote from your mum lololololololololLower armor penetration, higher flesh damage:
- .300 PT
- .300 Hornady A-MAX
- .300 FMJ
- .300 Spark REX2 (Subsonic)
Balanced armor penetration, balanced flesh damage:
- .300 Fiocchi Extrema
- .300 Hornady V-MAX
- .300 CBJ (Subsonic)
Higher armor penetration, lower flesh damage:
- .300 Barnes VOR-TX
- .300 IOP HV
- .300 SSA SLAP (Subsonic)
Still indev. Lost a fair amount of stuff a while ago due to a drive issue so that's helpful, but I can say that I am actively approaching the idea of an HK337 or an MDR-X.
Not unless something jumps out at me on the spot, no. Ten total is already a good amount IMO.
If I do add more ammo types, though, they will likely be subsonic since there's only three subsonic ammo types but a whole seven supersonic ammo types.
Unfortunately, I was specifically advised not to touch the flea market due to the sheer magnitude of changes that were made to it between 12.9-A7 and 12.10-B1. Hopefully they'll come back to the flea market once someone can make a proper guide on adding things to said flea market, but until then, well... Sorry.
Couple of FAQs and common problems I got on older versions of the mod (read these before posting, they may help) -
Install BlackoutEXP. This mod depends on mechanics, systems, and items added by BlackoutEXP in order to function as intended, and if you don't have BlackoutEXP this mod will not work. I quite literally go out of my way to say this in the mod description.
Girls' Frontline is a mobile game developed by MICA Team where you play as a commanding officer in charge of a battalion of mechanized infantry units, whose personalities and identities are generated from their issued weapons. At one point in the game you can rescue a special forces unit who was generated from an AR-15 Anniversary, this unit being said sweaty pink tryhard dork.
Personally I don't care if you play this game or not. I upload my mods so other people are free to enjoy them as they please, and that means no gatekeeping people over what games are on their phone. Just be warned that all the references will be lost on you.
Modding limitation, the handguard is based off the DD RIS 12.25 but the bottom rail is in a different place which causes the clipping you see with some foregrips. There's probably a way around this, but nobody I collaborate with has figured out a reliable means of doing so.
carl makes mods added a new file:
QuoteDisplay More(borat voice) My wife!
Adds the Spikes' Tactical AR-15 Anniversary semiautomatic rifle to the game. These were a limited run of extremely high-quality competition rifles with chrome finish produced by Spikes' Tactical in Florida as a celebration of the company's 10-year anniversary. Of course, since most people only know about Spikes' Tactical because they make tasteless lower receivers for morons, this rifle faded into obscurity... Until it became the famous sweaty pink dork we all know and love today thanks to her being featured in the mobile game Girls' Frontline as the game's premier lord of DPS.
The original version of this mod was primarily released as a showcase of the potential my old .300BLK basemod had. When the MCX was released and the official implementation of .300 AAC Blackout with it, the original version of this mod became something of a marksman's alternative to its .300BLK bretheren. And then... Never got updated. Wack.
This new version of the mod is fully updated for compatibility with all new weapon parts added in 12.9 and 12.10, and refactored for use with the better, faster, stronger new backend system of AKI-B1. It's also been partially rewritten to make it easier for me to maintain and add to, meaning you can expect more updates in the event something needs to be changed or compatibility with a newly-released mod needs to be added.
REQUIRES BLACKOUTEXP.
Includes:
- Brand new rifle with shiny chrome finish and impressive accuracy.
- Mmmm, good.
- New parts for the brand new rifle, as well as existing vanilla weapons.
- Shiny new chromed upper receiver.
- Tactical new black quadrail.
- Sudden urge to mount a drop holster for a knife to your panties.
The weapon and all its parts can be bought from the Peacekeeper.
Known issues:
- Minor clipping on the handguard with some angled foregrips. As far as I'm aware, this is a modding limitation.
- You won't notice it ingame though, so it's still bearable.
Future roadmap:
- Black version of the DD RIS 12.25 to match the way the rifle appears in some costumes.
- PHU SBR and/or MEGA Arms AR-15 to match the ST AR-15 MOD3 loadout.
- These may have to be moved to their own mod.
Compatibility:
- Cross-compatible with AdditionalGear - Weapon Module and the receiver extensions, scope, and LAM added by it.
- Cross-compatible with the ATL-15 and all the parts it adds to the game (see note on latest version tag).
Credits
Texture work, asset compiles, code, all that good stuff - me lol
RU localization - MedDeatH
Putting up with my bullshit - Digitalbarrito
Original asset for SAR3 handguard made by GUNSTRUCTION, INC./AR15.COM for Gunstruction.
carl makes mods added a new file:
QuoteDisplay MoreRemember the old .300 Blackout Expansion mod? The one that started off as a mod that added a .300BLK AR-15, but became an overhaul of the caliber after the MCX was introduced? I sure do. Problem was, the .300BLK expansion mod was set up in a way that wasn't very well-organized, making it harder to futureproof and update as needed. And so, I kind of didn't update it as needed. Until now.
BlackoutEXP is a redone version of the .300 Blackout Expansion from ye olde 12.8-12.9 days, refactored to be compatible with the newer and more responsive AKI-B1, able to accept all the new parts added in 12.10, and reorganized to run faster and be easier for me to maintain support of, especially with regard to cross-compatibility with other custom weapons and weapon parts. You can expect more updates now, particularly when it comes to adding support for other modders' work.
It also features new textures for ammunition types so they can be told apart from each other a little more easily, but eh.
Includes:
- One new weapon, being an AR-15 chambered in .300 Blackout!
- It kicks harder than the M4 due to the caliber, but kills faster for the exact same reason!
- It even has custom textures!
- New barrels for the weapon that mount to AR-15 receivers!
- Code that correctly prevents you from using vanilla AR-15 barrels on the new weapon because that would make your gun go boom!
- Code that correctly prevents you from using new barrels on vanilla weapons because that would also make your gun go boom!
- Barrels also correctly mount AR-10 muzzle devices!
- Ten, count 'em, TEN new types of ammunition for you to experiment with!
- Seven new supersonic rounds are available, from hunting cartridges to sporting munitions and even HVAP rounds with tracers!
- Three new subsonic rounds are available, each with different levels of penetration vs power!
- Freedom of ammo load is once again yours!
- Crippling depression!
Just slap that bitch in your mods folder and you should be good to go.
The weapon and its parts, as well as all subsonic ammo types, can be purchased from the Skier. Supersonic ammo types can be purchased from the Mechanic. Detailed information on what role each ammunition type fills can be found within the mod's INFO.TXT (I mean, it's not like you can look at the wiki).
Compatibility
- Cross-compatible with AdditionalGear - Weapon Module.
- Cross-compatible with the ATL-15 (see note on latest version tag).
Known issues:
- None!
Future roadmap:
- More custom weapon compatibility.
- Restore compatibility for the ATL-15 whenever it's updated for 12.10-B1.
- Add compatibility for the WoS-15 whenever it's updated for 12.10-B1.
- Add compatibility for the Q Honey Badger whenever I finish that sumbitch.
- More custom weapons.
- An MDR-X in .300BLK is absolutely something I want to do.
- As is a HK337. Oh, yeah...
Credits
Texture edits, compiles, coding, all that good stuff - me lol
RU localization - MedDeatH
DE localization - Khadafi
Putting up with my bullshit - Digitalbarrito
carl make mods added a new file:
QuotePrints an ASCII picture of the other beautiful fox wife to the server window. Mainly done as a test to see what I can and can not send to the log function, uploaded in case someone else wants to use this idea to put their own dumb things in the server window.
carl makes mods added a new file:
QuoteLets you put the LaRue rail riser on the 45-degree sight mount. This is a lazy way of me allowing you to put (almost) all traditional sights on the canted mount in one fell swoop.
Safety not guaranteed. Enjoy breaking your neck to use a 20x rifle scope.
carl makes mods added a new file:
QuoteDisplay MoreAdds a new rifle, a new ammo type, and a few new components to the game for you to play around with.
As the title implies, it's all about .300 AAC Blackout. Thisnew(not anymore lol) caliber has similar ballistics to the vanilla 7.62x39mm munitions, but it's 'MERICAN. It also fits into STANAG magazines, which leads to the other inclusions...
Instead of just adding this ammunition type alone, this mod also adds a custom .300 Blackout AR-15 and a few barrels for it so that you can play with the caliber and what it offers right out of the box! It's like a M4A1 with slightly worse base stats in exchange for firing ammunition that hopefully doesn't but probably does break the game.
All ammunition can be bought from the Mechanic, and all weapons/parts can be bought from the Skier. See README.md for detailed information about what each ammo type/weapon part does and what loyalty level is needed to unlock them.
Features
-SevenTen new rounds from anentirely newentirely cool? ammo type.- Glorious .300 Blackout assault rifle.
- Four special .300 Blackout barrels for the assault rifle.
- Rounds correctly load into and feed from STANAG magazines.
- Correctly mounts AR-10 muzzle devices instead of AR-15 muzzle devices.
- Intensifies the mod developer's crippling depression.
To-do
- Add another example .300BLK weapon, maybe. If this happens, it'll likely be a .300BLK MDR-X.
- Add to bots... But maybe not this time, considering how jank it was with the AK-15.
- Learn to code.
Compatibles
Compatible with the ATL-15.
Look at that sexy custom lower receiver texture on that .300blk AR-15. Mmmmm.
carl makes mods added a new file:
QuoteReplaces the textures on the balaclava with the most useful and most creatively-named emote on the entire Guilded server.
carl makes mods added a new file:
QuoteDisplay Morehaha kalashnikova go chunk
Adds a 7.62x39 WP modern AK to the game because why not.
Mainly done as a test to see if I could figure out how the backend code for a custom weapon works. Aside from a bug in AKI itself preventing me from selling weapons with foldable stocks as all one unit, it turned out kind of good, so here you guys go.
The weapon and its unique barrels can be bought off Prapor at LL3.
Todo:
Make weapon purchasable in full once the foldable stock bug is fixed.
Add standard AK-15 handguard using custom assets from... I dunno, probably H3VR.
Presets, probably.
Learn to code lmao
Preview:
carl makes mods added a new file:
QuoteThis is now the fourth time I've had to upload this mod somewhere jesus.
Adds a big ol' clothing storage case to the game so you can hoard all the gear you could ever possibly need in one convenient place.
Can be found on the flea market or on Ragman LL4. Yes I am necroing an oldass mod for 12.7 SPT. I needed clothing space, okay?
carl makes mods added a new file:
QuoteDisplay MoreOh yeah, look at that thing.
ST AR-15.
Adds the Spikes' Tactical AR-15 Anniversary seen prominently in the game Girls' Frontline to the game as an add-on assault rifle chambered in .300 AAC Blackout. While only capable of semiautomatic fire due to being a civilian rifle, its base stats are quite impressive, and the two parts that come with it only make it even stronger.
I mainly did this for myself because I really, really, really like STAR and want to pat her head and was ecstatic when I saw that it was possible to mod that game so that I could bring her along with me on my adventures in buttfuck nowhere, russian federation. And people seemed interested, so here it is available to the public! Don't act like I never did anything for you guys :3
The rifle itself and the unique upper receiver/handguard it comes with can be bought off of Peacekeeper LL3, while the rifle in stripped form can be bought off peacekeeper LL4.
REQUIRES THE .300 BLACKOUT BASEMOD.
Credits:
The weapon and its upper receiver are modified vanilla assets.
The handguard was sourced from Gunstruction.
Special thanks to LM4 for troubleshooting and JustNU for moral support.
Even more special thanks to you for reading the credits! And hopefully downloading the mod too, I guess.
carl makes mods added a new file:
QuoteDisplay MoreLogs a new Tip of the Day(tm) to the server window every time you boot the game because this is a game that could sorely use some loading tips... but if you've gotten this far down the tarkov rabbit hole you've probably made it past the need for loading tips, so I guess this mod is probably going to be useless. Oh well.
As with the mod that logs an ASCII kitsune to the server window, this was mainly done as a test to see how I can abuse the log functions in AKI.
Previews of a few messages (there are a LOT more than these, this is just a tiny sample):
carl makes mods added a new file:
QuoteAdds bone hurting juice to the game. It makes your bones hurt. A lot. For 20 straight minutes.
Mainly done as a test to see if I could get custom buff/debuff effects working and what stupid stuff I could do with them.
carl makes mods added a new file:
QuoteLets the MPX and MCX share stocks because their stocks are all listed as being compatible on both MCX and MPX but actually aren't and it pissed me off.
Do be warned, the base MPX stock clips a little bit when applied to the MCX. The other MPX stocks also sit a little low on the MCX than they probably should, but they still look nice so eh. Not that big an issue.
Advanced Custom Weapons probably does this already, I dunno. At least, it should.
carl makes mods added a new file:
Quote
Lets you put ACOG scope mounts on the MPR45 canted sight mount. Because why not.
With every passing day we inch closer and closer toward bubbageddon.