Posts by carl makes mods

    carl makes mods added a new version:

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    Added support for features added in the 12.10.X rework.

    • Restored missing support for TD skeletonized vertical grip and MCX iron sights.

    carl makes mods added a new version:

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    Added support for features introduced in upgrade to BlackoutEXP.

    • Ammunition types will now have unique assetbundles to make it easier to tell them apart.

    Tried to make localization for mod.Created "ru" folder,copied files from "en", add lines to db.json and nothing happened.items still dev names without any localization

    db.json only tells the mod where it can look for given .json files, but the mod will only know to look for said files if you tell it to.


    What you'd want to do is go into /src/core.js and then add this at the end of static doTheManualCreationThingy(db, modPath{}):


    JavaScript
    for (const langKey in db.locales.ru.templates)
            {
                const path = db.locales.ru.templates[langKey];
                const lang = JsonUtil.deserialize(VFS.readFile(`${modPath}/${path}`));
                DatabaseServer.tables.locales.global.ru.templates[langKey] = lang;
            }

    That should result in RU localization being loaded. Good luck, and good work!

    Couple of FAQs and common problems I got on older versions of the mod (read these before posting, they may help) -


    • I can't tell what ammunition types do what things, help me!

    There's a document included with the mod, INFO.TXT, which goes over this, but I'll go over them again really quick.

    Quote from your mum lolololololololol

    Lower armor penetration, higher flesh damage:

    • .300 PT
    • .300 Hornady A-MAX
    • .300 FMJ
    • .300 Spark REX2 (Subsonic)

    Balanced armor penetration, balanced flesh damage:

    • .300 Fiocchi Extrema
    • .300 Hornady V-MAX
    • .300 CBJ (Subsonic)

    Higher armor penetration, lower flesh damage:

    • .300 Barnes VOR-TX
    • .300 IOP HV
    • .300 SSA SLAP (Subsonic)


    • Where are the upcoming weapons?

    Still indev. Lost a fair amount of stuff a while ago due to a drive issue so that's helpful, but I can say that I am actively approaching the idea of an HK337 or an MDR-X.


    • Are you going to add more ammo types?

    Not unless something jumps out at me on the spot, no. Ten total is already a good amount IMO.


    If I do add more ammo types, though, they will likely be subsonic since there's only three subsonic ammo types but a whole seven supersonic ammo types.


    • Why aren't these things on the flea market?

    Unfortunately, I was specifically advised not to touch the flea market due to the sheer magnitude of changes that were made to it between 12.9-A7 and 12.10-B1. Hopefully they'll come back to the flea market once someone can make a proper guide on adding things to said flea market, but until then, well... Sorry.

    Couple of FAQs and common problems I got on older versions of the mod (read these before posting, they may help) -



    • I can't use this gun because it doesn't have any barrels!
    • I'm not seeing this gun available for me to buy, and I'm at maximum loyalty with Peacekeeper!

    Install BlackoutEXP. This mod depends on mechanics, systems, and items added by BlackoutEXP in order to function as intended, and if you don't have BlackoutEXP this mod will not work. I quite literally go out of my way to say this in the mod description.


    • Girls' Frontline? Sweaty pink tryhard dork? What?

    Girls' Frontline is a mobile game developed by MICA Team where you play as a commanding officer in charge of a battalion of mechanized infantry units, whose personalities and identities are generated from their issued weapons. At one point in the game you can rescue a special forces unit who was generated from an AR-15 Anniversary, this unit being said sweaty pink tryhard dork.


    Personally I don't care if you play this game or not. I upload my mods so other people are free to enjoy them as they please, and that means no gatekeeping people over what games are on their phone. Just be warned that all the references will be lost on you.


    • There's a bit of clipping on the handguard...

    Modding limitation, the handguard is based off the DD RIS 12.25 but the bottom rail is in a different place which causes the clipping you see with some foregrips. There's probably a way around this, but nobody I collaborate with has figured out a reliable means of doing so.

    carl makes mods added a new file:

    carl makes mods added a new file:

    carl make mods added a new file:



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    Prints an ASCII picture of the other beautiful fox wife to the server window. Mainly done as a test to see what I can and can not send to the log function, uploaded in case someone else wants to use this idea to put their own dumb things in the server window.

    carl makes mods added a new file:



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    Lets you put the LaRue rail riser on the 45-degree sight mount. This is a lazy way of me allowing you to put (almost) all traditional sights on the canted mount in one fell swoop.


    Safety not guaranteed. Enjoy breaking your neck to use a 20x rifle scope.

    carl makes mods added a new file:

    carl makes mods added a new file:

    carl makes mods added a new file:

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    This is now the fourth time I've had to upload this mod somewhere jesus.


    Adds a big ol' clothing storage case to the game so you can hoard all the gear you could ever possibly need in one convenient place.


    Can be found on the flea market or on Ragman LL4. Yes I am necroing an oldass mod for 12.7 SPT. I needed clothing space, okay?

    carl makes mods added a new file:

    carl makes mods added a new file:

    carl makes mods added a new file:

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    Adds bone hurting juice to the game. It makes your bones hurt. A lot. For 20 straight minutes.


    Mainly done as a test to see if I could get custom buff/debuff effects working and what stupid stuff I could do with them.

    carl makes mods added a new file:

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    Lets the MPX and MCX share stocks because their stocks are all listed as being compatible on both MCX and MPX but actually aren't and it pissed me off.


    Do be warned, the base MPX stock clips a little bit when applied to the MCX. The other MPX stocks also sit a little low on the MCX than they probably should, but they still look nice so eh. Not that big an issue.


    Advanced Custom Weapons probably does this already, I dunno. At least, it should.

    carl makes mods added a new file:

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    499bbcaf31af8beb1237d32b195175c2-Full.webp?w=254&h=64


    Lets you put ACOG scope mounts on the MPR45 canted sight mount. Because why not.


    With every passing day we inch closer and closer toward bubbageddon.