nektoNick added a new version:
QuoteAdd options to select which restrictions you want to remove
nektoNick added a new version:
QuoteAdd options to select which restrictions you want to remove
You can remove all ammo from "lockpick_ammo" array inside config.json file or change such ammo damage.
I have PMCs spawning in with lockpick ammo in their shotguns. I am using the Algorithmic Level Progression mod that allows PMC bots to level with the player and use loadouts through different trader tiers. I am assuming they are getting the lockpick ammo due to the fact that it's listed on traders. Is there an option to remove the lockpick ammo to provide compatibility with this mod?
Can't do anything witout log files
See: https://hub.sp-tarkov.com/faq-…-can-i-find-my-log-files/
nektoNick added a new file:
QuoteDisplay More## Description
Remove most restrictions for items.
So, now
- All items allowed in backpacks, simple containers(like "Medicine case") and secure containers
- All headgear conflicts disabled. So, for example, you can use headphones with Altyn helmet.
- All items can be dropped/picked while in-raid
- No items limit for raid. Take all your 100'000'000 roubles with you!
## Config
All options are configurable now via config/config.json file.
Main categories:
- BACKPACK
- SIMPLE_CONTAINER - items such as "Keytool" or "Medicine case". Might be very disbalance
- MOB_CONTAINER - secure containers such as Alpha
- FACECOVER - Masks and balaclaves
- HEADWEAR - hats and helmets
- HEADPHONES - headsets
- RemoveRestrictionsInRaid - this one is special. Set true to remove limits of you can get with you in raid. (For example, for roubles)Options:
- enabled - set to false to not change restrictions for category
- rescrictions_to_remove - restrictions that can be removed from items of this category. For each restriction true means remove restriction and false means do nothing.
- BlocksEarpiece
- BlocksEyewear
- BlocksFaceCover
- BlocksHeadwear
- CanPutIntoDuringTheRaid
- CantRemoveFromSlotsDuringRaid
- ConflictingItems
- DiscardLimit
- DiscardingBlock
- IsUndiscardable
- IsUngivable
- IsUnremovable
- IsUnsaleable
- itemsFilter
## TODO
- VISORS category
nektoNick added a new version:
QuoteAdd compatibility with "Remove Secure Container Restrictions" mod
nektoNick added a new version:
QuoteJust reapload version for SPT_3.7.1 to make it latest version
nektoNick added a new version:
QuoteVersion for AKI 3.7.0 for those who asked for
No reason to download this if you use latest SPT_AKI version (3.7.1. for now)
Thanks, got confused by "mods the profile you're about to load" part
nektoNick added a new file:
QuoteDisplay More## Description
I steal the idea from Props's BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize's `PlebMode`).
However some weapon is more effective than another one.
Also metal doors should take more shoots than wooden doors.
Like in real life.
## Install
Unzip archive to your SPT folder.
(client-side DLL file goes into %SPT%/BepInEx/plugins, server-side nektonick-lockpick_ammo folder goes into %SPT%/user/mods)
## Usage
- Take your gun.
- Shoot to the door (or car door, or safe, or even door with keycard access)
- Aim for the lock for more damage.
- Try shotguns. They do a lot of damage!
- When door HP drops to zero door will open.
- Also
- Try to use meele weapon and granedes to open doors
- Try to change some values in BepInEx config menu (F12) accoring to your playstyle
- Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
- Try to create your custom lockpick ammo for AKM or Mosin
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
## New features
- Lockpick ammo
- You can add new ammo with high damage agains objects sold by traders. See examples in config.json
- Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
- Also added new options in BepInEx config menu (F12)
## TODO
- Kick locked doors make damage to you and door
- Lock door back after unlocking by key
- Penetration make sense
## Config
- You can change some values in BepInEx config menu (F12):
- HP - More HP - more shoots to break the lock
- ObjectHP - Same for doors, containers and car doors
- Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
- NonLockHitDmgMult
- LockHitDmgMult
- Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
- ThinWoodProtectionMult
- PlasticProtectionMult
- ThickWoodProtectionMult
- ThinMetalProtectionMult
- ThickMetalProtectionMult
- Specific Weapon - make certain types of weapon more effective against doors
- MeeleWeaponDamageMult - because crowbar is effective in real life
- Lockpick ammo - configure base damage for different tiers of new lockpick ammo
## Video
Car door:
Simple door and safe:
## Credits
Original mod - Backdoor Bandit (BB)
"Waffle was able to add a great UI feature to the Launcher that shows what mods you have installed on the server as well as what mods the profile you're about to load."
I have two client-side mods (which actually loads as I see from BepInEx. But I can't find this feature in launcher.
What am I doing wrong? Does this works in SPT 3.7.1?
nektoNick added a new file:
QuoteDisplay More## Description
- Generate JSON file with custom spawn point template to use
- It doesn't give you Ready-To-Use spawn points but quick template without taking a screenshot or building AKI-Modules
- Required to edit lines like "Sides" and "Categories", plus a little bit of care
## Install
Place DLL file into %SPT%/BepInEx/plugins
## Usage
- Go to the place where you want to make custom pawn point
- Press the "INSERT" key or change the key in BepInEx config menu (F12)
- Check JSON files are generated in %SPT%/CustomSpawnPoints/ by daily format
- Use it to your own presets for Custom Spawn Point mod also "How to add" Guides are included in the Custom Spawn Point mod.
## Credits
Original outdated mod: Lua's Custom Spawn Point Maker