Boogle added a new version:
QuoteUpdated to 3.11
Boogle added a new version:
QuoteUpdated to 3.11
Boogle added a new version:
Quote
- Added: NoInertia config option, setting to false will enable inertia. This allows for setups with things like quick leaning but still regular inertia, if you want to do that I guess.
- Fixed: Bushes will no longer slow you down.
Boogle added a new version:
QuoteYou might run into issues if you are using Skills Extended, there is nothing I can do on my end. I know the mod author is working on fixing this, and it may be fixed by the time you read this.
Please do report issues if you are not using Skills Extended, and do run into issues specifically with this release.
Added RemoveJitteryRotation option to the config, makes looking around much smoother, removes the "jittering" or "fidgeting" animations, basically added for new Tarkov players who find it annoying.
That's interesting, I didn't experience that. If you could provide me your logs and such that'd be greatly appreciated.
Boogle added a new file:
QuoteDisplay MoreDo not install during playthroughs! This mod is designed as a tool to help Zryachiy Farmers learn how to do mines, without having to constantly reboot the raid over and over.
This mod makes learning how to cross Lightkeepers bridge super easy.
I recommend you just go to YouTube, look up "Crossing Bridge Zryachiy Tarkov (whatever patch your SPT is based on)" to find a tutorial on it.
The mod is very simple, and does the following:
- Spawns you at the Lightkeeper's bridge
- When you die, you will respawn at the start of the bridge, so you can try again
- The mines will be reset upon death, so you can start again.
This mod was not designed to help you learn to kill Zryachiy himself, and I honestly recommend you just disable AI before loading the map.
Boogle added a new version:
QuoteSurprise, another update...
Thanks to RaiRaiTheRaichu, the mod is less bad now!
- Added "Use Skeleton Key" option to all doors, this way you can choose when to use the key and when to use the original key if you have it
Boogle added a new version:
Quote
Boogle added a new version:
QuoteSPT 3.11 ONLY
Updated to SPT 3.11
Boogle added a new version:
Quote
- Simplified the installation process, old animations are now enabled by changing the config file in the server mod and enabling NostalgiaMode
- Added various config options
- NostalgiaMode
- QuickTilting
- DoesAimingSlowYouDown
- BotsUseOldMovement
- DoBushesSlowYouDown
If you were previously using the old animations variant, please delete the server mod you had previously. If you wish to continue, enable NostalgiaMode
Boogle added a new file:
QuoteDisplay MorePlease report any issues you run into in the comments.
Also, post any suggestions or features you wish existed.
Something I always wanted was the flea market to be more open, and not so limited. The problem was, it broke early game progression and gave you far too much OP gear. This mod aims to solve that problem, and still allow you to buy cool gear once you've earned it.
The big thing this mod does is lift the level 15 lock, and replaces it with individual specific level locks for each item. The level is decided based off of many factors, things like armor class, ammo penetration, etc.
Here are the main changes this mod makes
- Flea market is available at level 1
- Most items have had their flea market ban lifted, and are now list-able on the market
- Every item has its own level where it can be listed/purchased
This mod has an extensive config, and is found in the server mods config folder. There are comments inside the config file which explains it.
The config has a section for specifically defining level locks, as well as handling the dynamic ones.
You can find the item ID's the config uses here
- Item unlocking after completing certain quests.
Please give more suggestions in the comments!
Boogle added a new version:
QuoteSPT 3.10 (33420) ONLY
- Fixed an issue with stationary weapons breaking
- Made the movement states a descendant of the original ones, should improve compatibility with other mods that utilize movement states.
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If you get any issues with this update specifically, let me know.
Boogle added a new version:
Quote
- Fixed an issue where you would start blindfiring when trying to check mag or other things that used ALT when walking.
- Fixed an issue where when using the modern variant you would not keeping running after jumping
- Other general cleanup
Boogle added a new version:
Quote
- Fixed an issue where vaulting wasn't working
- Fixed an issue when using the old animations variant you were unable to drop your bag (all interactions are janky, but atleast they work now)
- Other various improvements and cleanup.
Please report any issues you run into.
I am aware there is potentially an issue with the car extract, but I can't seem to replicate it.
Boogle added a new file:
QuoteDisplay MoreDo you wish to go fast? Do you wish to SPEED??
If so, this mod is for you.
This mod restores the movement from Tarkov in 2021. It completely removes the modern movement that has inertia, and other hidden values that made the game way slower.
Here is a video showing the difference between regular movement and this mod![]()
You'll notice the side stepping and leaning is far faster.
Please report any issues you run into!
Also feel free to post any suggestions or requests you have.
This mod changes a ton of game functionality and may cause issues.
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Boogle added a new version:
QuoteUpdated to 3.10
Changes
- Changed the model of the key to a random unused key I found in the files
- Changed the model of the keycard to a random unused key and renamed it to "Terragroups Priority keycard"
- The IDs had to be changed to be MongoIds for 3.10, so they are now: 673e1f10aaf0fe810c488218 & 673e213fc6be39d06423d6b7
Boogle added a new version:
QuoteAdditions
- Added more configuration options regarding drop chance
Balancing Adjustments
- Added a max usage count to the Skeleton Key (40) and lowered the price to 25M
- Added a max usage count to the Skeleton Keycard (20) and lowered the price to 50M
- Banned the keys from spawning on Scavs and PMCs, this can be adjusted in the config as well.
Of course, my balancing changes are optional, and you can just set them back in the config.
Boogle added a new version:
Quote
- Adds the key into Jackets and all bots
- Adds the keycard into all bots except Scavs