That's the initial way the mod handled that problem, but I eventually moved to the loot-destroying system because it's still unrealistic to have less loot on the map that has the same range of desirability. It would be like everyone is picking up garbage loot and occasionally maybe some nice stuff.
If you want the very simple solution, you can leave adjust_raid_times.can_reduce_starting_loot=true. However, my recommendation is leaving destroy_loot_during_raid.enabled=true. Of course, I'm biased because I spent months working on that system.
I will give it a shot. Thank you again for all of the help! I really do appreciate it.