YankeeNoodle742 added a new version:
Quote- update package.json to SPT 3.7.0
YankeeNoodle742 added a new version:
Quote- update package.json to SPT 3.7.0
YankeeNoodle742 added a new version:
Quote
YankeeNoodle742 added a new file:
QuoteDisplay More
Content
- Tan AK-74
- Tan AK-74 gas block (6P20 Sb.1-2)
- Tan AK polymer grip (6P1 Sb.8)
- Tan AK-74M Receiver (6P34 0-1)
- Tan AK-74M Receiver (6P34 0-1) Waifu Sticker Edition- Tan 5.45 Hexagon Suppressor
- Tan PT-1 Stock
- Tan PT-1 stock adapter- Tan RS47 handguard
- USB of SauceObtaining
Almost all weapon items can be bought off Mechanic 2 by purchasing the gun preset
The special receiver can be acquired through a crafting tree (or bought on flea)
Crafting
USB of Sauce:
crafted with a Secure Flash Drive @ Intel 2
Tan AK-74M Receiver (6P34 0-1) Waifu Sticker Edition:
crafted with USB of Sauce, Tan AK-74M Receiver (6P34 0-1), and paper @ Workbench 1
Thanks to Pettan, Civicam, Tron, the MILFcord, and everyone else who helped make this happen
YankeeNoodle742 added a new version:
Quotefixed wrong ammo attributes
YankeeNoodle742 added a new version:
Quote- fixed secure container filter error
- added more configurable stats
YankeeNoodle742 added a new version:
Quote
- fixed wrong flea category
YankeeNoodle742 added a new version:
Quote
- Added Hydra Aimpoint mounts
YankeeNoodle742 added a new file:
QuoteDisplay MoreAdds in a new cartridge chambered in 7.62x51mm NATO. Higher tier than M993, providing better armor piercing, damage, and insane velocity at the cost of a slight recoil increase and prohibitive expense. Sold at Peacekeeper 4 for $97 a pop.
For maximum Cold War gone spicy hot vibes I'd stick these hush puppies in Massivesoft's M14 mod.
Bit of a meme and a rather underwhelming for the cost as I was bored while watching Oxide's recent videos on said round. Price, trade level, and stats are configurable so have fun making it actually balanced.
Model is by me, edited from the 7.62 M993 model by BSG
YankeeNoodle742 added a new version:
Quote
- added compatibility with ATLAS custom weapons and equipment (make sure Hydra mounts loads after ATLAS or it won't work 100%)
- changed how the mod detects which filters to place the hydra mount in to improve the number of parts it can be mounted with
- change also put a safeguard in place to help mitigate errors from exceeding stack sizes when called by functions such as bot loot pool generator
YankeeNoodle742 added a new version:
QuoteDisplay More- added Raptar rangefinder to the tactical mount
- added to Hydras to AK accessories, SMGs, and the RSh-12
B-12
B-33 AK dust cover
PDC AK dust cover
Dog Leg AK dust cover
Bastion AK dust cover
X47 AK handguard
OV GP AK handguard
RS47 AK hanguard
Aggressor AK handguard
TRAX-1 AK handguard
RS47 AK hanguard
Troy FLR
VS Combo
VS Combo white
M1-B handguard
B-10 handguard with B-19 upper
B-30 handguard with B-31 upper
B-18 rail
RSh-12
Effen 90 upper
MP5 MFI mount
MP7A1
MP7A2
Vityaz SN dust cover
MPX upper
B-17 mount
UMP .45
KRISS Vector .45
KRISS Vector 9x19
Display More
I'm getting this error when trying to play on any map (tested on streets and factory), and no bots spawnRangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
I have these mods installed:"aBoopsQuestZoneAPI_v1.0.0.0",
"Jiblet-LeKaiju-Orbitas-AmmoPouch-1.0.2",
"BetterLasers",
"GoblinKing",
"Nightingale-brokertrader-1.3.1",
"Mass_type64smg",
"SamSWAT-CoDMW_JWGROM",
"SBNV",
"ClearThermals",
"LordNoodal-hydramounts-1.0.1",
"ServerValueModifier",
"MedicalAttention",
"CWX-MasterKey 1.4.3",
"SpecialSlots",
"Tracer",
"TingleSlayerParkov-LessOverdamage-1.0.1",
"Valens-RecoilReduction_v1.1.0",
"ODT-ItemInfo-3.1.6",
"zzDrakiaXYZ-Waypoints",
"Virtual's Custom Quest Loader"
Any ideas what the issue might be? I'm not changing anything about bots in svm
Nevermind, I found the issue. This, together with an edit I made to mount ironsights on the ncstar 45degree mount, seems to have allowed an infinite loop.
Haha that's funny, I'm glad you fixed it quickly
YankeeNoodle742 added a new version:
QuoteDisplay MoreAdded items to which the Hydras can mount to:
M3 Upper rail
SPRM rail
Ultima top rail
M870 UTG Pro rail
590A1 Tactical rail
ETMI-019 rail
MP-18 Sight Mount
Bravo-18 handguard
MTU002 Short
MTU002 Long
B-13
B-13V
XRSU47SU
(mainly shotty rails and dovetail mounts)
Nice Mod,
would be nice if you could put the Crafting Manuals in there as well
I did consider that but decided against it. You can easily implement it on your save by adding the appropriate ID's in the generateColumn function in HandyToolbox/src/mod.ts
YankeeNoodle742 added a new file:
QuoteDisplay MoreHydra Mounts
Get them at Peacekeeper 2 for $250!
Ergo, price, and sell level configurable
Screenshots
Install in users/mods
Notes
If you think the mounts should attach to a particular weapon part it can't already, let me know!
Certain scope/device combos will result in an obstructed sight picture, have fun making cursed presets.
Credits
EOTech mount model created by Akinaro
Aimpoint mount model created by Cannuccia
YankeeNoodle742 added a new version:
QuoteFixed toolbox not showing up in handbook or flea
YankeeNoodle742 added a new version:
QuoteUpdated to SPT AKI 3.5.5
YankeeNoodle742 added a new file:
QuoteDisplay MoreHandy Toolbox
Is your scav box filled with random parts needed for hideout upgrades? Are your tools just hidden away in some random chest rig?
This is the mod for you!
This mod adds a new storage container for all your tools and parts!
You can buy the item from Mechanic (level 1) with 100000 Roubles
How to install:
- extract zip file
- move it to user/mods folder
- restart server and play
Config:
- price: trade price in roubles
- trader_loyalty_level: which level mechanic sells the toolbox at
- cellH, cellV: height and width of container size
Much thanks to Revingly who let me use code from the Medical SICC mod.
Toolbox model is from BSG, reimported into Unity by me.