VioletAmbush added a new version:
Quote- Added 54 craftable weapon upgrades to workbench
- Added minor crafts to rest space, med station and lavatory
VioletAmbush added a new version:
Quote- Added 54 craftable weapon upgrades to workbench
- Added minor crafts to rest space, med station and lavatory
VioletAmbush added a new version:
QuoteSPT 3.10.0 compat update
- Added new items/weapons to configs
- Added unique weapon rewards for boss masteries
VioletAmbush added a new version:
QuoteAdded missing weapons to WeaponsConfig, fixed minor quest weapon selection bug
(This version should work with 3.9.0 - 3.9.5 versions of SPT)
(Tested only on 3.9.5)
VioletAmbush added a new file:
QuoteDisplay Morehub.sp-tarkov.com/attachment/9773/
1. Death
After death - your stash is wiped. But there are some items that you will get to keep:
1. Money: RUB, USD, EUR, BTC and GP;
2. Items inside equipped secure container;
3. Unsecure containers in stash and items inside them;
4. Armor and Weapon repair kits.
2. Money
Money is finally scarce:
1. No selling (Do ya really expect to sell stuff when you go to the store?);
2. No money for most default quests;
3. Flea is disabled.
But there are also new ways of making money.
3. Hideout
All stations had their recipes changed.
- Intel center trades valuable items for cash;
- Workbench upgrades weapons;
- Lavatory crafts containers;
- Med station crafts medical items;
- Rest space crafts magazines for the new weaponry.
Hideout stations also now provide different items on death or survival.
- Workbench, generator - barter items for weapons;
- Lavatory, rest space - barter items for gear;
- Shooting range - barter items for grenades;
- Security, vents and illumination - money on survival.
And so on.
4. Gear
You start at the very bottom of the food chain:
No looting weapons from bodies.
Progressing through quests will unlock new weapons/gear.
Most gear have to be bartered. The premise is simple:
- Fabrics - Armors, rigs, backpacks;
- Blue tape, duct tape - Pistols;
- Wires, Cables - SMGs;
- Lamps - Shotguns;
- Gunpowders - Assault rifles;
- Chainlets, gold chains - DMRs;
- Cigarettes - Sniper rifles.
And so on.
5. Quests
There are over 500 new quests in total.
All new quests are optional and are not required for main questline.
New quests provide money and gear/weapon unlocks.
6. Profiles
There are 15 new profile presets (plus gungame, plus custom) to choose from.
You must create new profile with one of the new presets for this mod to work properly.
While this mod should be playable on its own, it was designed and balanced to be played with our other mod: VAI-NRTP
Most of changes are configurable in config files.
Installation: Extract into SPT folder.
Known issues:
- After selecting face/voice traders might have an empty assortment - just restart the client and it should fix itself.
VioletAmbush added a new version:
QuoteCompatibility update for SPT 3.7.0.
Added single-fire SMGs (Saiga-9 and STM9) to have their own category (+80% damage by default)
(This version should work with 3.6.0+ versions of SPT)
VioletAmbush added a new file:
QuoteDisplay Morehub.sp-tarkov.com/attachment/4984/
This is done by:
- Slowing down the combat by increasing health across the board (Begone days of head-eyes);
- Changing damage spreading, armor damage absorbtion and other mechanics;
- Rebalancing medical, food and other usable items;
And others.
Installation: Extract into SPT folder.After installing - a new account is required for this mod to work properly.
Changes:
- The health of player and all NPCs was increased 6-10 times, status effects are changed accordingly;hub.sp-tarkov.com/attachment/4978/
- Armor now absorbs a percentage of incoming damage depending on its class as long as it has any durability, this is counteracted by bullet's penetration;
- Some weapons get a damage boost on shot:
- Bolt-action sniper rifles: +300%
- Marksman rifles: +100%
- Pistols: +80%
- Revolvers: +200%- When damage is dealt to any body part, percentage of this damage also applied to each other body part (Even when hit body part is not dead);
- Healing items are now split into 2 categories:
- In combat healing: standard healing while using
- Out of combat healing: slow health regen for several minutes
hub.sp-tarkov.com/attachment/4982/- Most food and med items give a long-term buffs (Ranging from 20 minutes to 1 hour);
hub.sp-tarkov.com/attachment/4981/- Magazine restocking in raid is way faster, ammo stacks can hold more ammo;
- Melee is split into 7 levels, depending on how hard it is to aquire them;
- Recoil is slightly reduced for most weapons;
- Item background colors are changed to reflect its usability;
- Loot is adjusted to be more prevalent;
- And minor QOL changes like in-raid timers, removed construction times for hideout, item restrictions in raid, skill fatigue and so on.
hub.sp-tarkov.com/attachment/4983/
Most of changes are configurable either in config files or F12 menu.
Known issues:
- Stamina regen, damage modifier and max weight buffs do not stack;
- Some similar buffs are not displayed correctly (But they do stack);
- When starting new account "Out-of-raid" healing items which you start with have too many charges on them;