MusicManiac added a new version:
Quotev.3.8.x
Installation: put folder into your user/mods folder.
MusicManiac added a new version:
Quotev.3.8.x
Installation: put folder into your user/mods folder.
MusicManiac added a new version:
QuoteAdded facemasks. Since they cant be easily identified in code it has to be on id basis. Check config.
Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods
MusicManiac added a new version:
Quote3.8.0
Installation: put folders into your user/mods folder.
MusicManiac added a new version:
QuoteAdded some price balancing since finding more expensive keys is now easier. Optional, can be disabled in config.
Installation: drop folder into your user/mods folder.
If you had previous version on the mod, delete it (folder name got changed so it loads after [AllTheLoot](AllTheLoot))
MusicManiac added a new version:
QuoteDisplay MoreAdded quest for weapon cases
Adjusted some values here and there
Reminder that there's config for quests, read mod description for more info.
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
MusicManiac added a new version:
QuoteAdded weapon parts categories
Dependencies are included
Installation: put folders into your user/mods folder.
MusicManiac added a new version:
QuoteLeave lasers be
Installation: put folder into your user/mods folder.
MusicManiac added a new version:
QuoteFixed insanely high spawn % (was accidentally doing math twice)
HOW did noone repor this?
Installation: drop folder into your user/mods folder.
MusicManiac added a new version:
QuoteDisplay MoreAdded quest for ammo case
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
MusicManiac added a new file:
QuoteDisplay MoreMade this small thing in preparation for my 3.8.0 no flea market playthrough to save me from despair of getting quest keys.
- Affects jackets, duffle bags and dead scavs, doesn't touch other containers.
- Only non-special jackets affected. There are a few quest jackets that are not touched.
- Bumps up weight of keys and adds missing keys and keycards to loot tables (configurable)
- Changes amount of items spawned in them (configurable)
- Changes jacket container size to 3x3 (configurable)
- Makes all keys slightly cheaper to compensate for increased spawn chances (configurable)
Check config file for details
Another 10/10 QOL Key mod: Gilded Key Storage
If you wanna be true homie or say thanks for time I've spent modding the game, feel free to send me a coffee on kofi
I effectively stopped playing SPT in favor of PvE since I can play with friends there (and no I don't care about coop SPT mods).
I will be keeping this mod up-to-date as best as I could, however I do not follow SPT dev cycle anymore so might take some time for updates since I literally miss new SPT releases. My 3.9.X and 3.10.X updates were put up literally because someone tipped me on ko-fi and it send email to me so I was like "oh, new SPT version is up"
Do not repost updates of my mods without reaching me first on SPT discord.
MusicManiac added a new version:
QuoteDisplay MoreSome typo fixes
Added quests for 5.7x28mm vanilla ammo (somehow missed it)
Added 3 Addons: quests to include [Extra Ammo For Everyone](Extra Ammo For Everyone) or [D.U.D.S.](D.U.D.S.) or [ShAK-12 Kit](ShAK-12 Kit) ammo in quests.
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
MusicManiac added a new file:
QuoteDisplay MoreRegarding SPT 3.9.X or higher
If you're a user:
I do not plan on actively playing SPT 3.9.X or higher, therefore I do not plan on updating my less-used mods.If you're a modder:
Do not reupload my old mods, thank you. If you want to fix compatibility, please ping @MusicManiac on SPT discord and I can add you to authors so you can update the mod if it requires an update.This is a patch mod. If you don't use any mods that add new ammo, this will not do anything. If you run other mod (than listed) that adds ammo, you'll have to add config for it.
Are you Extra Ammo For Everyone or D.U.D.S. or ShAK-12 Kit enjoyer? Are you sad how accessible good ammo with those mods? Not happy with just throwing money at traders to easily buy ammo with 69 pen? Me neither.
This mod (everything is configurable and regarding modded ammo):
- Adjusts ammo prices to be more reasonable (no more buying 60 pen ammo for 600 rub)
- Removes high-tier ammo from traders
- Adjust ammo prices in traders
- Adds modded ammo to spawn pools
- Bans high-tier ammo from flea
Default config removes a lot of high-tier modded ammo from traders. I recommend
this to be ran with Erika to eventually get access to it. (or just scavenge for it since it can now spawn in loot)
hub.sp-tarkov.com/attachment/7448/
Installation is simple af, just drop the folders into your mods folder.
Config should be readable.
CodeDisplay More"lyconoxps12sabotid": { "CanRequireOnRagfair": false, "CanSellOnRagfair": false, "RemoveFromTraders": [ "58330581ace78e27b8b10cee" ], "handbookPrice": 2500, "fleaPrice": 4000, "spawnRelativeProbability" : { "5cadf6eeae921500134b2799" : 0.7 } }
The only thing I will explain is what spawnRelativeProbability means. In here you provide id of BASE GAME ammo that modded ammo you want to have shared spawn probability with. Means that base game ammo spawn chance will get split a bit and now will spawn either vanilla ammo or modded ammo.
Each field is optional, look through config to notice that different ammos have different fields.
Then mod does following:
- Combines all config entries to see total weigh of modded ammos that use same base id as spawn template
- Example: modAmmo1 and modAmmo2 have same "5cadf6eeae921500134b2799" relative probability parent
- modAmmo1 has relative 0.6, modAmmo2 has relative 1.2
- Calculates new relative probability for all ammos with same relative probability parent
- base ammo = 1, modAmmo1 = 0.6, modAmmo = 1.2, sum is 2.8
- New relative probability for new ammos would be base ammo = 1/sum = 0.35, modAmmo1 = 0.6/2.8 = 0.21, modAmmo2 = 0.42
- Which means that wherever parent ammo would spawn now instead of it there's 35% that it spawn original ammo, 21% that it spawns modAmmo1 and 42% that it spawns modAmmo2.
- Since spawn pool becomes a little bit more diluted I also increase spawn chance by 10% of original value.
- So if before spawn point had 12 weight to spawn original ammo (12 from whole loot pool of for example 450 weight), it doesn't become 12*0.35=4.2 original, 12*0.21=2.52 modAmmo1 and 12*0.42=5.04 modAmmo2. It adds flat 12*0.1=1.2 to weight
- Finds spawn points of original ammo and splits it into multiple parts with 1 part being original and others being new ammo.
Q: Do I have to run Extra Ammo For Everyone and D.U.D.S. and ShAK-12 Kit at same time?
A: No. even though mod comes with pre-packed config for all 3, you can run 1 or 2 or 3 of them. If you don't run any then there's no point in using this mod.
Q: I run <some other mod that adds ammo> can I make it work with this?
A: Yes, look through config on how to add ammos. Make sure this loads after ANY mod that adds ammo.
Q: Can it work to adjust spawn chance of vanilla ammo without adding new ammo to spawn pools?
A: I'm not sure but you are welcome to try.
Q: How do I know if I installed the mod correctly?
A: It says in console when loading server.
Big thanks to RainbowPC and his Lots of Loot as I directly took their function that digs inside map-specific loot tables. Made my life much easier by saving me a good hour of figuring out how to dig through them. Rest of the code is by me.
MusicManiac added a new version:
QuoteDisplay MoreSome typo fixes
Maybe fixed a bug along the way, idk
Reduced boss kills requirement in all quests by half, was a bit too high.
Dependencies are included
Installation: put folders into your user/mods folder.