Posts by 3371

    3371 added a new version:

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    Important Update

    This release contains important fixes, new minor features and other changes.

    • New: Exposed body parts are factored into SeenCoef calculation. If very few parts are exposed to a bot, an additional random delay is applied, which hopefully will makes bots more human and provide a out-of-fight benefit to expose as few parts as possible.
    • New: Bots will spot the player faster if the player's flashlight directly shines straight against them.
    • Balance: Nerfed Encountering Patch for bosses.
    • Balance: Increased delay for sprinting bots.
    • Fix: Fixed Score Info option controlling all GUI instead of just Lighting meter.
    • Fix: Fixed Accidental minimized Global overlooking chance.
    • Added Weather Info option to toggle weather GUI.
    • Attempt to fix a dodgy bug that sometimes That's Lit failed to load on raid start by greatly delay loading That's Lit for players.
    • Minor fixes & changes.

    3371 added a new version:

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    Hotfix

    Please refer to .03 change log for the latest major release, or even .380.25 if you are updating from older versions.

    • Fix info spam on maps without terrain details ("Active detail managers not found, disabling detail check...")

    3371 added a new version:

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    Regular Update

    • Fixed Brightness scoring job shared by multiple players.
    • Fixed detection of 2IKS.
    • Re-balanced Global Overlooking & Foliage Blending based on personal gameplays.
    • Reverted the hated GUI hint behavior to only show up when it's enabled.
    • Tweaked terrain scores from some grasses.
    • Buffed Vague Hint (including the all angle surprise attack one added recently).
      • On the other hand, the mod is now tracking player shooting. The bots now react better if they are looking your way when you are shooting their ways.
    • Added option to toggle Bush Ratting. Only for debugging though, there's no reason to disable that.
    • Fixed Brightness module map toggles controlling the whole mod.

    3371 added a new version:

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    Only required for players on pre 3.8.3 or need Debug Info.
    Please refer to .03 change log for the latest major release.

    • Revert SPT version requirement to >= 3.8.0
    • Fix error spam when DebugInfo is enabled and Brightness is disabled.

    3371 added a new version:

    3371 added a new version:

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    [Critical Fix] 1.380.29 is a disaster because I forgot to enable camera back after the change made to fix the error spam.

    Please refer to the major release change log below if you are updating from before 1.380.25.

    • Fix error spam
    • Properly scale down extra vision distance by fogginess

    3371 added a new version:

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    Only needed for players with Fika installed. Please refer to the major release change log below if you are updating from before 1.380.25.

    • Fixed Night Factory still not fixed in .26.
    • Fixed .26 does not respect per map Brightness module toggle.

    3371 added a new version:

    3371 added a new version:

    Very interesting, unfortunately I don't have an answer for now.

    So I've had 1 guy reported crashing with 13900 (Streets), and 1 guy with 13700+3060Ti.
    I've had 2 guys reported massive fps drop with 13900 + 4090 (Streets).

    That's all I know for now, comparing to thousands of other users these are not enough to conclude a pattern. It could even be some software issues but I just can't let people show whatever they got on their OS to me...

    Are there known issues with one of them in combination?

    None that I know.

    I believe the latest version might have a bug for night factory.

    the light meter was basically maxed the whole time, but the AI were spotting me instantly.

    So I replied to you in DC earlier and I did 2 more night factory raids, one with That's Lit only and one with several mods including SAIN, I didn't notice anything weird on my end.

    3371 added a new version:

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    I decided to deliver this ASAP because I'm excited for this new stupid simple shadow detection and I like it after some test raids!

    • Fake detection of ambience shadow (buildings, trees, etc.)
    • Extra brightness score reduction when in bunkers
    • Above combined, the brightness detection around and inside structures makes more sense than before bugcatchillin
      • Feedback is welcomed!
    • Cloudiness GUI ☀/☁
      • If you ever wonder why the meter stays all right in day time, it's probably a very cloudless day
      • Sometimes you can't tell because of camera adaption
    • Add option to toggle player laser/light detection (Balance category)

    3371 added a new version:

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    • Fix null ref from previous update
    • Optional movement impact
    • [BUFF] Reduce brightness penalty in hope to fix weird bot reaction for some players

    3371 added a new version:

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    Fixed exception from greatly increased terrain detail types on certain maps (winter grasses?)

    3371 added a new version:

    3371 added a new version:

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    This release features a bug fix, an optimization and a new performance info.


    • Fixed a logic error in Encountering Patch which luckily still have been working correctly.
    • Convert the pixel iteration in lit score calculation into a Unity job. It won't give much, but should still save some precious main thread time.
      • If you notice a fps difference on your system, please leave a comment about it.
    • The LowResMode option is converted to a range of 1 - 4. Level 1 is equal to original true. Level 2 is equal to original false.
    • An benchmark option is added for people interested to see actual ms spent on That's Lit calculation. It's part of the Debug Info.
      • It does not cover 100% of the mod but shows all the major calculation and patches. Unfortunately only the mod code can be wrapped thus the overhead from Unity stuff (e.g. the observer camera) can not be shown.
      • To understand the numbers: To maintain 60FPS it requires everything (vanilla + mods) costs less than 16.67ms (6.94ms for 144FPS ).
      • Don't worry about the GUI cost, at least 95% of it comes from rendering the ever changing Debug UI, it's very very cheap if you keep the Debug UI disabled.
      • Note: the existing AFFECTED info shows how many times the main calculation is executed, the +N number resets every 47 frames, with the starting-pmc-only Donuts presets, sub +200 is totally normal and fine.

    3371 added a new version:

    3371 added a new version:

    3371 added a new version: