Posts by 3371

    3371 added a new version:

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    • (NEW) Lit score from sun/moon light will now be reduced indoor
    • (NEW) Bush rat emulation. Hiding in some types of bushes may make AIs overlook you even when at close distance, if the AI has no idea you are there.
      • This needs more testing.
      • Only the big, wide bush is a reliable choice, other taller or smaller ones are only useful when the AI is far away. Also noted that tall (small) trees and tall bushes may require you stay in standing pose, while some don't work at all when you prone.
      • Prepare to engage anyway, you never know when they stare at the bush.
    • (NEW) At the moment an AI see you:
      • If the AI is sprinting, force a random aiming delay and maybe force a miss by a small chance, because why the fuck can they aim when we can't ADS sprinting.
      • If it's not sprinting, maybe randomly give it a small aiming delay if it's an unexpected encounter
      • If it see you when facing away and you become its main enemy only at the moment, give it some scattering.
    • Some score calibration on Woods, Interchange and Reserve
    • Tweaks and bug fixes

    3371 added a new version:

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    • (Visceral Bodies) Deal with high Foliage score everywhere in Lighthouse (Some how on that map your... spine... is on a different layer where VB move all foliages onto)
    • Fix Interchange can not be enabled because It's "Interchange" not "interchange", just like it's "shoreline" not "Shoreline" (Reported by tofu in SPT Hub)

    3371 added a new version:

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    Fogginess will strengthen darkness impact starting from 10m away.

    3371 added a new version:

    3371 added a new version:

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    • That's Lit will be disabled by default from now on for maps not yet calibrated because the light detection could be very wrong. But can be enabled in configs.
    • On disabled maps vision randomness and foliages still work, just lighting doesn't affect anything.
    • Streets can not be enabled and may not be supported in near future because the lighting there is kinda craaazy.
    • Lab & Interchange are not yet calibrated because I've never been there.
    • Some calibration to Day Factory (Disabled by default because the lighting there is dead stable), Customs, Woods.

    3371 added a new version:

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    • Fix "Make bots unaffected for a moment after it has vision"
    • Balance extreme darkness at close range
    • Config descriptions
    • Ineffectiveness of darkness against AIs using NVGs no longer scale with distance

    3371 added a new version:

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    • Balance close range sneaking with low score (< -50%)
    • Improve detection of flashing environment
    • Fix exceptions when detecting equipment lights
    • Add a HUD hint for people who hate it but don't know it can be disabled
    • Make bots unaffected shortly after perceiving the player (ex: Not affected after just getting shot by player in the shadow)
    • Minor fixes...

    3371 added a new version:

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    • Improve Night Factory profile
    • Skip foliage check in Factory or Hideout
    • Scale down the effectiveness at close distance so AIs won't overlook you even when you are basically already kissing

    3371 added a new file: