Posts by ChooChoo
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ChooChoo added a new version:
QuoteUpdate for SPT 3.11.X
As usual: If you find any bugs, let me know.
All looked good on my end, so far... -
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.9.0Update for SPT 3.10.X
Sorry for the long wait, and thanks to Fried Engineer for the update.
I quickly checked for functionality, and so far it looks good, though I did not test all edge cases (Custom traders etc.)QuoteUpdate for SPT 3.10.X
Sorry for the long wait, and thanks to Fried Engineer for the update.
I quickly checked for functionality, and so far it looks good, though I did not test all edge cases (Custom traders etc.)
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ChooChoo added a new version:
QuoteUpdate for SPT 3.9.X
Did not do excessive testing, but everything seems to work as expected.
Lemme know if something is wrong.
Currently short on time, so might not immediately fix specific stuff. -
ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.7.0If you have a previous version installed:
Please delete the folder "user/mods/ChooChoo-TraderModding-1.2.0" when installing this version.
(I could no longer stand that old version tag in the folder name)
- Can now show flea market prices for items that are available on the flea, but not on traders (Red price tag, shows cheapest possible price)
- Abbreviated price tags (69420 becomes 69,4k, ON by default)
- Small fixes
Quote- Can now show flea market prices for items that are available on the flea, but not on traders (Red price tag)
- Abbreviated price tags (69420 becomes 69,4k, ON by default)
- Small fixes
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ChooChoo added a new version:
Quote- Update to SPT 3.8.1 (Should support all 3.8.X versions of SPT)
Please update your SPT install to the latest version (3.8.1 at time of upload) to prevent compatibility issues that might occur with other mods.
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.6.2- Fixed currently locked traders showing their items while modding
- Show the cheapest price instead of the last found. (Better in line with BSG's weird logic of "Find Parts")
- To match the parts found for a gun build, use 132 rubles for one dollar.
(The actual build cost for dollar prices is correctly converted via the actual price at the current traders.)
Quote- Fixed currently locked traders showing their items while modding
- Show the cheapest price instead of the last found. (Better in line with BSG's weird logic of "Find Parts")
- To match the parts found for a gun build, use 132 rubles for one dollar.
(The actual build cost for dollar prices is correctly converted via the actual price at the current traders.)
If you notice any prices being way off, or other issues, please let me know.
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.6.1- Now supports custom traders without any config file editing, it "just works"
- Fixed rare cases where detaching items could put them in the same spot in the stash
- Don't show/highlight mods attached to guns in the weapon rack (Might make this optional later, it would rip apart weapons on the weapon rack, but behaves weirdly.)
- small stuff
Quote- Now supports custom traders without any config file editing, it "just works"
Various fixes:
- Fixed rare cases where detaching items could put them in the same spot in the stash
- Don't show/highlight mods attached to guns in the weapon rack (Might make this optional later, it would rip apart weapons on the weapon rack, but behaves weirdly.)
- small stuff
As usual, let me know if you find any issues
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.6.0- Brand new button in the preset builder to automatically remove mods attached elsewhere to be usable.
- Attached to anything loose that is not a gun
- Attached to anything that ultimately is attached to a gun
- (Optional) Attached to equipped guns (OFF by default)
Quote- Brand new button in the preset builder to automatically remove mods attached elsewhere to be usable.
Priority when finding an item to detach:
- Attached to anything loose that is not a gun
- Attached to anything that ultimately is attached to a gun
- (Optional) Attached to equipped guns (OFF by default)
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.5.3- Fixed a mod breaking deadlock in the server when using other mods (like realism) that modify the price of dollars or euros to fractional amounts.
Quote- Fixed a mod breaking deadlock in the server when using other mods (like realism) that modify the price of dollars or euros to fractional amounts.
Thanks Json.DeserializeObject to not throw any errors, but rather cause a deadlock when faulty json is parsed.
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.5.2- Code refactor to get fields with AccessTools instead of transform.Find (Less error prone and faster, things should feel a bit more snappy now
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- Small fixes for not updated visual borders / build cost in some cases when assembling weapon
- More Log messages in case of errors
Please let me know if you encounter any issues or undesired behavior. All still WIP and not perfect, but…Quote- Code refactor to get fields with AccessTools instead of transform.Find (Less error prone and faster, things should feel a bit more snappy now
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- Small fixes for not updated visual borders / build cost in some cases when assembling weapon
- More Log messages in case of errors
Let's hope this made a difference and I didn't break anything (I obviously tested everything, but as usual, you never know)
Please let me know if you encounter any issues or undesired behavior. All still WIP and not perfect, but I'm tryingTechnical details: Before this refactor I was getting various GameObjects and Components via my patches and then finding appropriate child GameObjects in the hierarchy by using Transform.Find("Name") on the parents. I now learned that this shouldn't be done and can be avoided by not finding them by name, but by their reference in the Tarkov Assembly using AccessTools. In essence I now get all the FieldInfos I need beforehand and can then get the proper values (Thanks DrakiaXYZ), it's not only more robust but way faster this way.
- Code refactor to get fields with AccessTools instead of transform.Find (Less error prone and faster, things should feel a bit more snappy now
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.5.1- Fixed NullReferenceExceptions some people reported (Hopefully)
(So I can actually figure out what might be wrong. Just saying "It doesn't work" is impossible to debug)
Quote- Fixed NullReferenceExceptions some people reported (Hopefully)
If anyone has any more issues, please include any errors that might pop up in the console, as well as your mod setup.
(So I can actually figure out what might be wrong. Just saying "It doesn't work" is impossible to debug
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- Fixed NullReferenceExceptions some people reported (Hopefully)
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ChooChoo added a new version:
Quote- Movable Build Cost Panel, showing what you will pay with the current traders
- Ability to zoom in and out for those big chonkers
- Minor fixes
- Movable Build Cost Panel, showing what you will pay with the current traders
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ChooChoo added a new version:
Quote- Trader Price tags on items
- New color for items already attached to current weapon
- More organized options window
- Trader Price tags on items
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ChooChoo added a new file:
QuoteALL CREDIT GOES TO wara
I just recompiled the mod for SPT 3.11.X.
People were right to ask me if my Improved Weapon Building Mod would get some stat tooltips.But wara already created this amazing mod, so just use this one
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.3.2- Seperate color for attached items that are NOT buyable from traders
- Colored Borders for better clarity while modding
Attached to other guns (But purchasable from traders)
Attached to other guns (NOT purchasable)- Reverted hierachical flagging of attached mods
Quote- Seperate color for attached items that are NOT buyable from traders
- Colored Borders for better clarity while modding
- Reverted hierachical flagging of attached mods
After many, many hours I couldn't figure out how BSG determines if a mod can be detached or not, seems a bit random and using the apparent same code they use for the check didn't work, so it iiiis what it iiiiis
For now it works fine I guess, yellow / orange items might still be directly usable, even though I show them attached, but you get the idea.
Colored borders and new color for attached, but non purchasable items:As usual everything configurable to your liking
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.3.1- Properly highlight usable/attached items by going through mod hierarchy
(Might result in false positives, f.e. foregrip might show as usable, but is attached to a mount rail somewhere in your stash, In some cases it lets you build with those items, in some not. Maybe I'll check this again in the future, I think it's fine for now.) - New option to show NO trader items instead
- New options for highlight color in
- Changing options in F12 directly updates mod view
New…Quote- Properly highlight usable/attached items by going through mod hierarchy
- New option to show NO trader items instead
- New options for highlight color in
- Changing options in F12 directly updates mod view
You can now go wild with the colors!
New F12 menu options:Also show NO items from traders if you want
- Properly highlight usable/attached items by going through mod hierarchy
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ChooChoo added a new version:
FileTrader Modding And Improved Weapon Building 1.3.0Now also highlights items that are directly usable in green.
If you notice any issues, I'll look into that later. Implemented this real quick, and gotta go now.
Optimized the code a bit. (Lets hope I didn't break sh*t, didn't notice anything though)QuoteNow also highlights items that are directly usable in green.
Optimized the code a bit. (Lets hope I didn't break sh*t, didn't notice anything though)