sgtlaggy added a new version:
QuoteAdd option to start Collector with only a level requirement.
sgtlaggy added a new version:
QuoteAdd option to start Collector with only a level requirement.
sgtlaggy added a new version:
QuoteNow allows alternate syntax to edit other parts of the trader's locale values like Location and Description.
To do this, use an object instead of nickname.
changes to
Code{ "Prapor": { "Nickname": "Sidorovich", "Location": "Rookie Village in the Cordon", "Description": "A reliable source of equipment for stalkers." }, "Fence": "Drebin" }
Valid keys are "FullName", "FirstName", "Nickname", "Location", and "Description". All are case-sensitive.
sgtlaggy added a new version:
QuoteAdded Mark of the Unheard to the default exempt items
sgtlaggy added a new version:
QuoteAdded config options to change the chance of items being deleted, either all together as a group or individually. Both options can be used together.
sgtlaggy added a new file:
QuoteDisplay MoreNo options are enabled by default, edit config/config.json to enable them.
Reveal All Quest Objectives
This may lead to completing objectives out of order, Survive and Extract can be completed before the normally prerequisite objectives.
This mod will reveal all objectives that are hidden by default and only show up after completing other objectives.
One example is Broadcast - Part 1, the objective to place the Signal Jammer doesn't appear until you've entered the room.
Remove Time Gates
This is the same feature provided by Remove Time Gate From Quests
Remove waiting periods after some quests like Gunsmith.
Add Missing Setup Shotguns
The Setup quest requires an MP-series shotgun but this does not include the MP-43 sawed-off double barrel or MP-18 by default.
Rant: The MP-18 is classified as a shotgun in-game due to Russian law classifying all smooth-bore rifles as such. By that logic, the .366 rifles (VPO-209 and VPO-215) should also be classified as shotguns but they are not.
Only Require Level to start Lightkeeper
This is the same feature provided by Lightkeeper Questline Patch
This option will remove all the prerequisite quests to start Network Provider - Part 1 and will only require a specific level. A value of 0 will disable this feature and leave the prerequisites in place.
Only Require Level to start Collector
This is the same as the level setting in Start Collector Early but none of its other features.
This option will remove all prerequisite quests to start Collector and only require a specific level. A value of 0 will disable this and leave the prerequisites in place.
Gunsmith Challenge
Inspired by SheefGG's hardcore gunsmith challenge.
This adds an Elimination objective for each weapon in the Gunsmith questline.
These requirements are rather relaxed and don't exactly match the builds.
As a result, ammo weight and stat differences from mods like Realism shouldn't affect viability.
More specifically, it only checks for the correct weapon and any explicitly requested mods. It will not check for presence or absence of a magazine (unless explicitly required) or whether the weapon is folded.
The number and type of target can be changed in the config. Set number to 0 (default) to disable.
Valid target types are any, pmc, usec, bear, scav, raider, rogue, cultist, and boss.
sgtlaggy added a new version:
QuoteFixes Lightkeeper, BTR Driver, and Ref
sgtlaggy added a new file:
QuoteDisplay MoreYour secure container is no longer safe. Items inside will be deleted on death but you keep the container.
This can optionally be configured to also delete items from special slots on death, specify items in either location that won't be deleted, and only have a chance of deleting items.
Exempt Items
Exempt items will *only* affect this mod's feature, it does not affect normal deletion. This means if you make the Multitool exempt, it will still be deleted if it's in your pocket or backpack, but not if it's in a special slot.
The Mark of the Unheard and DSPT are exempt by default.
The list requires the item ID, you can find these here by searching for an item by name. An item's parent ID is also valid, for example including "550aa4cd4bdc2dd8348b456c" will allow you to keep any suppresssors in your secure container when you die.
Remove Secure Container Filter
This has the same effect as the SVM option.
This allows you to put any item that will fit into your secure container. With the other features of the mod, the secure container just becomes extra in-raid space, so this helps avoid some loot juggling.
Deletion Chance
Items will only have a chance (default 100%) of being deleted.
There are options available to have a chance of deleting all items together or individually. Both options can be used together or alone.
sgtlaggy added a new file:
QuoteDisplay MoreAfter changing avatars, you must go to the launcher's settings and click "Clean Temp Files" at the top.
This mod will let you change traders' nicknames and avatars.
The novel difference from other avatar-swapping mods is that it uses trader nicknames instead of obscure avatar IDs that don't match the trader ID.
Both features of the mod should work for custom traders as long as this mod loads after them.
Setting Trader Names
Edit config/names.json and add a new line between the {} in the format "Default Name": "New Name".
The key (left) should be the trader's default English nickname like "Prapor" or "Therapist", the value (right) is what you want their new name to be.
Examples:
You can also change the trader's information like Location and Description.
Valid keys for this extended syntax are "FullName", "FirstName", "Nickname", "Location", and "Description". All are case-sensitive.
Code{ "Prapor": { "Nickname": "Sidorovich", "Location": "Rookie Village in the Cordon", "Description": "A reliable source of equipment for stalkers." }, "Fence": "Drebin" }
Setting Trader Avatars
Name an image based on the trader's default English nickname like Prapor.jpg and put it in the mod's avatars folder.
Images should be JPEG or PNG and sizes around 500x500 work best.