Utjan added a new version:
Quote(Only for SPT 3.9.0)
**If you already have v1.0.1 installed you don't need to update to this**
Truly fixed folder structure now
Updated version number correctly
Utjan added a new version:
Quote(Only for SPT 3.9.0)
**If you already have v1.0.1 installed you don't need to update to this**
Truly fixed folder structure now
Updated version number correctly
Utjan added a new version:
QuoteUpdated for SPT 3.9.0
Trophies need to be Found-In-Raid tagged to give their full bonus. Non-FIR trophes give half bonus. (Adjustable in F12 menu)
Trophies only give unique bonus if Found-In-Raid. (Can be toggled in F12 menu)
Minimum bonus from trophy value is now 0.1% (Before other multipliers)
The vanilla EFT value for skill bonus from dogtags got doubled, so the dogtag multiplier in this mod has been reduced back to x1
Utjan added a new version:
QuoteEven with the trophy bonus in version 1 the skill leveling bonus felt underwhelming. So I'm increasing the bonuses with this version.
Increased base skill bonus from trophy value by about +70%Increased default multiplier for dogtags skill bonus from x1 to x2
Increased default unique trophy skill bonus from +0.1% to +0.2%
Bug fix: Trophy skill multiplier (F12 config option) no longer also multiplies the unique trophy bonus
Improved config descriptions
You can see an example of a level 2 hall of fame and it's new bonus on the overview page
Utjan added a new file:
QuoteDisplay MoreNormally only your displayed dogtags increase the skill leveling bonus but this client mod makes trophies also improve that!
In SPT there normaly isn't much of a reason to display trophies so I felt like this would be a nice improvement.
(The bonus in this pic is gained from the displayed dogtags and trophies in the pic at the bottom of the page [v1.1.0])
- The +% added per item is based on the value of the item. A Bitcoin will add around +0.40%, whereas a Roler watch will add around +0.17%.
- Items will always give a minimum of +0.1% skill bonus (before other calculations).
- You get a +0.20% bonus for each found-in-raid unique item on display, making it worth collecting a lot of different items despite their value.
- The base skill bonus gained from dogtags in SPT 3.9.0 is 0.02% per dogtag level.
- The bonus shown on the hideout UI may be higher than expected as it also
takes bonus from your hideout management skill into account.The mod also has a config section in the ingame F12 menu where you can adjust the balance of the mod yourself.
I'm open to feedback on the default balance so feel free to leave a comment about it
Known issues:
You need at least one valid dogtag placed in the Hall of Fame for it to work. This is an EFT quirk.
Utjan added a new file:
QuoteDisplay MoreThis is a simple client mod that lets you adjust "plant time" for the in-raid task actions.
You can do this in the F12 config menu where you can set multipliers for each of the 3 types of planting objectives.
By default the multipliers are set to 0.5, meaning the objectives take half as long to complete. The multipliers can be lowered to 0 for instant completion of the plant. They can also be raised all the way to 5 to make the timer 5 times as long.
"Hiding objective": When you need to place an item, or task item, by holding F in a specific spot. Like hiding the rifle and multitool in the shoreline task "Fishing".
"Protecting objective": When you've placed an MS2000 marker and have to wait x seconds for it to complete.
"Repairing objective": Similar to Hiding. Done in "Farming Part 1" when repairing the control panels on Factory.