Posts by adishee

    adishee added a new version:

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    Tried to address criticisms from v1.0:

    • Slightly buffed bot accuracy / reduce target acquisition time
    • Buffed accuracy specifically against moving targets
    • Slightly buffed bot aggression
    • Reduced bot propensity to remain too long in cover

    Thanks to all who gave feedback, keep it coming!

    adishee added a new version:

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    Small polish pass:

    • Made lagging sway a function of efficiency, increased prominence of the effect in general.
    • Decreased efficiency of Active Aim stance, but also decreased misalignment -- so it's a less stable position than having it properly shouldered, but more precise. Trying here to differentiate the stances a bit better.

    adishee added a new file:

    adishee added a new version:

    adishee added a new version:

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    For 3.10.5

    Changes:

    • I've done a moderate pass on the sway model: hopefully the sway feels more weighty and authentic, and less 'floaty' than it was before. I'm very happy with it now and considering it done.
    • When transitioning between sling and shoulder, if the transitioning weapon has a retracted stock, that weapon's transition speed is buffed 100%.

    Thanks for the report. I actually did know about that just pure laziness that I haven't fixed it yet :D. I'll try to get that in for the 3.11 release, when/if that ever happens.


    Also I have been updating for 3.9, and in fact I have a great new build that I haven't released. I'll post it in the Legacy-SPT channel in discord at some point. I'll also attach it if you want to try it :D

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

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    Fixed one more edge case with the reload system. I think we're ready for 3.10

    adishee added a new version:

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    Very very sorry for version spam. I am trying to get this branch bug-free before the 3.10 / Realism switch.


    - Fixed bug where retracted-stock weapon would jitter when being lowered.

    adishee added a new version:

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    Literally the same shit as yesterday but I actually fixed it.


    - Fixed reload bugs for real this time.

    - Fixed bug where folded stock was not detecting correctly.

    adishee added a new version:

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    - Attempted fix to problems with my reload system not engaging sometimes. In my limited testing it's fixed. I was not intending to update again for the 3.9.x branch but ... well my personal playthrough is on 3.9 :p

    adishee added a new version:

    adishee added a new version:

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    This is another hotfix essentially, there were some bugs associated with the new transition system and I've fixed them.

    adishee added a new version:

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    Just a small hotfix.


    - Forgot to plug in a variable for to the weapon transitions.

    - Added slider for global speed of weapon transitions.

    - Forgot to mention before that I increased the minimum breathing visual effect, so it's not zero when you're at full stam.

    adishee added a new version:

    adishee added a new version:

    adishee added a new version: