Posts by adishee

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    Quote

    |

    |

    Small update to tune some values:

    • Efficiency max penalty from health loss reduced from 100% to 50%
    • Increased default sway value
    • Slightly decreased base parallax value
    • Slightly decreased base deadzone value
    • Removed and disconnected a debug slider that shouldn't have been there

    adishee added a new version:

    adishee added a new version:

    Quote

    - Fixed bugs from 0.4.6

    - I may have fixed the legendary head-snapping bug in the course of fixing the above ones -- initial testing suggests so

    adishee added a new version:

    Quote

    Further (and very likely final) tuning of new aiming misalignment/'parallax' feature. Reworked a couple things and tweaked it again and I'm very happy with where it is.


    Enjoy

    adishee added a new version:

    Quote

    This is basically a hotfix -- I noticed that really heavy weapons got comical and removed a bit of code that was overtuning the effect.

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    Quote

    --- Version 0.3.4 ---

    - Tweaked deadzone behavior again (removed the tapering experiment, was not really working out).

    - Added increased arm shaking; effect intensity driven by arm stam, stance, health, and strength stat.

    - Cleaned up some small things for SPT 3.9.x.

    adishee added a new version:

    Quote

    I somehow broke the aiming deadzone between my testing on SPT 3.9.2 and release on 3.9.3. I've fixed it.

    adishee added a new version:

    adishee added a new version: