Posts by adishee

    adishee added a new version:

    adishee added a new version:

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    Tried to address criticisms from v1.0:

    • Slightly buffed bot accuracy / reduce target acquisition time
    • Buffed accuracy specifically against moving targets
    • Slightly buffed bot aggression
    • Reduced bot propensity to remain too long in cover

    Thanks to all who gave feedback, keep it coming!

    adishee added a new version:

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    Small polish pass:

    • Made lagging sway a function of efficiency, increased prominence of the effect in general.
    • Decreased efficiency of Active Aim stance, but also decreased misalignment -- so it's a less stable position than having it properly shouldered, but more precise. Trying here to differentiate the stances a bit better.

    adishee added a new file:

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    This preset is for SPT 3.11.x and all the pertinent mods for that version (Realism, That's Lit, TarkovIRL-WHM, and SAIN obviously)


    This mod follows the work of theFEARhunterZ's Really Real Bots, which was made specifically for Realism + TarkovIRL WHM + That's Lit. These are my changes to his base work, so foundational credit must go to him!


    I've separated the my preset changes into five categories: 1) Detection, 2) Aim and aim time, 3) Cover, 4) Suppression, 5) Aggression.

    1. Detection has been overhauled in this preset. Generally, bots' ability to spot the player is much more dependent on movement and body part exposure. That means you are almost certain to be spotted if you're sprinting around like an Average Tarkov Enjoyer, whereas moving slowly behind concealment will decrease your chance of being seen. Bots can also spot you much further away, more than you're probably used to.
    2. PMC's and Scavs engage much differently in this preset! They present completely different kinds of threats. PMC's engage slowly and methodically: even if they have already spotted you, they take a relatively long time to aim before firing; but after they've started to engage, they do so with high accuracy and a tight grouping. Scavs are the opposite: as soon as they see you, they will generally starting firing immediately with inaccurate and ineffective fire. They are more of a threat in close and in groups.
    3. Bots generally make much better use of cover. They will head to cover more quickly and fight from cover more consistently.
    4. Scavs are much more susceptible to suppressing fire than PMC's; PMC's are able to hold their ground under fire depending on their level.
    5. Contrary to typical Tarkov logic, I have set the Scavs to be generally more aggressive than PMC's. PMC's are like you, they have things to do and they're not trying to get killed. Scavs on the other hand a drug-addicted bandits, inhabiting Tarkov after every sane person has fled, probably years ago.

    adishee added a new version:

    adishee added a new version:

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    For 3.10.5

    Changes:

    • I've done a moderate pass on the sway model: hopefully the sway feels more weighty and authentic, and less 'floaty' than it was before. I'm very happy with it now and considering it done.
    • When transitioning between sling and shoulder, if the transitioning weapon has a retracted stock, that weapon's transition speed is buffed 100%.

    Thanks for the report. I actually did know about that just pure laziness that I haven't fixed it yet :D. I'll try to get that in for the 3.11 release, when/if that ever happens.


    Also I have been updating for 3.9, and in fact I have a great new build that I haven't released. I'll post it in the Legacy-SPT channel in discord at some point. I'll also attach it if you want to try it :D

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

    adishee added a new version:

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    Fixed one more edge case with the reload system. I think we're ready for 3.10

    adishee added a new version:

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    Very very sorry for version spam. I am trying to get this branch bug-free before the 3.10 / Realism switch.


    - Fixed bug where retracted-stock weapon would jitter when being lowered.

    adishee added a new version:

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    Literally the same shit as yesterday but I actually fixed it.


    - Fixed reload bugs for real this time.

    - Fixed bug where folded stock was not detecting correctly.

    adishee added a new version:

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    - Attempted fix to problems with my reload system not engaging sometimes. In my limited testing it's fixed. I was not intending to update again for the 3.9.x branch but ... well my personal playthrough is on 3.9 :p

    adishee added a new version:

    adishee added a new version:

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    This is another hotfix essentially, there were some bugs associated with the new transition system and I've fixed them.

    adishee added a new version:

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    Just a small hotfix.


    - Forgot to plug in a variable for to the weapon transitions.

    - Added slider for global speed of weapon transitions.

    - Forgot to mention before that I increased the minimum breathing visual effect, so it's not zero when you're at full stam.

    adishee added a new version: