Posts by Kippa

    Not sure if anyone is experiencing this on the latest version for 2.3.0. All pmcs regardless of USEC or BEAR were assigned as raiders (pmcbot). Their dog tag names are from raider's name list and their level can only be 0 or 1. I have narrow down to only run with this mod and removing the mod the role assignment was fine again.

    Yeah I am having this issue too. Did a few raids and found that the majority of the dog-tags and the names of PMC's were Raider names and were levelled between 0-2. It's not a big issue but it just means more RNG to find higher levelled PMC's.

    Hi, I seem to be having an issue with Scavs and my Player Scav not having any weapons or gear. In the config I only changed the Overall Difficulty multipliers, Silly Changes at the bottom of the file and a few other values but nothing that would drastically change the gear for the AI.


    The screenshots I have attached are all from consecutive raids and not from the same one, I wanted to make sure that it didn't just happen in a single raid.


    Update: I messed around with some of the settings for the last 12+ hours and I have found that 1 in 5 or 6 Player Scav raids there is no gear for my Player Scav and in my PMC raids about 30-35% of the Scavs (of all total AI spawned) in the raid stand still frozen/won't aggro with no gear or weapons. It could be user error or there's just something not working together, still unsure but hopefully I can figure it out.

    With the release of 2.2.3 earlier today I completely reinstalled SPT, created a profile and loaded in to the game successfully with no errors and no mods installed.

    Next, I closed the game and started adding mods while making sure they are compatible with 2.2.3 and removing any that cause errors. Everything seem to be working accordingly, no errors in the console window and start up was successful, brilliant. I clicked on any of the traders and this is were I notice nothing has loaded and my stash has nothing also.


    Prior to making this thread I have since tested removing all mods from the list but I still seem to experience this issue/bug, hopefully someone can explain what is happening and I have attached screenshots.

    Continuing from my previous post earlier I believe the gear issue with FAIT is there's something in the Raiders inventory or an ID value causing the error trace but other people may need to test this out for themselves so we can identify if this is correct.


    If anyone has the same/similar issue please try what I did below and reply to this to see if this works or it doesn't work, I'm curious to see if it's a particular or the same item(s) causing the error traces.


    I went in to the Config Editor and set "Change gear for this group" for Scavs and PMC's to true and Raiders to False and no errors show up in the console window and the game works as normal. Raiders are still OP, possibly even more than PMC's in terms of gear which isn't too surprising since FAIT isn't changing the Raiders inventories. I'll be doing some more testing on this so I can narrow it down further and will update later.


    (Fin if you are already aware of this just know I'm only trying to help mate and you can ignore this lol)

    I'll jump straight in to the details right from the start:-


    I installed and re-did the entire installation process for SPT, patcher was successful with no errors, started my game, created my character the whole shin-dig. Played a few raids as my PMC on Customs, Woods and Shoreline and got back to the main menu as normal. Tried doing a raid with my Scav on Interchange, managed to get to an extract which annoyingly failed to load back to the main menu screen with the never-ending circle of infinity, I checked my console for any errors and there was an error but nothing in red then I ALT + F4'd out of the game. This wasn't an issue on 2.2.1 even though I did the entire setup right for 2.2.2, is this a known bug/issue and/or is there a fix for this?


    *I have attached a screenshot of my console at the time, I hope this helps.*


    P.s - If I've missed anything or doing something wrong sorry in advance.

    Ah, so basically it was just ported up but not re scripted to actually work. You'd think he'd have tested to see it still works but meh he makes great mods

    True but you have to realise that every mod author does this in their spare time and won't always get it right, is what it is sadly. There are other mods though like the third-person view mod which to me is brilliant!

    your description wasn't all that clear and when i installed the mod i didn't notice anything.

    Does changing the FOV in the game settings still affect your overall fov or does it just change the fov of the weapon? [OR does it do both?]
    When installing the mod is there supposed to be a noticeable difference? i even took screenshots before installing and after installing and there was ZERO increase to the weapons position. evidenced by again taking screenshots and comparting them.
    Then I changed the in game fov settings from 50 to 66 to 75 and still did not notice any difference to the weapon position.
    I'm really confused

    There is zero difference in FOV from what I can see as well. The other day I tried reverting back to 12.11 and then comparing to 12.12 and 12.12 seems to ignore this mod for some reason. This mod works perfectly on 12.11, sadly not with the current version AKI, hopefully the mod author can explain or fix this.

    Okay because you have tried with no mods in your mod list, try my config for Lua's Spawn Rework I'll put it as a spoiler for you in a few parts as only 10,000 words are allowed. Also only have this mod in your list, hopefully it should spawn in Sniper Scavs.