Posts by Kippa

    Hi all,


    just to give you a tiny overview - I had to do a complete reinstall as my game became corrupted because I made a slight error of deleting the wrong files and I lost all of my data because I forgot to make a back-up (and this time I intend not to make the same mistake twice lol). I took the right steps for installing to the latest version, started the server SUCCESS across the board, made a new account, no infinite loading at the start so all good there. The only issue I have right now is that the traders' prices are all 999999999... and I don't understand why this is happening. Have I done something wrong or is this just what happens?


    Before updating my game however I was able to modify the traders' prices and insurance percentages but I can't seem to do any of that now, if anyone can shed some light on these little niggles I would greatly appreciate it.


    (If I have entered any of the information above wrong I apologise in advance)

    This is my first thread so I apologies in advance if any of the info above is wrong...


    The reason why I am making this thread is because I wanted to know when does the prebuild SPT-AKI usually get updated? With the most recent version of the main EFT game very recently being released, does the single player version not need to be updated or do we all have to wait until official versions get released first? I have also noticed that the current prebuild SPT-AKI hasn't been updated since the start of the year so I'm confused on how it works.


    I personally haven't had time to look in to this myself as I have 2 kids and a full time job to focus on so I am looking to the SPT Gods for assistance, thank you in advance for replies.

    When updating to the new version of this mod, I can confirm the AI on Interchange with newspawnsystem set to True and both factions will attack Player on sight will now act very weird. Exactly like Khadafi said above, the AI shoot full auto until clip is empty and on a few occasions will just stand there or run off to a "safe place" and when confronted they won't shoot at all. On the other hand, on occasions they try and shoot you from 100's of meters away through vehicles, walls etc. Sounds strange but it happens.


    I can't for the life of me understand what could cause the AI's to act like this, I haven't really changed that much in the INI file mainly the armour min-max, weapon min-max levels, mod-quality, how many Scav, PMC's & Raiders are on the map, that's it.


    The mod itself is fantastic and gives the game more life but there must be something conflicting somewhere we just need to find it.


    EDIT: I will test a bit more with some custom settings in the INI file and update with more information, sorry for being vague.