Error - no bots load
[Error] : Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
[Exception] : GException0: In response to http://127.0.0.1:6969/client/game/bot/generate: Object reference not set to an instance of an object
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
BotsPresets+Struct20.MoveNext () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <42787f1e61944d5b8428e15b82ac9c47>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
[Exception] : NullReferenceException: Object reference not set to an instance of an object
GClass1264+Class717.MoveNext () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
GClass1264.FlatItemsToTree (GClass1039[] flatItems, System.Boolean silentMode, System.Collections.Generic.Dictionary`2[TKey,TValue] preexistingItems) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
GClass2096.Deserialize () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
GClass1233`2[T,U].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonConverter[] converters) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonConverter[] converters) (at <f74995119334484fb6db6825be2eac0d>:0)
GClass742.ParseJsonTo[T] (GClass741 unparsedData, Newtonsoft.Json.JsonConverter[] converters) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
DataHandler.method_14[T] (System.String url, System.String json, Class216 cache, System.String cacheId, T requestDefaultObjectInCaseOfCache, GClass576 cachedData) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
Class293:method_2(Exception)
GClass618:LogException(Exception)
DataHandler:method_14(String, String, Class216, String, Profile[], GClass576)
DataHandler:method_9(String, Class216, String, Profile[], GClass576, Stopwatch, Int32, IDictionary`2, Byte[], String)
Struct17`1:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Hundreds of these messages in the Server Window
[INFO] EquipmentSlot -> ArmorVest
[INFO] EquipmentSlot -> FaceCover
[INFO] EquipmentSlot -> TacticalVest
[INFO] EquipmentSlot -> Backpack
[INFO] EquipmentSlot -> Pockets
[INFO] EquipmentSlot -> SecuredContainer
[INFO] EquipmentSlot -> ArmorVest
[INFO] EquipmentSlot -> TacticalVest
[INFO] EquipmentSlot -> Pockets