Posts by gFresh

    No image is shown :)

    That's odd, it renders for me.


    SAIN Presets (F6 Menu)

    • Baby Bots
      • Easy, Normal, Hard, Impossible
    • Less Difficult
      • Easy, Normal, Hard, Impossible
    • Default
      • Easy, Normal, Hard, Impossible
    • I Like Pain
      • Easy, Normal, Hard, Impossible
    • Death Wish
      • Easy, Normal, Hard, Impossible

    Donuts F12 Difficulty Selector

    • Main Settings
      • Donuts On/Off: Enabled
      • Despawn Option: Enabled
      • Bot Hard Cap Option: Enabled
      • Cool Down Timer: [Slider value]
      • Donuts PMC Group Chance: High
      • Donuts SCAV Group Chance: High
      • Donuts PMC Spawn Difficulty: Easy / Normal / Hard / Impossible
      • Donuts SCAV Spawn Difficulty: Easy / Normal / Hard / Impossible
      • Other Bot Type Spawn Difficulty: Easy / Normal / Hard / Impossible
      • Preset Selection: all-pmcs
      • SCAV Raid Preset Selection: scav-raids-starting-pmcs-only

    Key Information:

    • SAIN Presets are NOT difficulties.
      Presets modify the behavior of the four difficulties: Easy, Normal, Hard, Impossible.
    • Step-by-Step Setup:
      1. Choose a SAIN preset in the F6 menu.
      2. Select a bot difficulty in the Donuts F12 menu.

      Does it make sense now? 😊



    (chatgpt added that last line, not me bro)

    image.png?ex=674c6b40&is=674b19c0&hm=7097e06eba9638b635a10b364df9313b83f9a74bbe08a384b886fc45e4449139&=

    Knight and Co at Radar on Shoreline. Imposibble to assault them. very little cover on that location.

    so I decided to snipe from the radio tower first just to see if theres a chance to take one out first.

    i was in place for less thatn 3 minutes and knight triple shot me from i have no idea where.


    SO, them on that location is challenging, BUT their AIM ESP makes it ridonculous. I hadn't even fired a shot just tracked one of them from afar (its like150-200 meters)

    Easy to turn off BOT AIM ESP? ( they know when you only aim at them and engage you like a heat seeking missile.)

    breaks 3.5.2 load btw


    24 or 24a?

    Fins stopped updating this now, but is there an alternative? I think he said he was splitting the mod?




    EDIT Incursion Variety - is probably the newest AI mod... Thanks FIN for all your hard work on the AI, I would not have played SP without your mods.

    I have a few mods loaded. when i have a non compatible mod i get the following:

    ModLoader: loading mods...

    Mod Geff Hanningan [ACOG4Life], SamSWAT-opticsrework is incompatible with SPT 3.0.0

    Server: executing startup callbacks...

    Importing database...

    Started webserver at http://127.0.0.1:6969

    Started websocket at ws://127.0.0.1:6969

    Server is running. Happy playing!!

    Could not find recipe 5e074e5e2108b14e1c62f2a7 for area type


    WHen i remove that mod i get the following

    ModLoader: loading mods...

    Server: executing startup callbacks...

    Importing database...

    SVM 1.5.1 has awoken, EmuTarkovRC wishes you a good day

    SVM Preset - Mine 3.1 - successfully loaded

    Loading: Fin-AITweaks

    Fin's AI Tweaks: Starting gear changes.

    #



    The bad mod stops FinsAI and SVM loading but still launches the server.

    Previous behavior would jsut ignore the incomatible mods and load the compatible ones.

    IS this a intended change or oversight\bug?

    I copied the "Default" config for Fins - my server is SPT-AKI 2.2.1 <--- Probably wont work with older versions?


    TypeError: Cannot read property '_props' of undefined

    at AITweaks.addBackpacks (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:7141:24)

    at AITweaks.startGearchanging (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:10251:10)

    at AITweaks.main (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:5554:9)

    at AITweaks.load (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:53:8) at loadMods (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\package.js:103:30)

    Another one tonight same mods etc

    Lighthouse map again


    Is there a trick to getting this to fix the 12.12 bot difficulty adjustments? Or is there a specific mod people are using with success?

    Change these numers in the config.

    these below are a little easier (bigger number = easier, bots slower)

    Code: config.json
    "aiAimSpeedMult": 1.7,
    "aiShotSpreadMult": 2.7,
    "aiVisionSpeedMult": 0.9,
    "sniperBotAccuracyMult": 1.2,
    "visibleDistanceMult": 1.2,
    "semiAutoFireRateMult": 1.2,

    I was leaving Lighthouse and got an Crash popup - "OK" box.

    Code: Fatal Error in GC:
    VirtualAlloc remapping failed.


    Windows Reports EFT as using 5500MB

    Discord Crashed also.

    I still have the popup on screen, havent OK'd it and now discord wont re-launch (multiple Attempts)

    Yesterday i got a crash to desktop, no errors etc. My Internet would not work. I had to restart teh whole PC. :/

    Wierd huh?

    This happens every now and again. Fin-AITweaksVer1-21-3a
    I couldn't grab the hash for this one as there were 10million lines in the server window:

    Hi Fin

    I managed to tone down the AI to get it to where i want, but the Rogue AI is still Cracked on RedNeck beard Wine.


    They also spawn all over light house.


    Can both of the above be tweaked?

    The changes ive made are :