Posts by tarkin
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tarkin added a new version:
Quote- fixed the stinky bug of UnityGLTF failure (hopefully)
- update UnityGLTF to latest version, and use my fork -
on newest patch, dont see option, but I see it working in pluggin settings, added logs and image of all screens below
You have an error that it can't read the bundle at E:\Games\singleplayertarkov\BepInEx\plugins\tarkin\bundles\unitygltf
Try redownloading and reinstalling the mod, and maybe you installed it in a bad location. -
tarkin added a new version:
Quote- the specular wasn't exporting in the alpha channel, oops, fixed that. you had to manually connect in blender before
- fixed crash when there are no server mods
- added fika client cache support -
tarkin added a new version:
FileTarkin Item Exporter 1.1.0- Reworked material conversion to be more accurate, using more values from the original shader.
- Switched to `KHR_materials_specular` instead of `KHR_materials_pbrSpecularGlossiness`. It supports specular tint, and requires no hacks from Blender (it set material `IOR` to 1000). The specular map now plugs in the specular `IOR Level` socket of the BSDF, and the base `IOR` is default `1.5`. It looks correct now, it was so wrong before.
- Treating collimator glass as transmission material.
- Proper…Quote- Reworked material conversion to be more accurate, using more values from the original shader.
- Switched to `KHR_materials_specular` instead of `KHR_materials_pbrSpecularGlossiness`. It supports specular tint, and requires no hacks from Blender (it set material `IOR` to 1000). The specular map now plugs in the specular `IOR Level` socket of the BSDF, and the base `IOR` is default `1.5`. It looks correct now, it was so wrong before.
- Treating collimator glass as transmission material.- Proper bundle dependency handling. The export process is now 10-30% faster, by simply not loading unnecessary bundles.
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tarkin added a new version:
Quotemodded items support
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tarkin added a new file:
QuoteThis mod exports the hierarchy, meshes, textures and materials of any Tarkov item.
The exported file format is glTF which is supported by many 3D editing programs, including Blender.How to export:
- Open the inspect window of your Tarkov item.
- Click the EXPORT AS GLTF button. The process should begin immediately, might take a while for big guns.
- If successful the inspect window will close and a notification in Tarkov will appear with the saved file path. The default save path: C:\Users\<user name>\Documents\Escape from Tarkov\ExportedGLTF\ can be changed in BepInEx config (F12).
- In that directory there will be all the exported and converted textures, with .bin and .gltf files of your item.
- To open the file in Blender: File -> Import -> glTF 2.0 (.glb/.gltf) or in more recent versions you can just drag and drop the .gltf file on the window.
Might consume a lot of RAM during and after export.
Under the hood this mod uses libraries UnityGLTF and AssetStudio.Consider supporting my work by joining paid membership on my yt channel.
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tarkin added a new file:
QuoteHideout cat. He wanders and sits around the place. You can pet him.
To unlock the cat Nutrition Unit 1 needs to be built.
The mesh model and animations are from fab with a custom coat texture colored after my childhood cat.
Consider supporting my work by joining paid membership on my yt channel. -
tarkin added a new file:
QuoteI made this mod specifically to make this video:
https://www.youtube.com/watch?v=nCnBE7X7OOU
(so expect jank and no real gameplay, no escape menu, can only exit raid through extracts)
This mod attempts to replicate ULTRAKILL movement and some mechanics, you can slide, ricoshot, slam, dash, walljump, slam storage, water skip, etc.
[C] - slide/slam
[Shift] - dash
[V] - parry
[R] - whiplash
[1][2][3] - swap weapons
[CapsLock] - slowmo time
You must have weapons equipped on your character:
- any revolver is ultra revolver with coin
- any shotgun is ultra shotgun (the sawedoff specifically has a reload animation)
- any sniper rifle is ultra railcannon
- any machinegun is ultra machinegun
Additional repos used in this mod:
https://github.com/bmpq/spt-ultravisceral
https://github.com/bmpq/effectlightning -
tarkin added a new file:
QuoteAs soon as the main menu loads, this mod auto clicks on `Escape from Tarkov` then on all of the subsequent `Next` buttons, while selecting the map and bot amount specified in bepinex config (F12).
Useful for simple iterative debugging.
If you do other things while the raid is loading, there is also an option to auto focus the game window when the raid starts.