Posts by tarkin

    tarkin added a new version:

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    - Reworked material conversion to be more accurate, using more values from the original shader.
    - Switched to `KHR_materials_specular` instead of `KHR_materials_pbrSpecularGlossiness`. It supports specular tint, and requires no hacks from Blender (it set material `IOR` to 1000). The specular map now plugs in the specular `IOR Level` socket of the BSDF, and the base `IOR` is default `1.5`. It looks correct now, it was so wrong before.
    - Treating collimator glass as transmission material.

    - Proper bundle dependency handling. The export process is now 10-30% faster, by simply not loading unnecessary bundles.

    tarkin added a new file:

    tarkin added a new version:

    Quote

    - fixed not spawning after hideout reload
    - added 5 coat textures to choose from in BepInEx config (F12)

    tarkin added a new file:

    tarkin added a new file:

    tarkin added a new file:

    Quote

    As soon as the main menu loads, this mod auto clicks on `Escape from Tarkov` then on all of the subsequent `Next` buttons, while selecting the map and bot amount specified in bepinex config (F12).

    Useful for simple iterative debugging.

    If you do other things while the raid is loading, there is also an option to auto focus the game window when the raid starts.