how to rename it (sorry i cannot mod further)
Mod load order is alphabetical, and the name I meant the name of the folder located in mods folder
how to rename it (sorry i cannot mod further)
Mod load order is alphabetical, and the name I meant the name of the folder located in mods folder
Because it doesn't overflow your ram, it overflows your pagefile.
That is golden problem of the EFT - if you have 8-16GB, be sure you have around the same size of the pagefile, if not more.
Rename Lua to load after SVM, (or vice versa, rename SVM to load as a first mod)
Huh, I got a lil' helper here, cute.
Yeah, as the error says -
at BotGeneratorHelper.isItemIncompatibleWithCurrentItems (F:\Games\SPT\obj\bundle.js:10070:33)
at BotGeneratorHelper.generateModsForWeapon (F:\Games\SPT\obj\bundle.js:9759:31)
Something is related to gun attachments that can be rolled into the bots loadouts, most mods don't do that though.
https://drive.google.com/file/…P7oblpCD/view?usp=sharing
https://drive.google.com/file/…jroUvsEh/view?usp=sharing
https://drive.google.com/file/…po2eAOFJ/view?usp=sharing
Hopefully this works I've selected to make it available to those with links
Took me a while but i tried your preset on 3.2.2 and haven't run on any issues related to gear saving, I'm afraid i can't help if i can't repro the issue.
Is there a way to increase the number of fresh skill points? The app only lets me set it to 10, was wondering if it's possible to make it more?
Hmm, that wasn't intended.
You can edit loader manually for now, i'll increase the value next update.
yeah i have yet to see an airdrop, they jusat dont seem to work and disabled in the modifier in loot section... this is mods i have and def loads in as everything else ok
Necroposter.
They were working on previous versions, but not anymore, that is why the section is disabled.
Can't spot any error in neither of logs that could be related to saving the profile.
I'll look into it later.
The biggest thing you overlook is to drop an actual error of the server, you could also link your preset instead on screenshots so I could enable it myself and replicate the experience.
Got this error after installing 3.2.1
I was warned it "wasn't compatible" by the server, but the error says something else is going on.
Have you tried to read that red text?
If SVM loaded first - should be no problem.
Why do you people ask in multiple places, I already responded, - 1, this is multiplier, if you multiply by 1 - nothing happens.
Display MoreDid SVM add a "instant reload and unload cartridges in magazines" kind of thing in the 3.2 update.
Twice now, after I've done a fresh install of SPT 3.2 (for other reasons not because of this issue or SVM), and then installed SVM when I played I had instant mag loading and unloading on a brand new character with zero mag drills skill.
Might it be a setting I've used in my preset?
ADDIT: I just realized that on the "Stash and Item" tab the "Round Load/Unload Time: was at zero. That was the cause of it. I guess at some point that toggle got bumped *shrug* What is default value "1?"
The "rounds load/unload speed" default is 0, meaning no buff/nerf.
Positive numbers (like 15 or 35) equals a buff or increase in reload speed, where as a negative one (such as -10) would be a nerf or decrease in speed. If it's instantaneous, it's either a bug or another mod. MuchNeeded has an "Instant Mag Packing In-Raid" feature.
Do you have that mod installed?
I see you both haven't read the versions description or changelog.
The default is 1. hence the multiplier of 1 doesn't do anything.
I might be missing something obvious, but does anyone know what this setting does?
Totally nothing, a placeholder for future work.
My game also crashed with one of the preinstalled presets. When i made my own, the game would not crash anymore.
Unrelated, and I don't think current presets could cause such issue, but i can say for sure it is possible on previous versions, like 1.4.9
I just installed SVM for the first time. To verify everything would work I just used the included preset and hit apply. I had a few other mods installed at first and when I started the server it would crash. I removed all other mods other than SVM to eliminate conflicts and I am now getting this error on server start.
CodeModLoader: loading mods... Mod ServerValueModifier1.5.4 is missing package.json Invalid mod (ServerValueModifier1.5.4) encountered Server: executing startup callbacks...
I do see a package.json file inside the main folder for SVM.
Any assistance would be appreciated.
Nested folder, you have unpacked mod wrong, Feel free to read FAQ.
Hmm, no clue how that happened, IIRC by default it should be either 16 or 24 hours without SVM.
And insurance values works via hours.
Be advised it won't affect insurance time if you didn't have SVM in time of dying. but it WILL work on future ones (At least should)
And no, you need to apply once, close the application and you may forget for it unless you need to do changes, then you can load a preset or start from scratch.
I can only recommend throwing all mods off and try again.
If it happens with mods, look into mods, if not, well, wait for another respond clarifying such issue, although most cases like that is bad installation or windows writing permissions, or some huge user issue.
I use mod that alters spawn behavior but I don't think it's the problem, that's what I hear.
SVM doesn't change any behavior related to AI spawns, only the values that exist in game already.
You can disable bots and raid section and try to run the game again if you think it's exactly svm that does it.
For sanity check I can only recommend loading SVM first, and then Lua's mod, the mod load order is on alphabetical order of mods folders.
Well, as expected - User issue, or better say Modders Issue.
So in short: For all modders who might encounter this - transfer all Response/Controller/Routes away from PostDBLoad.
Even though it would still work - it causes really weird bugs.
List of bugs that's 100% being caused by it:
1. Most Barters will cost 1P
2. Prices will not be sorted right, making USD/EUR/RUB to be calculated equally.
3. Finalised Prices will not be calculated properly on buying gear via preset modding if you have something that has price in USD.
List of Not fully tested prohibited calls in PostDBLoad:
StaticRouterModService = container.resolve("StaticRouterModService");
DynamicRouterModService = container.resolve("DynamicRouterModService")
BotController = container.resolve("BotController");
InraidController = container.resolve("InraidController");
At least this is the one I had to move away.
You can't put them into preload (maybe not obvious for everyone) so you'll have to have postAkiLoadMod() for such tasks like rerouting server calls or editing profile.
EDIT 14:00 GMT+2: To preakiLoad()
Maybe it's just my bad code, but i didn't manage to run postAkiLoad even a logger, instead i went to pre aki with defining Controllers inside routes, because if you try to resolve a controller in pre aki - it will throw an error.
As of final words: SVM is fixed, won't happen in 1.5.3
Feel free to close the thread.