Posts by GhostFenixx

    ah, I thought it was written `reinstalled`, my bad.
    In that case i'd try these.
    1) I try a new profile, maybe the set IDs for suits is that is set doesn't exist
    2) Be sure you're not playing with VPN/Proxy active, they may stagger server performance even though it's localhost.
    Since it's loading issue - maybe it can't resolve the request to load it.
    It would also hinder performance with selling buying items, so if you also have that - it may help.
    3) Missing models, it can't load your character because it's missing game assets, in that case - reinstall.

    I think the issue is linked to the SVM mod on the insurance modifier if we put the multiplier price too low the game can't calculate the final price

    If it is - then it's AKI issue, since the values I alter is stored in their config. (Yes, i do run from responsibilities <3)
    Other than that - there was a person having a same issue without SVM so I don't think it's the exact case.

    Ok, I narrowed it down
    When you call

    const DynamicRouterModService = container.resolve("DynamicRouterModService");

    in postDBLoad(container) - it does cause the issue above.
    3 possible outcomes.
    1) I need to switch all functions that is related to that variable into PreAki load or PostAki load (If applicable and possible - if not, look at point 3)

    2) I need to be called skill issue that I used postDB inappropriately and move back to PostAki(Or pre Aki) load like it was in 3.0.0 (before PostDBLoad was made) (to clarify, 1st outcome is only function, and 2nd is whole block)
    3) This is an actual bug and should be fixed, like no way just resolving something like that should break EFTs sorting system, idk.
    Be advised, I haven't checked every single resolve variable in SVM, i just stumbled into this one and went straight reporting it.

    So in the end - i'll wait till someone confirm that is a bug or skill issue before i'll start doing any changes.

    unknown.png?width=244&height=573
    I might need someone from devs to actually test all of this.
    With all changes disabled (Aka SVM default preset) It still makes flea finicky.
    If everything is disabled, only variables filling happening in SVM.
    unknown.png

    So i may assume IF it's SVM error - it would be hidden here.(And i threw thic pic here because i don't see one)
    I'll try to make a blank mod that will use postDBLoad() and see how it will behave.

    Alrite, i figured and it was exactly what i thought - it doesn't make quotes for strings, so you'll have to do it yourself.
    So here how it will look now, works and playtested.
    "5cc80f38e4a949001152b560:TracerColor:\"blue\"",
    I'll try to fix such behavior in future hotfix, Too much syntax makes it horrible to use, still better than manual searching tho.
    I like the fact someone actually use CustomProps.

    I'm looking into it - I've changed the internal functions that throw data in DB, most likely it doesn't take text into DB for unclear reason.
    It throw an error on second field, TracerColor:blue, on `blue` specifically.
    The rest works fine as far as i can tell.

    Well here you have it, idk what FAIT does related to airdrops, but it was reported for multiple times.
    My suggestion would be loading SVM before FAIT for most cases,(order is alphabetical name of mod's folder)
    Other than that - look in FAIT.

    Exactly what I said, there is mods that could affect or alter airdrops behavior, i had multiple reports that there is no airdrops if you have both SVM and FAIT, therefore i need to ask for modlist.
    If you have only SVM and you don't see airdrops at all - i need to know the mod actually loads in.
    Although even if it didn't work - you have 75 in source config, so you should have airdrops in one point or another.

    Hey! i've been having problems with the unlimited stamina. i checked the box so that i can have unlimited stamina, but it doesn't work, ikeep losing stamina...

    everyting else in the mod works apparently fine except this option.

    can you help? (ask me if you need logs or anything, even tho i'm not sure how to do that!!)

    If everything else works, that should work too, that thing is used for my run tests so I can assure it's working just fine.
    Be sure you applied your changes with that function.

    Speaking of Bitcoin - that thing never stable by default, AKI dev didn't manage to fix it sadly, you can only obtain them when it's full (3/3), didn't knew it could also throw this error on water collector though.
    Speaking of Time - it will only change future productions, if you had same bitcoin on production - it will have the same time, goes same to construction, crafts and usage of items (like filters).

    I had to specify which logs before, whoops
    Client logs

    /install location/Logs/long_ass_date&time traces.log

    Server logs
    /
    install location/user/logs/server.log
    Loader seems fine, I see most sections enabled, including `Items and Stash` one.